t The Paladin taking the Oath of Vengeance is designed to be a warrior who supposedly can keep his foes from getting away. I have Misty Step, Hold Person, Hunter's Mark and will eventually have Haste and other spells. But I can't seem to actually keep our foe from escaping. Having a higher dexterity would be helpful but moot at this point. Strategic changes are necessary.
d After all the events in the catacombs and the sex chambers we captured one prisoner. I plan on using Zone of Truth on him to get more information about the identities of the locals and others so we can pursue this further. 1d6+4