Reserved and quiet, does not speak unless spoken too
Ivern Brambleback
Firbolg
Race
Origin
Cleric 5
Class & Level
Neutral Good
Alignment
Deity
Faction
Rank/Position
Loyalty
Company
Strength
16
+3
Dexterity
12
+1
constitution
15
+2
intelligence
12
+1
wisdom
20
+5
charisma
8
-1
Total Hit Dice
5
Hit Die
1d8+2
+3
proficiency bonus
| +2 | Strength |
| +1 | Dexterity |
| +2 | Constitution |
| +1 | Intelligence |
| +7 | Wisdom |
| +1 | Charisma |
saving throws
| +1 | Acrobatics |
| +5 | Animal Handling |
| +1 | Arcana |
| +2 | Athletics |
| -1 | Deception |
| +1 | History |
| +5 | Insight |
| -1 | Intimidation |
| +1 | Investigation |
| +5 | Martial |
| +7 | Medicine |
| +1 | Nature |
| +5 | Perception |
| -1 | Performance |
| -1 | Persuasion |
| +3 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +5 | Survival |
skills
MV
Prestige
Attunement Slots
16
Armor Class
44
Hit Points
+1
Initiative
30
Speed
Attacks
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Medicine and Religion
Proficiences
LVL 3 Spells- 2/2
LVL 2 Spells - 2/2
LVL 1 Spells - 4/4
Firbolg Magic - Detect magic or Disguise self - regain on long/short rest
Hidden Step: bonus action invisibility till start of next turn, cancels on attack roll, damage roll, or forcing someone to make a saving throw. Regain on a short/long rest.
Cantrips - Spare the dying, Sacred Flame, Thaumaturgy
Spell save [ 8 + 2 +5] (15)
Spell Attack [ 2+5] (7)
Nature Domain - Animal Friendship, Speak With Animals
Druid Cantrip - Shillelagh
Proficient in Nature
Channel Divinity - regain on Short or long rest (spell save)
Channel Divinity: Turn Undead
As an action, you present your holy Symbol and speak a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Charm Animals and Plants
Destroy Undead
Always prepped spells:
Animal Friendship, Speak With Animals, Barkskin, Spike Growth, Plant Growth, Wind Wall
Prepped Spells:
1st Lvl: Bless, Guiding Bolt, Healing Word, Shield of Faith
2nd Lvl: Spiritual Weapon, Enhance ability, Hold Person, Zone of Truth
3rd Lvl: Mass Healing Word, Spirit Guardian
Spellcasting
quarterstaff
sling
Chain Mail
Explorers Pack
Pendant (Holy Symbol)
Shield (+2 ac when held)
165.3 Gold
Blue Lantern
The Longbow, A History - 125gp
A long and dry account of the development and different kinds of ranged weaponry in history,
with the focus being on the longbow. The book goes into detail on the ways a bow has been
improved through the years, and how the weapon could be further improved in the future.
(Provides proficiency with heavy crossbows - Expertise if already proficient, and a blueprint
for a repeating design can be "found by spending 5 downtime days reading it)
Equipment
Languages - Elvish, Giant, Common
Speech of Beast and Leaf: Here you have the strong ability for getting communicate in a limited manner with the beasts and the plants and they also can understand the exact meaning of your words even though you do not have any special ability to understand them in return. Here you also have an advantage on all the charisma checks which you make to influence them.
Powerful Build: Here you count as one size larger when you are determining your carrying capacity and also the weight that you able to push or drag or lift.
Vision: Low-light vision, Normal Vision
Feat - Heavy Armor Master : Increase your Strength score by 1, to a maximum of 20. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.
Class/Racial Features & Traits
Appearance
Mentality
Personality
Begin writing your story here...
The major events and journals in Ivern's history, from the beginning to today.
The list of amazing people following the adventures of Ivern.



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