Remove these ads. Join the Worldbuilders Guild
Starfinder Logo
CHARACTER INFORMATION
Livina
character Name
Nanocyte 4
Level And Class
Lashunta
Race
Death Touched
Theme
Medium
Size
 
Speed
Female
Gender
End of the Line
Homeworld
Chaotic Neutral
Alignement
None
Deity
Ellysium
Player
Description
Livina has spent most of her life in the dark corridors of the End of the Line, scrounging for rare tech to pay her living expenses to the various crime bosses who control the space station. She dreams of freedom and adventure and will do nearly anything to get it.

 
ABILITY SCORES
Ability Score Ability Mod Temp Adjust Current Mod
Str
Strength 12 +1 +0 1
Dex
Dexterity 16 +3 +0 3
Con
Constitution 18 +4 +0 4
Int
Intelligence 16 +3 +0 3
Wis
Wisdom 14 +2 +0 2
Cha
Charisma 12 +1 +0 1
SKILLS
Total Ranks Class Mod Ability Mod Misc Mod
Acrobatics* (dex)
6 3 0 3 0
Athletics* (str)
5 4 0 1 0
Bluff (cha)
1 0 0 1 0
Computers (int)
7 4 0 3 0
Culture (int)
5 2 0 3 0
Diplomacy (cha)
1 0 0 1 0
Disguise (cha)
1 0 0 1 0
Engineering (int)
7 3 0 3 1
Intimidate (cha)
1 0 0 1 0
Life science (int)
4 1 0 3 0
Medicine (int)
4 1 0 3 0
Mysticism (wis)
3 1 0 2 0
Perception (wis)
6 4 0 2 0
Physical science (int)
4 1 0 3 0
Piloting (dex)
7 4 0 3 0
Sense motive (wis)
2 0 0 2 0
Sleight of hand (dex)
7 4 0 3 0
Stealth (dex)
7 4 0 3 0
Survival (wis)
5 3 0 2 0
INITIATIVE
Total Dex Mod Init Mod
Initiative
3 3 0
HEALTH AND RESOLVE
Stamina Health Resolve
Total 39 30 5
Current 39 30 5
ARMOR CLASS
Total Base Armor Mod Dex Mod Misc Mod
EAC Energy Armor Class 23 10 10 3 0
KAC Kinetic Armor Class 23 10 10 3 0
Total Base KAC
CMAC Combat Manoeuvre AC 31 8 23
Damage Reduction
3
Resistances
SAVING THROWS
Total Base Ability Mod Misc Mod
Fortitude
(Constitution)
8 4 4 0
Reflex
(Dexterity)
4 1 3 0
Will
(Wisdom)
3 1 2 0
ATTACK BONUSES
Base Attack Bonus
4
Total BAB STR Mod Misc Mod
Melee Attack
5 4 1 0
Total BAB DEX Mod Misc Mod
Ranged Attack
7 4 3 0
Total BAB STR Mod Misc Mod
Thrown Attack
5 4 1 0
EQUIPMENT
Devourer’s skin, chewing,
FEATURES
Death-Touched (+1 Con) Source Pact Worlds pg. 97 You have been affected by the energies of death and negative energy. You are not undead, but you have an affinity for the dead and undead that is inexplicable to most living creatures. You may have suffered an attack from an undead creature when very young, or you may have been exposed to strange radiation, dimensional rifts, or magic that caused a weak but permanent link between you and the Negative Energy Plane. You survived this formative experience, but not without some change. Theme Knowledge (1st Level) Thanks to your experiences with the undead and the growing power of the grave within your form, you have an instinctive understanding and recognition of negative energy and undead. You can use Perception, rather than Mysticism, to recall knowledge about undead and negative energy effects when you first observe them. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.   Abundant Nanites (Ex) Source Tech Revolution pg. 13 Nanocyte Level Required 2 Your body houses a seemingly inexhaustible amount of nanites. When calculating your number of nanite surges per day and the maximum bulk of your nanite gear, treat your Constitution modifier as 2 higher.   Malignant Mist (Ex)1st Level When you form a cloud array or sheath array, you can use a nanite surge to damage anyone who makes contact with those nanites. Your cloud array deals 1d6 piercing damage (Fortitude negates) to each creature that starts its turn in or enters the cloud’s area. Your sheath array deals 1d6 piercing damage (Fortitude negates) to any creature that hits you with a melee natural weapon, melee weapon without the reach special property, or unarmed strike. After a creature attempts a saving throw against either effect, it’s immune to damage from this ability for 1 minute. You’re immune to the effects of your malignant mist. As a reaction, you can grant one creature you can see within 30 feet immunity to your malignant mist until the beginning of your next turn. The damage dealt by this ability increases to 1d8 at 3rd level, to 2d6 at 5th level, and by 1d6 every 2 nanocyte levels thereafter. This ability works against constructs.   Cleave (Combat) Source Starfinder Core Rulebook pg. 155 You can strike two adjacent foes with a single swing. Prerequisites: Str 13, base attack bonus +1. Benefit: As a standard action, you can make a single melee attack against a foe within reach. If you hit, you deal damage normally and can make an additional melee attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can make only one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.   Heavy Armor Proficiency (Combat) Source Starfinder Core Rulebook pg. 158 You know how to use heavy armor. Prerequisites: Str 13, proficiency with light armor. Benefit: You gain proficiency with heavy armor (see page 242).
 

 
 

The statblocks of your Weapons, armor and other important/magical equipment

Snap Whip, Thunderstrike


Name
Snap Whip, Thunderstrike
Level
3
Damage
1d6
Critical_
x2, staggered
Range
10 feet, reach
Special
Analog, penetrating, reach, sunder
World
2ac14244-3951-47c2-bebb-8bfcfaf96ead

The statblocks of your features

Statblocks for all your assets

Statblocks for your spells.


Created by

Ellysium.

System

Starfinder

Link/Embed