Dear Diary,
The morning sun struggled to penetrate the gloom as we awoke, our sleep disturbed by a shared nightmare. In the dream, Cornu, our fearful nemesis, had returned, his form twisted and corrupted. His head had been replaced by that of a wolf and then he was tasked to find us.
We gathered in the common room, our faces etched with worry. The dream, a shared vision, had shaken us to our core. We knew that Cornu, if indeed resurrected, would seek revenge.
Dadroz, Gael, and Alistan volunteered to scout the district, their eyes scanning the landscape for any signs of the undead. I joined them, my senses heightened, my magic ready. We followed the tracks of giant geese and found a trail leading away from Dogville. The tracks grew fainter as we ventured deeper into the forest, eventually disappearing. It suggests that Aunty had left the region, as Mother Marblehook had promised. So that was at least one worry less. We found no traces of Cornu or any undead, and so we decided to return to the Keep.
The rest of the day passed in relative quiet. While my companions rested, I delved into the mysteries of the kitchen, searching for clues, for any sign of Naira’s destined doom. I scoured every inch, my magical senses attuned to the slightest anomaly. But I found no hidden doors, no secret portals, no lurking tadpoles.
Frustrated, I remembered the legends of Banderhobbs, monstrous creatures created by hags to carry out their vengeance. If the prophecy was accurate, then a Banderhobb would be the likely culprit. The creature, after consuming its target, would vanish, leaving no trace. This would explain how a giant frog would suddenly come to be in our Keep.
I called out to my friends, my voice filled with a mix of relief and dread. Alistan scolded me a bit for the mess I had created. But his kinder sister, Liliana, offered to help clean up. As we cleaned, the pieces of the puzzle began to fall into place. Aunty Patty, the enigmatic hag, was the likely culprit. She had manipulated Tommel, ensuring his compliance with her sinister plan. The prophecy, a twisted game, was her way of securing a possible heir. It was still possible that she may make a move on Naira, but now we knew what to possibly expect.
The next morning, as we sat down to breakfast, a knock sounded at the door. One of our guards entered, bearing a letter from Amarra, my former fire mage mentor. The letter urged me to seek out the Grimoire of Creation, a powerful tome of arcane knowledge. She also warned me of a potential threat, a dangerous enemy who may be hunting me and my friends.
The only place in Keralon that might hold such knowledge was the Academy of Mages, a place I had sworn never to return to. The memories of my time there, the trials, the betrayals, the pain, all came flooding back. Yet, the stakes were high, the fate of many resting on my shoulders.
I would have to face my past, to confront the demons that haunted my dreams. The path ahead was fraught with danger, but I was determined to see it through. The Grimoire of Creation, a relic of ancient power, could be the key to gaining enough power to free our destiny from the fey that plague us. And so I immediately set forth towards the Academy, bringing Alistan and Liliana along as emotional support companions.
After a short trip to Keralon, the familiar halls of the academy stretched before us, their grandeur unchanged. Students hurried past, their faces etched with youthful ambition. Professors, their robes flowing, strode through the corridors, their minds occupied with arcane pursuits.
We approached Brunhilde, the headmaster's secretary. Her appearance hadn't changed much, her skin still an unnatural shade of red, her dress adorned with intricate web-like patterns. She recognized me, a flicker of recognition in her eyes. I explained my purpose, my new role as a knight of Keralon.
A few minutes later, we were ushered into the headmaster's office. The room was a testament to his power, filled with magical artifacts and ancient texts. The headmaster, a bald man with a stern expression, sat behind his desk, his gaze fixed on us.
The headmaster, while recognizing me, was wary of my request. He reminded me of my previous visit, my desperate plea to save Liliana from her imprisonment by the fey, which had been rejected and ultimately led to the death of an academy student. The failure of that endeavor had left a lasting impression. He emphasized that the only way to gain access would be to attend the full curriculum, a process that could take years if not decades.
I argued my case, highlighting my growth, my advancements in magic, and my contributions to Keralon. I proposed a trial, a test of my abilities, a chance to prove myself. Reluctantly, the headmaster agreed. He would organize a series of trials, a rigorous assessment of my knowledge and skill.
With a heavy heart, I accepted the challenge. The path to the magical secrets of the Academy was fraught with obstacles, but I was determined to overcome them. If they wanted me to jump through hoops like a show dog, then that is the role I will play for now. As we left the academy, a sense of frustration washed over me. I thanked Liliana and Alistan for their support, my voice filled with a mix of anger and determination.
To relieve the tension, Alistan and I headed to the local tavern. We spent the evening drinking ale and shooting firebolts at driftwood along the Lorerun River, the cathartic release helping to ease my frustrations.
The following day, Gael and Alistan returned from their knightly duties, bearing news of three potential bounties. A village in distress, a mysterious griffon disease, and a haunted museum. We opted to investigate the plight of the village first, the urgency of the situation compelling us to act swiftly.
