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"Anders is a Lucky Vector who Looks for Trouble."

Tier
2
Effort
2
EXP
0
Might
9
Pool
15
Edge
1
Speed
9
Pool
15
Edge
2
Intellect
6
Pool
8
Edge
0
Skills
  • Climbing/T
  • Defense (no armor)/T
  • Running/T
  • Healing/T
Attacks
Unarmed attack (light, medium).
Hunting knife (light).
Small handgun (light).

 
Damage Tracking
Armour
1
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
400 Coins
Street clothes, light armor (leather jacket), two weapons of your choice (hunting knife, light handgun), a first aid kit, a utility knife, a cell phone.
Cyphers (max: )
 CypherLvl
Special Abilities
AbilityTypeCostPool
Defensive Enabler0
You are trained in Speed defense actions when not wearing armor.
Practiced With All Weapons Enabler0
You can use any weapon.
Physical Skills Enabler0
You are trained in the following: climbing, running.
Translation Action0
You can participate in the process of traveling to another recursion. Each time you do, you can choose to initiate, hasten, or ease the translation. If you choose to hasten or ease the process, someone else in the group must initiate the translation. Best at easing translation.
No Need for Weapons Enabler0
When you make an unarmed attack (such as punch or kick), you can choose whether you make the attack as if using a medium weapon or as if using a light weapon.
Practiced in Armor Enabler0
Vectors can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Might cost per hour for wearing armor and the Speed Pool reduction for wearing armor by 2.
Lucky Enabler0
You have one additional Pool called Luck that begins and has a maximum of 3 points. When spending points from any other Pool, you can take one, some, or all the points from your Luck Pool first. When you make a recovery roll, your Luck Pool is one additional Pool to which you can add recovered points. When your Luck Pool is at 0 points, it does not count against your damage track. When you use 1 XP to reroll a d20 for any roll that affects only you, add +3 to the reroll.
Brawler (Looks for Trouble) Other0
You inflict 1 additional point of damage in melee (including with your bare fists).
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 2
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


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