Future Kaiser
Alaric is the only son of Antonius and future heir of Asarca
Ranger/Paladin
Guild Knight Apprentice: Alaric is officially a guild knight apprentice
- Eyes
- Brown
- Hair
- Short, Raven black
- Skin Tone/Pigmentation
- Dark skin
Appearance
Specialized Equipment
Insect Glaive: (D10) Weapon of choice gifted by the Guild.
Fighting Style: Great Weapon Fighting
Fighting with large strikes, heavy blows, and big swings that use all of Alarics strength.
(Reroll 1 or 2 for damage when using two hand weapon)
Sending stone: Gift from Sienna, engraved with Asarcan Eagle
Special abilities
Favored Terrain: Coast
Having spent years being smuggled on vacation to the seas of Ulthuaan, Alaric can navigate, forage, and live off the coasts of Aurellia without struggle.
Favored Enemy: Humans
Having trained with the Guild Knights of Asarca and the hussars of the military, Alaric is an expert at tracking down people, especially poachers and bands of Habsburg Frumentari
Divine Sense: (3 uses per long rest) Alaric can tune in to his Paladin sense and can sense divine and evil sources of energy within 60ft, telling where it is but not directly what it is
Lay on Hands: (10hp) Can place hands on a person to heal them with the divine power as a paladin. Can use 5 points to cure disease or neutralize 1 poison.
Spell Casting: Has two Level 1 spell slots to cast 2 spells per rest. Attack Bonus +4 DC:12
Known Spells: Beast Bond, Command
Divine Smite: Alaric can spend a spell slot on a successful attack to deal 2d8 radiant damage +1d8 additional if target is infused with evil and +1d8 damage per spell slot used above level 1
Mentality
Known Languages
Ancient, Common,
Personality
Savvies & Ineptitudes
Skilled in Herbalism Kit and Blacksmithing
Learned Herbalism from time spent wandering woods and studying as a ranger
Learned Blacksmithing from short time in army, repairing weapons
Social
Social