Spellbook (because i can't figure out how to actually put them on my sheet)
Cantrips:
*Mage Hand - 1 action, 30ft, V&S, 1 minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
*Fire Bolt - 1 action, 120ft, V&S, instant, fire dmg
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
*Toll The Dead - 1 action, 60ft, V&S, instant, necrotic dmg
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
1st Level:
*Frost Fingers - 1 action, 15ft cone (self), V&S, instant, cold dmg
Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
The cold freezes nonmagical liquids in the area that aren’t being worn or carried.
-At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
*Witch Bolt - 1 action, 30ft, V&S&M, 1 minute, lightning dmg
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
-At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.
*Ice Knife - 1 action, 60ft (+5ft cube), S&M, instant, piercing (+cold) dmg
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
-At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
*Charm Person - 1 action, 30ft, V&S, 1 hour, charmed effect
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
-At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
The major events and journals in Rowan's history, from the beginning to today.
The blue one... has a point? I think we should go talk to the Night Witch. If there's anything I know about, it's serving your own interests, and it sounds like this is a whole community that's decided to demonize something without knowing much about it.
10:53 pm - 12.02.2022My smuggling persona seemed to go over real well. Calling myself Charlie and using my original accent (British) instead of that honey-dripping southern accent I use most of the time as Rowan. Already met the leader of the organization and made a good impression. I'm real happy with how it went. Oh, and everyone bought the whole Antar-is-my-lover thing, so Mara is finally off my back. Aside from the creepy ass birds everywhere, tonight was a total success.
09:26 pm - 06.11.2021"words have power" they sure didn't when it was my parents, but okay.
08:47 pm - 16.10.2021Spellbook (because i can't figure out how to actually put them on my sheet)
Cantrips: *Mage Hand - 1 action, 30ft, V&S, 1 minute A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet a...
10:51 pm - 02.10.2021There are birds swarming the docks?? Ugh. I guess I'll help. Not like I've got anything better to do, and I do need to start building a positive reputation for myself...
07:21 pm - 02.10.2021The list of amazing people following the adventures of Rowan.
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