Vegepygmy | Monster (2020) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mordenkainen's Monsters of the Multiverse

Vegepygmy

Small plant, neutral
Armor Class: 13
Hit Points: 13 (3d6+3) 3d6+3
Speed: 30ft

STR

7 -2

DEX

14 +2

CON

13 +1

INT

6 -2

WIS

11 +0

CHA

7 -2

Skills: Perception +2, Stealth +4
Damage Resistances: Lightning, Piercing
Senses: darkvision 60 ft., passive perception 12
Languages: Vegepygmy
Challenge Rating: 1/4

Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration. The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the vegepygmy’s next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

Claw. Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage 1d6+2

Sling. Ranged Weapon Attack: +4 to hit 1d20+4 , range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage 1d4+2

Fungus creatures that live in simple bands and are typically formed when living material is exposed to certain spores, especially by Russet Mold. Vegepygmy's arise a day or two after the death of humanoid or giants are killed by the mold.

Created by

DSpinella3.

Statblock Type

Monster (2020)

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