Brak Hardbrow
Mountain Dwarf (Stuc)
Race
Kilswald
Origin
Fighter 2
Class & Level
Alignment
Deity
Faction
Rank/Position
Loyalty
Company
Strength
17
+3
Dexterity
11
+0
constitution
16
+3
intelligence
11
+0
wisdom
15
+2
charisma
11
+0
Total Hit Dice
1
Hit Die
1dd10+3
+2
proficiency bonus
| +5 | Strength |
| +2 | Dexterity |
| +5 | Constitution |
| +0 | Intelligence |
| +2 | Wisdom |
| +0 | Charisma |
saving throws
| +0 | Acrobatics |
| +5 | Animal Handling |
| +0 | Arcana |
| +5 | Athletics |
| +0 | Deception |
| +0 | History |
| +2 | Insight |
| +0 | Intimidation |
| +0 | Investigation |
| +2 | Martial |
| +2 | Medicine |
| +0 | Nature |
| +2 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +0 | Religion |
| +2 | Sleight of Hands |
| +0 | Stealth |
| +2 | Survival |
skills
MV
Prestige
Attunement Slots
16
Armor Class
25
Hit Points
+0
Initiative
25
Speed
| Battleaxe | [1d20+5] | [1d8+3] | |
|---|---|---|---|
| Battleaxe (off-hand) | [1d20+5] | [1d8+3] | |
| Handaxe | [1d20+5] | [1d6+3] |
Attacks
Tool Proficiency. You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Dwarven Armor Training. You have proficiency with light and medium armor.
Athletics and Animal Handling
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Proficiences
Chainmail
2 Battleaxes
2 Handaxes
Explorer's Pack
Equipment
Stuc (high/mountain)
Dwarves that have more than earned their reputation as the most stalwart of folk living high in the mountains with their citadels and various machinations more stoic than grumpy
+2 STR/+2 CON
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Class/Racial Features & Traits
Appearance
Mentality
Personality
The major events and journals in Brak's history, from the beginning to today.
The list of amazing people following the adventures of Brak.



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