Hit Die 1d12+2
|0||Sleight of Hands|
Simple Weapons, Martial Weapons
Common, Giant, Dwarvish
Greataxe Attack: +5 1d20+5 Damage: 1d12+5
Greatclub Attack: +5 1d20+5 Damage: 1d8+5 Attacks
I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
The strongest are meant to rule.
I am too enamored of ale, wine, and other intoxicants.
Don't expect me to save those who can't save themselves. It's natures way that the strong thrive and the weak perish.
Powerful Build: You count as one size larger when determining your carry weight, and the weight you can push, pull, drag, or lift.
Mountain Born: You're acclimated to high altitude, including elevations above 20,000ft. You're also naturally adapted to cold climates.
- Advantage on Strength Checks and Strength Saving Throws
- When making a Strength Melee Attack you gain bonus damage to that attack. (+2)
- You have resistance to bludgeoning, piercing, and slashing damage.
Unarmored Defense: While not wearing armor, your AC is equal to 10+Dex+Con. You can still use a shield.
Reckless Attack: When you make your first attack on your turn, you can attack with advantage while raging. Attacks against you have advantage until your next turn.
Danger Sense: You have advantage on Dexterity Saving Throws against effects that you can see, such as traps and spells. You cannot be blinded, deafened, or incapacitated to use this feature.
Features & Traits
The major events and journals in Nalla Kalagiano's history, from the beginning to today.
The list of amazing people following the adventures of Nalla Kalagiano.