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11th of Brigan, 128 Era of the Tree

Entry 56: The needs of the many...

by Hayley Thomas

Dear diary,
 
Before leaving the charred ruins of Ravensfield, we made a brief detour into the Lorewood, clinging to the faint hope that we might find Raynis—our former companion—somehow drawn back to familiar ground. But when we reached his old campsite, the truth was clear: no one had been here for a long time.
 
Gael, ever hopeful, called upon the dryad he had spoken to once before. She emerged from the trees, her voice like rustling leaves, but her words brought no comfort. The forest had remained silent since the battle at Ravensfield. And that, she said, was for the better.
 
Then she told us something far more troubling.
 
The army that had marched through here had unearthed something massive before they departed.
 
A dragon’s skeleton.
 
Our unease deepened as we searched the dig site. The evidence was undeniable: they had tunneled straight into the abandoned dragon’s lair and stolen its remains.
 
For a long moment, we stood in silence, weighing our options. Should we chase them? Try to recover the bones? But the army was long gone, and deep down, we all knew the truth—we would be facing that dragon again soon enough, whether we wanted to or not.
 
So we turned away from the disturbed earth and continued back toward Ravensfield.
 
That’s when Gael stopped, eyes narrowing at the ground.
 
“The road,” he murmured. “This wasn’t here before.”
 
Beneath our feet, the dirt had shifted, forming a gravel path that stretched ahead, leading directly into Ravensfield.
 
We exchanged wary glances before following it forward.
 
Luke reached out with his magic, scanning the forest.
 
As we ventured deeper along the unnatural gravel path, a soft, eerie sound drifted through the trees—a faint, melancholy chime dancing on the wind. I slowed my steps, my gaze flicking upward.
Wooden dolls hung from the branches, their carved limbs clattering against one another like macabre windchimes.
 
A shiver crawled down my spine.
 
Gael, more attuned to the natural world than any of us, had been watching something else entirely. At the edge of the path, small creatures gathered in unsettling stillness—foxes, rabbits, even a few crows—silent, unblinking.
 
He knelt and whispered to them. Moments later, he straightened, his expression unreadable.
 
“They say the path leads to Grandmother,” he murmured. “Knottie Rootskewer.”
 
The name alone sent a ripple of unease through the group. Knottie Rootskewer—the eldest of the hags.
 
Still, we pressed on.
 
The trees thinned, and beyond them, the open fields of Ravensfield’s ruins stretched before us. But what should have been a graveyard of ash and rubble was not empty.
 
Laughter rang through the air. Children—dozens of them—played among the ruins, their joyful cries sharp against the quiet. An old woman sat on a stone nearby, watching them with a patient, knowing smile.
And then, beyond the children, I saw the dead.
 
Skeletons moved through the wreckage, mimicking the villagers of a life long lost—fetching water from a nonexistent well, hammering nails into homes that had burned to the ground, sitting together at tables, hands moving as if they were still breaking bread.
 
Knottie Rootskewer was expecting us.
 
We approached cautiously, but she only chuckled, gesturing for us to sit as if we were old friends gathering for tea. Her milky eyes gleamed with interest.
 
“I’ve been watching you,” she said pleasantly. “Curious to finally meet you face to face.”
 
She knew of our journey north. She knew we sought to face one of Nemesis’ knights. But when she spoke of it, her gaze lingered on Alistan, a glint of amusement—perhaps even something more—hidden in her expression.
“An interesting meeting, for some more than others.”
 
Then she smiled wider, her cracked lips curling.
 
She offered help, though she claimed she wouldn’t insult us by proposing a deal, knowing full well we would refuse.
And when we declined, she only shrugged. “Then take some advice. A gift, freely given.”
 
The air grew heavy.
 
“If you press on, two people close to you will be lost. Permanently.”
 
A beat of silence.
 
“But if you turn back to Keralon, you will lose only one.”
 
A flicker of hope—quickly smothered.
 
“It will come at the cost of many innocent lives. Lives of people you do not know.”
 
