Smash and Grab -- by Oisín | World Anvil

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Thu 18th Feb 2021 06:24

Smash and Grab --

by Oisín Cétchathach

After a long planning session, we committed to the simplest of all plans -- smash and grab. The basic plan was grab the girl, cast featherfall, jump off the cliff. Which, after a very long discussion, was exactly the plan we ended up with. That said, the plan was still pretty damn clever, and I think we executed just about as flawlessly as we could. Everybody did their thing, and we kept mission-focused. Which was a challenge at least twice; leaving the sea creature was damn difficult, tho in the end things worked out well for her. The Faustian agreement with the Orc Priestess or whoever she was was a much easier decision; our goal this mission wasn't to kill orcs, it was to save a princess.
 
The timing was a critical factor as well; we (wisely, I think) went well out of our way to avoid conflict on the main island, and started a bit late, so when things came right down to it, we had zero time to spare. We optimized our spells, including especially the invisibility and silence spells. We kept the element of surprise and after smart party scouting, pretty much were able to take the battle right to the source before having to give away our positions. We damn near caught the mohawk dude, but managed to get the princess(es) unharmed. There was clearly a doppelganger at play, but not knowing which was which we decided to bring both. The real princess followed Barton over the wall and off the cliff while we tried to wrangle the suspected doppelganger , who ended up bolting towards the enemy.
 
Things got tight at the end trying to get everyone over the wall and in proper order for the jump/featherfall, but we got away clean and remarkable unscathed. Had we not come up with the featherfall plan, I cannot imagine how we would have pulled this off trying to fight our way back through the horde of orcs we ditched on the island.