Summon Blood Elemental (Hemomancy)
5-level Conjuration
Casting Time: 1 action
Range/Area: 90ft
Components: V, S, M
Materials: a blood crystal worth at least 500 gp
Duration: Concentration, up to 1 hour
You call forth a blood elemental. It manifests in an unoccupied space that you can see within range. This bipedal form uses the Blood Elemental stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Amplify 4: When you amplify this spell, the blood elemental can instead make three attacks, and has an additional use of Blood syphoning.
Blood Elemental
Large Elemental
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 40
Speed: 40 ft.
STR:16 (+3)
DEX:14 (+2)
CON:16 (+3)
INT:10 (+0)
WIS:14 (+2)
CHA:16 (+3)
Damage Resistances: necrotic
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The blood elemental makes a number of attacks equal to half this spell’s level (rounded down).
Necrotic Slash. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d6 + 2 + the spell’s level necrotic damage. On a hit, the target must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.
Draining Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level necrotic damage, and the Blood Elemental regains hit points up to the amount of necrotic damage dealt.
Blood Syphoning (1/Day). The blood elemental touches another creature. The targe regains hit points equal to 2d8 + the spell’s level, and the blood elemental loses hit points equal to the amount of hit points gained.
Available for: Sanguimancer