We were led to the manor of Meredith Marsh, an elderly elf woman of noble birth. Dressed in simple clothes, she was preparing to leave Keralon, her efforts to find help for her village had proven fruitless until we had shown up. The village, Marsh's Fury, had been found empty one day. Its inhabitants, seemingly overnight, had disappeared with no rhyme or reason.
The village was located southeast of Keralon, near the Lorewood and a treacherous swamp. I had heard about the area she is referring to, as several large battles had been fought between humans and elves during their conflicts. Meredith urged us to depart immediately, the urgency of the situation evident in her voice. We agreed, promising to investigate the mystery of the missing village, and returned back to our keep to prepare for the journey.
A few hours later, Meredith arrived, her simple attire and modest equipment a stark contrast to her noble lineage. She was ready, her spirit undeterred. We mounted our horses and our journey began.
As we rode, I inquired about the dangers of the area. Meredith explained the perils of the Lorewood, the lurking shadows and the ancient magic. She also mentioned the swamp, a place where many had met their untimely demise. The legend of her grandfather's disappearance, a mystery shrouded in time, added a layer of intrigue to the already ominous atmosphere.
The journey was longer than expected, the terrain challenging and the directions unreliable. After two arduous days, we finally reached Marsh's Fury. To our astonishment, the village was bustling with activity. People were going about their daily lives, oblivious to the recent disappearance.
Meredith was bewildered, her confusion evident. She swore that the village had been empty, its inhabitants vanished without a trace. Alistan assured her that we believed her, the inexplicable nature of the situation a mystery to be solved.
We settled into Meredith's large log cabin, our horses stabled nearby. As night fell, we prepared for the night ahead. We divided the watch, each of us taking turns to keep watch over the village. I, armed with a ritual to heighten my magical senses, scanned the area. I detected two significant magical auras: Meredith's bow, a weapon capable of firing poisoned arrows, and her ring, an ancient artifact of elven justice.
Meredith, surprised by our discovery, explained the ring's history. It was a family heirloom, but was unaware that is a powerful tool used by ancient elven justicars to imprison those who threatened the world. However, its power had dwindled over time, its magic now nearly depleted.
Later that night, Dadroz and Liliana, while on watch, witnessed a strange sight. Several villagers had ventured into the swamp and started covering their bodies with the murky water. The reason for this peculiar behavior remained a mystery, a puzzle piece missing from the grand scheme.
The next morning, we discussed the strange occurrence. The villagers' actions were perplexing, their motives unclear. We decided to investigate further and to delve deeper into the secrets of Marsh's Fury.
After a hearty breakfast, we ventured into the swamp. The tranquil waters were bustling with activity with many fishing boats dotting the surface. I cast a detect magic spell, scanning the area for any anomalies. The results were inconclusive, no discernible magical presence.
We questioned the villagers about their unusual nighttime activities. They explained that the warm weather had drawn them to the water for refreshment. However, their behavior and appearance raised suspicions. Many exhibited strange physical changes, their skin developing scales, their feet webbing.
Gael, using his primal magic, communicated with one of the dogs. The dog revealed that the villagers had ventured deeper into the swamp, drawn by an unknown force. Guided by the dog, we followed the trail, the swamp's murky waters our guide.
The dog led us to a small island, a hidden oasis amidst the treacherous waters. A life-sized statue, its features weathered by time, stood at the center of the island. Surrounding it were offerings, a testament to the reverence with which it was held.
As we moved closer to the statue, we spotted something unusual in the water: a group of crocodiles. Before we could react, they lunged, their jaws snapping at us. With swift reflexes, we defended ourselves. I unleashed a barrage of fireballs, while Liliana's blade danced, her strikes precise and deadly. Dadroz, with his stealth and agility, struck from the shadows.
Just as we thought we had defeated the crocodiles, one of them stirred, its body reanimating. Its scales shifted, its form growing larger and more menacing. It lunged at Alistan, its jaws wide open. Alistan raised his shield, deflecting the attack. With a powerful strike, Liliana severed the creature's head, its lifeless body falling into the water.
The source of the disturbance was a haunting melody, an eerie song emanating from the nearby trees. Gael proposed using music to lure the creature out. Alistan and Liliana joined in, their instruments creating a harmonious symphony.
As the music filled the air, a reply came from the distance, an ethereal voice. However, as we listened to their song, we began to feel a strange sensation, a tingling in our necks. We were undergoing a transformation, similar to what had happened to the villagers. A sense of worry set in as we still did not know the intentions of this entity and if the transformations were harmful or reversible. But now we were committed, and could only press on.
With our newfound abilities, we dove into the pool, seeking what had driven the villagers to this place and was causing these strange changes.