Spire of Twilight | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Spire of Twilight

Weapon

Legendary Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. While holding it, you have a +1 bonus to spell attack rolls. As a bonus action, this staff will cast bright light in a 15-foot radius and dim light for an additional 15 feet.  
Awakened
When a character awakens this item, apply the following changes to the item's traits.
  • Increase the bonus to attack, damage and spell attacks to +2
  • Cascade: As a bonus action, you cascade star light upon a creature you can see within 60 feet. The creature emits dim-light in 20-foot radius until the end of your next turn. If you or an ally attack a creature affected by Cascade, the creature takes an additional 1d6 radiant damage and the Cascade is consumed. If the Cascade is on an ally and you cast a spell that would cause the ally to regain health, they regain an extra 1d6 hit points and the Cascade is consumed. You may use cascade a number of times per day equal to your classes spellcasting ability modifier, regaining all charges after a long rest.
  • Lunar Rush: As a bonus action, you turn into a flash of starlight and teleport next to a creature affected by Cascade. This instantly consumes Cascade on the target.
  • Exalted
    When a character exalts this item, apply the following changes to the item's traits.
  • Increase the bonus to attack, damage and spell attacks to +3
  • Your Cascade damage and healing increases to 2d6. Also, your Lunar Rush ability no longer consumes cascade on the target. - Ikaram the Sol (1/day): Erenel's Sun lends you aid in combat. As an action, choose a number of hostile creatures you can see within 60 feet of you, up to your spellcasting ability modifier. Ikaram emits a beam of brilliant light which falls from the sky. Each chosen creature must make a Dexterity saving throw against your spell save DC, taking 4d6 fire, 4d6 radiant and becoming blind until the end of their next turn on a failed save, or half as much damage on a success.

  • Type Damage Damage Range
    Simple Melee 1d6 / 1d8 Bludgeoning



    Created by

    Gamingbrew.

    Statblock Type

    Item

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