Her words settled over us like a noose. Some of my companions clung to them like prophecy, as if the future had already been written.
 
But I wasn’t so sure.
 
Before she left, Knottie Rootskewer gave us one last parting thought—a final weight to carry.
 
"Consider this," she mused, her voice thick with meaning. "Not every life is worth the same in the grand scheme of things."
 
And with that, she gathered her children, disappearing into the Lorewood’s depths. As soon as they were gone, the strange weight in the air lifted. The unnatural stillness faded. The world returned to normal—or as normal as it ever could be.
But her words lingered.
 
The debate among us was immediate.
 
Should we turn back to Keralon and sacrifice many lives to save one close to us? Or press forward, knowing we might lose two people close to us?
 
For me, it was not a choice at all. A lot of lives against two.
 
And though I kept my thoughts to myself, I had suspicions about who those two might be. Alistan. And his brother—the man I believe to be the current Black Knight.
 
The discussion raged. Some argued that we should turn back, others that we should press on. In the end, I won them over—not by certainty, but by doubt.
 
"We don’t know enough," I reasoned. "Nothing the hag said actually changes our course. And more importantly—this is not prophecy. It’s a hag’s words. And they always have their own agendas."
 
That truth was undeniable.
 
Still, as we rode on toward Latebra Velora, the mood among us had darkened. Even the weather seemed to mirror our unease—the air grew cold, the skies heavy with rain.
Keralon’s presence faded behind us, its fields giving way to wetlands. The land felt older here, the trees twisted by time. By the time evening fell, we arrived at a campsite beneath an ancient, dead oak tree—its form petrified into stone, far older than anything around it.
 
As Luke conjured a small magical shelter, we huddled around the fire, trying to find warmth in the cold night.
 
Sleep would come, eventually.
But peace?
That was another matter entirely.
 
 

Continue reading...

