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Disembodied Hand in Dungeons & Dragons 5e

Disembodied Hand

Prerequisite
Description
As an action, you can detach one of your hands, which seperates at the wrist and floats in the air. When you do so, your current hit points and hit point maximum each decrease by 3. You can direct a disembodied hand in your space to reattach to your arm (no action required).
You can use your hand as if it were still attached to manipulate items, deliver attacks with a one-handed weapon, or deliver spells with a range of Touch. To do so, you must expend an action or bonus action as usual.
The hand hovers, but can't move on its own. You can expend up to 30 feet of your movement to move the hand that distance.
The hand is considered a Tiny creature with AC equal to 10 + your Charisma modifier and 3 hit points. Its Dexterity (Stealth) modifier is equal to half your warlock level. For all other purposes, its statistics are equal to yours. If your disembodied hand is destroyed, it regrows after 1d4 hours. If the disembodied hand was your only hand, you cannot wield weapons, cast spells with somatic components, or use objects until it regrows.
Once the hand has regrown or has reattached to your arm, you regain the 3 lost points to your hit point maximum. Only one of your hands can be used for disembodied hand at any time. If your disembodied hand is destroyed, you can't use this invocation again until the hand regrows.

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