Remove these ads. Join the Worldbuilders Guild


Level 3 Tabaxi Inquisitive Rogue
/ 21 HP

Played by
Angela McCain

Health Tracker

Hit points Out of of 21 total.

Hit Dice Available Out of of 3 total.

Current Temp HP

Total Temp HP

Applied Conditions

Resources Tracker


Class Resource Remaining

Current Experience Points


Inquisitive Rogue 3 Class & Level
Courtier Background
Tabaxi Race

Strength 8
Dexterity 18
constitution 12
intelligence 10
wisdom 15
charisma 14
Total Hit Dice 3
Hit Die
+2 proficiency bonus
-1 Strength
+5 Dexterity
+1 Constitution
+2 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+0 Arcana
-1 Athletics
+4 Deception
+2 History
+6 Insight
+2 Intimidation
+2 Investigation
+2 Medicine
+0 Nature
+4 Perception
+2 Performance
+6 Persuasion
+0 Religion
+6 Sleight of Hands
+6 Stealth
+2 Survival
skills ARMOR: Light Armor WEAPONS: Crossbow, Hand, Longsword, Quarterstaff, Rapier, Shortsword, Simple Weapons TOOLS: Poisoner's Kit, Thieves' Tools LANGUAGES: Common, Elvish, Infernal, Thieves’ Cant proficiencies

Armor Class
Hit Points
Melee: Gentleman's Defense Cane 1d20+7 1d6+5
Blowgun: Gentleman's Defense Cane 1d20+6 5
Hand Crossbow +1 1d20+7 1d6+5
Rapier 1d20+6 1d8+4
Dagger 1d20+6 1d4+4
Claws 1d20+1 1d4-1

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features


Hit Points

Hit Dice: d8 per Rogue level
Hit Points at first Level: 1d8
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier


Armor: light armour
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Theives guild
Saving Throws: Dexterity, Inteligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Slight of Hand, and stealth

Starting Equipment

You start with the following equipment in addition to the equipment gained from your background   (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.


Ability Score Increase Dex +2; Cha +1
Size Medium
Speed 30 ft., climb 20 ft.

Age. Tabaxi have lifespans equivalent to humans.   Alignment. Tabaxi tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.   Size. Tabaxi are taller on average than humans and relatively slender. Your size is Medium.   Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.   Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Cat's Talents. You have proficiency in the Perception and Stealth skills.

Languages. You can speak, read, and write Common and one other language of your choice.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

The major events and journals in Curi's history, from the beginning to today.

The list of amazing people following the adventures of Curi.

Played by
Angela McCain

Other Characters by darling-gypsum