Boomstick | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Boomstick

Weapon

Legendary Requires Attunement

You gain a +1 bonus to attack and damage rolls made with the Boomstick. When firing the Boomstick, you can add your Strength modifier to your damage roll. Additionally, the Boomstick does not suffer disadvantage when firing at an adjacent target. Due to the inner workings of the weapon, no further modifications can be made by class features.   Misfire. When you roll an attack roll and the dice roll, before modifiers, is equal to or lower than the weapon’s misfire score, the weapon jams. A jammed weapon cannot be used until you use your action to fix the weapon’s malfunction.   Firearm Ammunition. The ammunition used from a firearm is destroyed upon use. All firearm unless stated otherwise use bullets.
Awakened
When a character awakens this item, apply the following changes to the item's traits.
  • Increase the bonus to attack and damage rolls made with Boomstick to +2
  • Boom Goes The Dynamite. When Boomstick hits a target it explodes in a 5-foot radius. The projectile can be fired at an unoccupied space within its range. Creatures other than the target within this blast radius must succeed on a DC 15 Dexterity saving throw, taking half the damage rolled on a failed save and no damage on a success. The wielder of Boomstick is immune to this damage.
  • Explosive. If you make an attack against a target within half Boomsticks normal range, you deal 2d12 fire damage instead of the normal 2d10 fire.
  • Exalted
    When a character exalts this item, apply the following changes to the item's traits.
  • Increase the bonus to attack and damage rolls made with Boomstick to +3
  • Boom Goes the Dynamite's explosion increases to a 10-foot radius.
  • Click Click Boom. If you have not spent any movement and are standing on a solid surface, you can expend all movement and activate Click Click Boom. You point Boomstick at the ground and fire, hurling yourself up into the air. You can reach a maximum height of 30 feet and can move 30 feet in any direction before falling back to the ground. Moving in this way does not provoke opportunity attacks. You can use Click Click Boom a number of times per day equal to your proficiency bonus, regaining all uses after you finish a long rest.

  • Type Damage Damage Range
    Martial Ranged 2d10 Fire Ammunition (40/120 ft), heavy, loading, two-handed, misfire 1



    Created by

    Gamingbrew.

    Statblock Type

    Item

    Link/Embed