|+3||Sleight of Hands|
|Hellish Rebuke||Dc16||[roll 2d10] Dagger||[roll 1d20+6]||[roll 1d4+3] Rapier||1d20+6||[roll 1d8+3] Frostbite||DC16||[roll 1d6 cold] Eldritch Blast||1d20+8||1d10+5 force Word of Radiance||DC16||1d6 radiant Chill Touch||1d20+8||[roll 2d8 necrotic]|
Safe Haven: As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Chronicle of the Raven Queen: You can place a corpse’s hand or similar appendage on your Book of Shadows and ask one question aloud. After 1 minute, the answer appears written in blood in your book. The answer is provided by the dead creature’s spirit to the best of its knowledge and is translated into a language of your choice. You must use this ability within 1 minute of a creature’s death, and a given creature can only be asked one question in this manner.
Raven Queen's Blessing: When you score a critical hit with your eldritch blast cantrip, pick yourself or an ally you can see withing 30 feet of you. The chosen creature can immediately expend a Hit Die to regain hit points equal to the roll + the creature's Constitution modifier (minimum of 1 hit point).
Pact of the Tome: Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
Sentinel of the Raven Queen: Starting at 1st level, you gain the service of a spirit sent by the Raven Queen to watch over you. The spirit assumes the form and game statistics of a raven, and it always obeys your commands, which you can give telepathically while it is withing 100 feet of you. While the raven is perched on your shoulder, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your charisma modifier. While perched on your shoulder, the raven can't be targeted by any attack or other harmful effect; only you can cast spells on it; it can't take damage; and it is incapacitated. You can see through the raven's eyes and hear what it hears while it is within 100 feet of you. In combat, you roll initiative for the raven and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours. The raven doesn't require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action. The raven vanishes when it dies if you die or if the two of you are separated by more than 5 miles. At the end of a short or long rest, you can call the raven back to you- no matter where it is or whether it died- and it reappears within 5 feet of you
Observant: Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
You have a +5 bonus to your passive Perception and Investigation scores
Devil's Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Shrewd Investigator: You have 3 Shrewd Investigator points. Whenever you make an ability check that involves the skill Insight, Intimidation, Investigation, Perception, or Survival, you can spend one Shrewd Investigator point to roll a d12 and add it to the result. You can choose to spend one of your Shrewd Investigator points after you roll the die, but before the outcome is determined. You regain your expended Shrewd Investigator points when you finish a long rest.
Languages of the Gate: learn Infernal, Draconic, and Celestial
The Final Truth: Condition: Syn and Alexa are in the same Init-Group. Alexa is attacking with Eldritch Blast the same target as Syn. If any of Alexa's attack hits, the target is blinded until the start of its turn. If two of Alexa's attacks hit, it is blinded until the end of its turn. If three or more attacks hit, it is paralyzed until the end of its turn.
Shadow of Pride: Add 1 to persuasion, can be targeted by your shadow
Features & Traits
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Statblocks for race/species of the character.
Skill. You gain proficiency in one skill of your choice.
Feat. You gain one feat of your choice.
Languages. Reikspiel (Common)
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Level 0 Spells
0-level (Cantrip) Evocation
A beam of crackling energy streaks towards a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
At higher levels: The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and our beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Level 1 Spells
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
Level 2 Spells
2-level Illusion (ritual)
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
Statblocks for your Trinkets, businesses, building, castles, empires.
The major events and journals in Alexa's history, from the beginning to today.
Alexa joins the ranks of Heroes!
Alexa enters the scene of legendary heroes! Welcome to the family of the Eternals!01:12 am - 29.05.2019
The list of amazing people following the adventures of Alexa.