Session Journal - Trapped in the Tower by Laniken | World Anvil

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Sun 6th Nov 2022 06:28

Session Journal - Trapped in the Tower

by Goddess Llewelyr Laniken Laniken Apophatie

Day 3 of our journey to intercept the Emissary starts with us waking up at the camp by the underground salt lake. We are surprised by Jak, who has apparently followed us to make sure we remain safe. Why he could not simply have joined us in our quest, I am not sure, but he is here, and we are glad of the extra help. The Lady has similar thoughts, as they go out to have a private conversation.
 
As we ready to move on, we leave the caves and The Lady flies onto the nearby hill to scout out. She sees a large gate, which we assume is an Elvish settlement. We think that the Emissary has already left this settlement, and we need to follow that party as fast as possible to catch up. She also points out a party of goblins up ahead, that we can easily avoid.
 
Spotting the goblin party, Honorous charges at the 30-40 of them. As we have no choice now, we blast them to smithereens, except 1. Jak talks to the lone survivor, and he tells us that inside the gates there are lizard-like creatures and pale elves, who are all terrible. So are we. But why are the pale elves associated with Yuan-Ti? Either way, he is sent by King Garumph to find allies. They need allies because the green dragon, Sirdilux is conscripting people to join his fight, and his tribes wish to remain free.
 
In a bit of luck, the chief of this party had been in the bathroom all this time. He is shocked as he leaves the forest and notices the bodies. Given his situation, he simply turns around and leaves. Honorous wants to kill the poor goblin because he thinks it is evil, and that it would therefore be looking for other evil allies. The goblin insists that The Lady is evil because of her white hair. We also learn that the goblins are all under attack.
 
The goblin asks us to save one of his friends, to prove that we are not evil. We save a bugbear, and he seems more comfortable. The Lady asks about the tower that we saw, and the dragon. He tells us about a sorcerer in the tower, who is also an elf. The entrance to the deeps is probably behind the tower. And now that he has told us all he knows, he wants to go home to the Yellow Fingernail Clan. The Lady suggests that he run away, and he says that he will now probably be conscripted to fight for the dragon because they did not find any Elven allies. Especially now that his allies have been mostly blown to smithereens, there is not point to continuing.
 
The dragon apparently conscripts you by finding you, saying that you are now part of the coalition, and you can join or you can try to run. Also, the dragon is in charge since the sorcerer is in the tower. I'm not sure exactly what that means, but The Lady and the others suspect that the sorcerer in the tower is the one they want to get rid of. But all in due time, as the mission is the focus. Maybe on the way back we can tackle the sorceress. Also, I'll need to ask more about the story behind this vendetta. As we are planning what to do, we send Honorous into the woods. He finds another poor goblin to decimate, and returns very happily. Luckily, we had already sent the poor surviving goblin and bugbear away. Jak goes through the battlefield, and finds about 300gp of items amongst the dead.
 
We then decide to scout the tower, just because it is on the way. We send Jak in first. He first knocks, and gets a guard to look out at him. The guard and Jak don't speak a common language, so he offers some money. The guard turns it down, and then closes the viewer. Jak then knocks again, and the door suddenly swings open. Jak walks in and is ambushed. To escape, he runs up the tower, where another 5 enemies are no longer eating, but chasing him. As he climbs up one more level, he finds benches and crates. This is his chance to hide. We decide to spring him out of his self-made trap.