The Search for Knowledge by Kailey | World Anvil

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Sat 23rd May 2020 07:24

The Search for Knowledge

by Kailey Lallybroch

May 23
Navere is freed from the stocks. He decides to go have a shower from his horrible days remenants, Peppermint stays with him.
 
Avon, Artemis and I go to start to look for a book about the dopplegangers. We start with the druids. They tell us they have a lot of knowledge on the subject and tell us about and direct us to their library.
 
The Library
It is one of the largest "buildings" in the town. I still can't believe the size and magesty of these beautiful trees and the Druids use of them. We enter the trunk of the Ironwood tree, past the leering guards. Avon informs them to let us know immediately if any of our friends shows up alone, so that we can "deal" with them.
 
The tree has been grown especially to be this building. It is a hollowed out room and the shelves are literally grown into the tree. In the centre there is a mosaic/ sculpture of sorts, of branches intertwined, like vines and roots to a tree of sorts. Ther e is a Teal orb in the midst of it.
 
A spectacle wearing (I assume from all of his reading), middle aged dwarf, with white hair and beard, with the slightest blue tinge, sits at the desk. He introcuces himself as Balmir Moon-Hammer. ( I know that the Moon clan are an exile clan from the forest. Most of them are druids. I share this quick tidbit with my allies)
 
We explain why we are here to him and what we are searching for. Balmir directs us to the orb and tells us to approach it and to ask it for what we wish to know about or what particularily we are searching for information on. Avon approaches and asks for knowledge on the identification or a way to stop the dopplegangers from shifting. There are flashes and sparks of teal light and the tree (middle mosaic thing) moves. It moves up, as if it was going to another higher part of the tree, in comes back down and it leaves three books for us. We each take a book. They seem to be made of metal and are locked. Avon inquires how to get them unlocked. Balmir tells us to open them he needs permission from the Arch Druid. Avon attempts to persuade him to give us permission to read them. He tells of the recent events, about Jadinca's death and that we are trying to acquire this knowledge to find her killer and to protect the people of the town from all of the dopplegangers and the troubles they seem to be causing. (success) Balmir reluctantly unlocks the books for us, and explains they can not leave the library. Avon asks if we are allowed to take notes on our findings, stating that we would indeed let him read them to approve if we can take that knowledge with us. He says it's fine as long as the books don't leave.
 
What we want to find: How to identify the dopplegangers, how to stop them from shifting.
 
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