Singularity | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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New World Original Homebrew

Singularity

Weapon

Legendary Requires Attunement by a Siverain Requires Attunement

This weaveblade with a sabre-like shape and three-banded hand-guard is as black as the void between the stars but for the bright white light along its edge.

Sentience. Singularity is a sentient true neutral weapon with an Intelligence of 18, Wisdom of 16, and Charisma of 21. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common, Dwarvish, and Deep Speech.

Personality. The flow ghost of an ancient Mando’ah Siverain inhabits Singularity. The weapon speaks to its wielder in that long-deceased Siverain’s voice. It is stoic and unwaveringly pragmatic, reminding its wielder to be true to their own oaths and principles and loyal to their friends.

Dormant

The weaveblade grants the following benefits in its dormant state:


  • You can speak, read, and write Dwarvish and Deep Speech.

  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.

  • Gravitic Pull. As an action, you can cause all creatures of your choice within 10 feet of you to make a Strength saving throw (DC 13) or be pulled up to 10 feet in a straight line towards you. Affected creatures take 1d10 force damage. You can then make one weapon attack against a creature that failed its save as part of the same action.



Awakened

When the weaveblade reaches an awakened state, it gains the following properties:

  • The weapon’s bonus to attack and damage rolls increases to +2.

  • The range of the weapon’s Gravitic Pull feature increases to 15 feet, its saving throw DC increases to 15, and its damage increases to 2d10.

  • Gravitic Reversal. The weapon gains 3 charges, and regains 1d3 charges daily at dawn. While holding this weapon, you can expend 1 charge to reverse the effect of gravity on yourself as a bonus action. You immediately fall upward up to 100 feet or until encountering a solid object or surface. You do not take damage from this fall. If you reach a height of 100 feet without first encountering a fixed object or surface, you hover there for the duration. Gravity returns to normal for you at the start of your next turn, but you do not take damage from falling when this feature ends. You can expend an additional charge to maintain the Gravitic Reversal instead of falling.



Exalted

When the weaveblade reaches an exalted state, it gains the following properties:

  • The weapon’s bonus to attack and damage rolls increases to +3.

  • The range of the weapon’s Gravitic Pull feature increases to 20 feet, its saving throw DC increases to 17, and its damage increases to 3d10.

  • While holding the weapon, you can cast gravity fissure (save DC 17). After casting it, you cannot cast it from the weaveblade again until the next dawn.


Type Damage Damage Range
Martial Melee 1d8 + Flow Ability Modifier Force 20/60ft



Created by

Mortambo.

Statblock Type

Item

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