The Adventure Begins by Sand | World Anvil

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Sat 28th Dec 2019 08:01

The Adventure Begins

by Sand of Time

Our heroes, informally referred to as "The BarnYard", due to most of the members' animalistic appearances, were given task by The Church of the Sun God to deliver sacred supplies from a smaller village to the city of Clovertin. As we made our way there, we heard a shriek, and discovered a woman with a wagon on fire. She told us that bandits came, took everything she had, and set her wagon on fire. One of the valuables taken was her husband's ring, kept in an ornate box.
 
We sent her back to the village, where we hoped she would be safe, and set out to track down the bandits. A mysterious fog rolled in that night, and we found the bandits camped out after following mysterious floating lights. Tis tried to touch one of them, and was given an electric shock. One of the lights also went into one of the bandits. After Tis started a ruckus, we fought the bandits, fending most of them off. (I sent one into a convulsive fit of laughter, who promptly rolled into the fire and burned to death.)
 
Finally the bandit leader, a man in purple, (we would later learn was named Kristine), escaped into the fog. We followed him, and appeared in a different wood, in a mysterious world where time flowed differently, faster than in our realm. We came to a road, but both directions lead to the same city, so we turned left and made our way to the town.
 
Chasemire was a haunted, rundown town, where the inhabitants locked themselves in at night in attempt to stave away the horrors that besieged them every night. We made our way to the inn, and from the windows could see skeletal hounds with glowing eyes that tore into people's houses and devoured their souls. We asked around, and found that James was the name of the mayor, and that a "Lord Kristine" would occasionally visit the town, and was the only one who could come and go as he pleased. We also learned that Loralaie was an ancient druid who protected the town.
 
The next morning, we found Timmy, the stable boy's, parents, but could not Speak With Dead, as they had no souls. We sent Timmy to the inn to stay safe, and set out to investigate the church and cemetery in town. On the way, we met new travelers whose roles replaced that of the dead people in town.
 
In the church we found statues and placards referring to the "Knights of Meiyo", which none of us had ever heard of. We also found several sets of necklaces and rings, with different magical properties. One set of the necklaces and rings were identified as being of "significant ownership". We fought some ghouls in the basement, and found the ring that the woman had spoken of. We later brought these items to the grave of Lorelaie, and time sped past us.
 
We returned to the town, and Timmy was all grown up, with the ring we had given him. We made our way to the Mayor's house, and although he had aged, and called himself James, the mayor of the town was actually the bandit leader, Kristine. We fought and killed him, and were all transported back in time to when the original James was about to cast the spell to send Chasemire into it's own dimension. We stopped him and spoke with him and his wife, who was the woman on the road. Chasemire returned to its original plane, and memory of the town returned to the people.
 
The town was saved, but Kristine still escaped, and who knows what he had planned with his new time magic?