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2nd Ilmarinday of Early Summer 1907

Pallo Avanar Druid of Faenir

by Pallo Avanar

Only being on the Sirens-Gale a short time as the ships cook we are set upon by two ships intent on our capture. The Captain making a bold move to escape drives us straight into a major storm. I like much of the crew found myself on the beach looking at the Gale with two broken masts. I know enough about this life that we can not stay here for long before we are found out.
I am sent out with a small party to find suitable replacement masts. We manage to succeed in our task and return to the beach only to realize one of our crew is missing. We get a few more hands and retrace our steps in an attempt to locate Matao the missing crew member. We pick up his trail leading into a dark cave. Not to far into the cave we are set upon by some sort of bipedal fishmen.
Beaumont manages to just about single-handedly kill the fishmen of course not without taking some nasty wounds himself. I can only imagine how effective our group could be if we stayed a little closer together, but what do I know of warfare I barley know how to converse with groups of people. At one point it looked like both Anya and Lena were intent on drowning themselves but I was able to bring them to their senses. I exhaust myself encouraging the party to heal faster. I must remember to not cast beyond my ability I am not as strong as my tutor, yet.
Matao, once again while no one is watching slides into the depths of the water and disappears. None of us have the energy to safely follow him and return to the beach. We are roused in the morning to find Mateo has returned and says that there are more of those fishmen. He also says that the fishmen are hoping to catch us in a trap and feed us all to some magical necklace which may or may not contains some sort of entity the fishmen worship as a god. Again there is another battle but our crew seems fairly formidable when tested as a group. After killing all the fishmen and their leader we find the necklace and a hidden treasure chamber with some very interesting items to the party.
It appears enough of the damage to the Gale is patched up for us to get on the move before we are found once again.

Continue reading...

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