A warrior tabaxi caught up in the drama of other worlds.
Once a simple Tabaxi barbarian from a faraway land, Two has since become the Horseman of War and been thrust into adventures beyond her wildest imagination.
- Age
- 25?
- Gender
- ♀
- Eyes
- Yellow
- Hair
- Blue
- Skin Tone/Pigmentation
- Blue
- Height
- 6'
- Weight
- 220 lbs
Appearance
Physical Description
Tall, slender, and heavily-muscled.
Body Features
Incredibly soft light blue fur, piercings in her ears, brands on her body.
Facial Features
Lighter-colored fur adorns her face. Her eyes are yellow, but when angry they transform into balls of flame.
Identifying Characteristics
The Cinch of the Peace-Taker, her warhammer Motherland, mark of Kord on her right shoulder, bear paws on the back of her paws.
Physical quirks
Due to the Cinch of the Peacetaker, Two is constantly warm to the touch. Should her rage be provoked, her fur will catch on fire, a trait she uses to her advantage.
Apparel & Accessories
Tribal leathers and several trinkets that she's picked up on her journeys.
Special abilities
Can catch herself on fire and has limited control over the flames.
Mentality
Personal history
Born to her mother, Leaf on the Water, and her father, Lucky Chance, in the nomadic Sleeping Ocean clan, Fallen Starlight has been well-loved and on the move ever since she entered the world. The youngest of four, she lived an ordinary childhood, punctuated by bouts of mischief, occasional danger, and accompanied by the tight-knit clan in her ever-changing surroundings. Unlike her three siblings, this migratory and tribal lifestyle took root in her, and she ended up following the warrior paths of her mother and father. This brought her particularly close to her father, who was always somewhat disappointed in the triplets not choosing to carry on the family profession, and he ultimately gifted Fallen with her signature warhammer Motherland after she single-handedly took down a cave bear in her adulthood trial. Despite seemingly being her father's favorite, her siblings fostered no ill will towards her, and although their paths ultimately split she is still on good terms with all of her relatives.
Shortly after celebrating her 23rd year, Starlight was out on a tribal hunt when disaster struck. The warriors were ambushed by a pack of displacer beasts, and Lucky Chance was cut down in the initial, violent onslaught. Although the Sleeping Ocean clansmen were victorious in the bloody fight that ensued, it was too late for Starlight's father. Devastated, the tribe returned to deliver the news to her mother, who collapsed in grief. The following week, her mother vanished, and left no trail to follow.
Now orphaned, the four siblings decided to take their leave of the clan and forge their own paths in life, and perhaps find their mother along the way. During the following years of wandering, Starlight found work as a bounty hunter, and adopted the moniker of 'Two'. Her journey brought her into contact with many interesting characters, but none more interesting than Ievnessa.
Two first encountered her in a seedy tavern, trying to make it as an entertainer, and immediately fell in love with Nessa's beautiful music and then Nessa herself. Their fling was short and passionate, but ultimately they were following different paths and had to separate. Heartbroken, Two agreed and moved on, and although she's mostly healed she still longs for her nights spent with Nessa.
Eventually, her travels brought her to another small town, and the quaint, welcoming atmosphere appealed to her weary soul. Two settled down and stayed for a few months, growing close with the residents and lodging with a friendly goat farmer and his wife. As is the way of things, eventually trouble found its way to Two. The main commodity of the town, the goats, were disappearing quickly and seemingly overnight. Two tracked the thieves to the next town over, and discovered they were in desperate need of help. A werewolf nearby had been demanding tithes from the town in the form of livestock, threatening to destroy them if they didn't comply. They had been depleted of all their animals, and had turned to thievery to get by. Two offered to tackle the werewolf head on, which they gratefully accepted. One short and bloody hunt later, Two was victorious, and became a minor celebrity between both towns.
Two enjoyed her time as a hero, but soon wanderlust struck. As she was preparing to leave, she received a mysterious invite to have dinner at the royal palace with the king himself. Intrigued, Two decided to attend the party, and this is where the real adventure began...
Education
Raised from a young age to be a warrior-hunter within the Sleeping Ocean tribe. She underwent extensive survival training, at the expense of some other important lessons.
Employment
Once worked as a bounty hunter, now she claims the title of Horseman of War
Accomplishments & Achievements
Killed a werewolf
Killed Dragan Foebeard and took the Cinch of the Peace-Taker
Helped liberate Harleim from hags & rescue Astrid
Killed Y'mori to help secure the Clock of Fading Twilight
Helped steal the Sunsword from Barovia
Helped kill the Abbott
Helped reconsecrate the Swamp Fane
Failures & Embarrassments
Hasn't been able to find a way to save her father, and failed to protect innocent people from him
Broke her promise to Ievnessa
Captured by the enemy
Mental Trauma
Kidnapped and held captive by Lord Strahd for 18 hours
Intellectual Characteristics
Integrity
Courage
Perseverance
person.sexuality
Bisexual
person.gender_identity
Female
Taboos
You should never disturb the bones of the dead, lest you inherit all the troubles they had in life.
Known Languages
Common, Draconic, Elven
Personality
Quotes & Catchphrases
"You know why they call me Two, right? Because it only takes two hands to kill a man."
Likes & Dislikes
Likes
Cindruus
Candied bacon
Playing flute
Dislikes
Mind-controlling magic
Sugar
Strahd
Virtues & Personality perks
Follows the tenants of Kord:
Be strong, but do not use your strength for wanton destruction.
Be brave and scorn cowardice in any form.
Prove your might in battle to win glory and renown.
Friendly, willing to engage in conversation or playful competition
Generally agreeable to helping out - sometimes for a price
Unerringly loyal to her tribe
Vices & Personality flaws
Aggressive & extremely quick to anger
Stubborn, and difficult to reason with
Superstitious
Flighty - quick to retreat from emotional situations
Personality Quirks
Has a minor water phobia and loathes getting wet.
Hygiene
Very clean, despite hating water. Will always prefer magical cleaning to water, but often bathes herself as cats do.
Social
Birthplace
The Sleeping Ocean Coast
Current Residence
Argynvostholt, Barovia
Honorary & Occupational Titles
Horseman of War, Champion of Time, Stewardess of Motherland,
Social
Birthplace
The Sleeping Ocean Coast
Current Residence
Argynvostholt, Barovia
Honorary & Occupational Titles
Horseman of War, Champion of Time, Stewardess of Motherland,