  1. Entry one: The trials
  2. Entry two: The bramble
  3. Entry 3: Rosebloom
  4. Entry 4: Hearts and Dreams
  5. Entry 5: of ghosts and wolves
  6. Entry 6: Hillfield and Deals with Fae
  7. Entry 7: mysteries and pastries
  8. Entry 8: The scarecrow ruse
    6th of Lug, 121 Year of the Tree
  9. Entry 9: A betrayal of satyrs
    7th of Lug, 121 year of the Tree
  10. Entry 10: The fate of twins
    8th of Lug, 121 year of the Tree
  11. Entry 11: Cursed twins
    10th of Lug, 121 year of the Tree
  12. Entry 12: Loss and despair
    11th of Lug, 121 year of the Tree
  13. Hayley's rules to being a Witch
  14. Entry 13: the price of safety
    12th of Lug, 121 year of the Tree
  15. Entry 14: A golden cage and fiery tower
    13th of Lug, 121 year of the Tree
  16. Entry 15: A trial by fire
    14th of Lug, 121 year of the Tree
  17. Entry 16: Keralon
    15th of Lug, 121 year of the Tree
  18. Letter to Luke 1
  19. Letter to Luke 2
  20. Letter to Luke 3
  21. Letter to Luke 4
  22. Letter to Luke 5
  23. Letter to Luke 6
  24. Entry 17: I shall wear midnight
    1st of Nuan, 126 Era of the Tree
  25. Entry 18: peace in our time
    2nd of Nuan, 126 Era of the Tree
  26. Entry 19: Caern Fussil falls
    3rd of Nuan, 126 Era of the Tree
  27. Entry 20: I see fire
    4th of Nuan, 126 Era of the Tree
  28. Entry 21: Cultists twarted
    10th of Nuan, 126 Era of the Tree
  29. Entry 22: Ravensfield
    14th of Nuan, 126 Era of the Tree
  30. Entry 23: The Hollow Hill Horror
    15th of Nuan, 126 Era of the Tree
  31. Entry 24: Burn your village
    16th of Nuan, 126 Era of the Tree
  32. Entry 25: Ravensfield burns
    17th of Nuan, 126 Era of the Tree
  33. Entry 26: There will be blood!
    21st of Nuan, 126 Era of the Tree
  34. Entry 27: A happy reunion
    22nd of Nuan, 126 Era of the Tree
  35. Entry 28: The embassy ball
    23rd of Nuan, 126 Era of the Tree
  36. Entry 29: The fate of Robert Talespinner
    24th of Nuan, 126 Era of the Tree
  37. Entry 30: A royal summons
    28th of Nuan, 126 Era of the Tree
  38. Entry 31: of Dogville and Geese
    29th of Nuan, 126 Era of the Tree
  39. Entry 32: A boggle named Pim
    30th of Nuan, 126 Era of the Tree
  40. Entry 33: A deal broken
    1st of Aran, 126 Era of the Tree
  41. Entry 34: The cost of doing what is right
    2nd of Aran, 126 Era of the Tree
  42. Entry 35: A dish best served cold
    9th of Aran, 126 Era of the Tree
  43. entry 36: Cornu returns?
    10th of Aran, 126 Era of the Tree
  44. Entry 37: A letter from Amarra
    11th of Aran, 126 Era of the Tree
  45. Entry 38: The case of the (not) missing villagers
    14th of Aran, 126 Era of the Tree
  46. Entry 39: A curse broken
    15th of Aran, 126 Era of the Tree
  47. Entry 40: Into the Lorewood
    18th of Aran, 126 Era of the Tree
  48. Entry 41: Cabin in the Woods
    19th of Aran, 126 Era of the Tree
  49. Entry 42: Myrdin and Anaya
    20th of Aran, 126 Era of the Tree
  50. Entry 43: Into the Immerglade
    21st of Aran, 127 Era of the Tree
  51. Entry 44: A tale as old as time
    22nd of Aran, 127 Era of the Tree
  52. Entry 45: The truth
    23rd of Aran, 128 Era of the Tree
  53. Entry 46: Luke's Ordeal
    24th of Aran, 128 Era of the Tree
  54. Entry 47: The festival
    26th of Aran, 128 Era of the Tree
  55. Entry 48: Trouble at the Cathedral
    2nd of Brigan, 128 Era of the Tree
  56. Entry 49: Quinn's court
    4th of Brigan, 128 Era of the Tree
  57. Entry 50: onwards to Latebra Velora
    5th of Brigan, 128 Era of the Tree
  58. Entry 51: Where is my cow?
    6th of Brigan, 128 Era of the Tree
  59. Entry 52: Here be dragons
    7th of Brigan, 128 Era of the Tree
  60. Entry 53: Dragon hoard with a side of scarabs
    8th of Brigan, 128 Era of the Tree
  61. Entry 54: Leave the basilisks alone
    9th of Brigan, 128 Era of the Tree
  62. Entry 55: Return to Ravensfield
    10th of Brigan, 128 Era of the Tree
  63. Entry 56: The needs of the many...
    11th of Brigan, 128 Era of the Tree
  64. Entry 57: Dreams of Sister Willow
    12th of Brigan, 128 Era of the Tree
  65. Entry 58: wetlands be wet
    13th of Brigan, 128 Era of the Tree
  66. Entry 59: Baron Perenolde
    14th of Brigan, 128 Era of the Tree
  67. Entry 60: Talebra Velora and the lady Morenthene
    15th of Brigan, 128 Era of the Tree
  68. Entry 61: Cypria
    16th of Brigan, 128 Era of the Tree
  69. Entry 62: Dragon takes Knight
    17th of Brigan, 128 Era of the Tree
  70. Entry 63: Return to Talebra Velora
    18th of Brigan, 128 Era of the Tree
  71. Entry 64: Your presence is “requested”
    19th of Brigan, 128 Era of the Tree
  72. Entry 65: I stand alone
    20th of Brigan, 128 Era of the Tree
  73. Entry 66: A day of normalcy
    21th of Brigan, 128 Era of the Tree
  74. Entry 67: Into the Neverhold
    22nd of Brigan, 128 Era of the Tree
  75. Entry 68: The Warg King
  76. Entry 69: Chased by birds