Sub-race: Ngdheri | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Sub-race: Ngdheri

Ability Score Increase +1 Dex
Size Medium
Speed 25ft

The Jolly Folk; the Bright-Eyed, Singers on Waterwheels: If you are in the Halls of Ngdheim, so long as you have once been at the beginning location of your journey and been at the end-point location of your journey, you cannot become lost along the way. Furthermore, if you fight a Black Dragon in the Halls of Ngdheim, then you have advantage on all attacks and saving throws towards and against that Black Dragon. Lastly, if you ride a Water Slide in Ngdheim, you will remove any chance there is to crash while riding it.

Masters of Water-music: You are proficient with the Water-horn. A strange instrument that plays sounds which remind you of dim, forgotten lakes and cool streams. You also will have a Water-horn in your inventory.

Timely Folk: So long as you have your Water-horn within 5ft of you, you are always aware of what time it is.

Impenetrable Phalanx: If you miss with an Attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or Long Rest.

Languages. You can speak, read, and write Common (Juraedon) and Dwarrowish (Local Dialect: Ngdheim). Ngdheim is a secret tongue that all Ngdheri are loathe to spread. It is only ever spoken softly, but carries a great distance. Its sound is as the rushing of a chilly waterfall; or as the sound of hammers banging on tin.


Created by

yingfire.

Statblock Type

Race

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