Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
Deception
Arcana
Proficiences
Chill Touch(Cantrip)
Eldritch Blast(Cantrip)
Charm Person(1st)
Hellish Rebuke(1st)
Witch BoltConcentration(1st)
Spellcasting
Carry weight 44lbs
Backpack
Book
Crystal
Dagger
Dagger
Dagger
Ink (1 ounce bottle)
Ink Pen
Leather
Little Bag of Sand
Parchment (one sheet)
Small Knife
5 oil flask
water skin
50ft hempen rope
98 gold
1500gp
scimitar
6 Rations
1 flask, unknown elven spirit
Gemstones worth 2500gp
The King's Vestments (1000gp, 5000gp Collector)
A masterwork robe of elven make, a dark blue robe made of fine silk adorned with violet streaks along it's length.
The wearer of these robes, when not wearing armor, has advantage on any checks to resist the frightened condition, and appears to be nobility to any that look upon them.
Give's advantage on persuasion or deception checks that serve to identify the wearer as a noble.
Gives +2 to Charisma as long as the user does not use armor.
The Cogwheel Pendant
A gold pendant with silver gears that turn with out any discernable power source, keeping a mysterious rhythm. It clicks softly when one puts their ear to it.
The Pendant can be used as a skeleton key once per day, giving a +10 to a Sleight of Hand check used to unlock something.
A book
Equipment
You have struck a bargain with an otherworldly being.
The Fiend
Pact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.
Expanded Spell ListPHB, pg. 109
Additional spells are added to the warlock spell list for you.
Dark One’s BlessingPHB, pg. 109
When you reduce a hostile creature to 0 HP, you gain 6 temp HP.
Dark One’s Blessing: (No Action)
Eldritch InvocationsPHB, pg. 107
You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.
Agonizing BlastPHB110
When you cast eldritch blast, add +4 to the damage it deals on a hit.
Fiendish VigorPHB111
You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
False Life(1st)
FEATS
False Identity
Favorite Schemes
Class/Racial Features & Traits
Appearance
Mentality
Personality
Social
The major events and journals in Cleetum's history, from the beginning to today.
I hope there aren't any short people in these here woods...
02:02 am - 16.04.2020
The list of amazing people following the adventures of Cleetum.
Social