Travian Bright
Hit Die
+2 | Strength |
+5 | Dexterity |
+2 | Constitution |
+3 | Intelligence |
+3 | Wisdom |
+6 | Charisma |
+3 | Acrobatics |
+2 | Animal Handling |
+3 | Arcana |
+2 | Athletics |
+4 | Deception |
+5 | History |
+3 | Insight |
+4 | Intimidation |
+3 | Investigation |
+3 | Medicine |
+3 | Nature |
+3 | Perception |
+6 | Performance |
+6 | Persuasion |
+3 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+1 | Survival |
Armor Class
Hit Points
Initiative
Speed
Weapon | Attack | Damage | Range |
---|---|---|---|
Dagger | 1d20+3 | 1d4+3 | 20/60 |
Unarmed | 1d20+2 | 1d4+2 | |
Rapier | 1d20+3 | 1d8+3 |
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Proficiences
You can cast any bard spell you know as a ritual if that spell has the ritual tag.
Spellcasting Focus
You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells.
Spellcasting
• (a) a lute or (b) any other musical instrument (oboe)
• Leather armor and a dagger
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Equipment
Personality Traits
Ideals
Bonds
Flaws
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Rapier
Melee Weapon Finesse Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 | Piercing | Finesse |
Cost: 25 gp Weight: 2 lb
DnD 5e SRD SRD
Dagger
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
Dnd 5e SRD SRD
Leather Armor
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
The statblocks of your class features
Bard
Hit Points
Proficiences
Starting Equipment
You start with the following equipment in addition to the equipment you get from your background (a) a rapier, or (b) a longsword, or (c)and simple weapon (a) a diplomats pack or (b) an entertainers pack (a) a lute or (b) any other musical instrument leather armour and a dagger
Spellcasting
You have learnt to untangle and reshape the fabric of reality in harmony with your wishes and music. your spells are part of your vast repertoire, magic that you can tune to different situations.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Nagaborn
Nagaborns
Lore
Nagaborn Traits
Ability Score Increase
Your Constitution score increases by 2, and your Intelligence score increases by 1.Age
Descending from the immortal nagas nagaborn mature at a comparatively young age to other races, typically around 10 years, and can live for countless centuries never really aging but simply growing in size but many don't live past their first century.Alignment
Most nagaborn are either neutral or neutral evil in alignment.Size
Nagaborn stand about 5 feet tall when upright, but the total length of their bodies, head to tail, ranges from 10 to as much as 20 feet in their first century. Your size is Medium.Speed
Your base walking speed is 30 feet.Darkvision
You are accustomed to darkness and low light environments, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Speed Burst
By using your tail to propel yourself you can move quickly for a time. As a bonus action on your turn you may move up to half of your movement speed or triple your jump distance until the end of your next turn. Once you use this trait you must not move the next turn in order to use this ability again.Fangs
Your poison fangs are always eager to plunge into the unsuspecting hide of your next victim. You can use your fangs to make unarmed strikes, on hit your fangs deal 1d4 + your strength modifier piercing damage and the target must successes a constitution saving throw (DC8 + your proficiency bonus + your Constitution modifier) or take 1d4 poison damage.Tail
As a action you can make a special grapple attack towards a target. When a target is grappled by your tail as a bonus action on your turn you deal 1d6 + your strength modifier bludgeoning damage to the grappled target. You can only grapple one target at a time with this effect.Poison Immunity
You are resistance to poison damage and gain advantage on saving throws against being poisoned.Poison Affinity
You gain proficiency with the poisoner’s kit.Languages
You can speak, read, and write Common and Draconic.Languages. Common and Draconic.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Level 0 Spells
PHB pg. 285
Vicious Mockery
0-level (Cantrip) Enchantment
Level 1 Spells
PHB: P. 280
Tashas Hideous Laughter
1-level Enchantment
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw ifit’s triggered by damage. On a success, the spell ends.
PHB: P. 252
Illusory Script
1-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.
Should the spell be dispelled, the original script and the illusion both disappear.
A creature with truesight can read the hidden message.
PHB pg. 224
Comprehend Languages
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerStatblocks for your Trinkets, businesses, building, castles, empires.
DnD 5e SRD
Clothes, Fine
Adventuring Gear Common
This set of clothes is designed specifically to be expensive and to show it, including fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles. Precious metals and gems could be worked into the clothing.
Cost: 15gp Weight: 6lb
Dnd 5e SRD
Entertainer's Pack
Adventuring Gear Common
Includes: • a Backpack • a Bedroll • 2 costumes • 5 candles • 5 days of Rations • a Waterskin • a Disguise Kit.
The major events and journals in Travian's history, from the beginning to today.
Session 1: The adventure begans!
12:17 am - 25.05.2020Session 1: The adventure begans!
06:38 pm - 24.05.2020The list of amazing people following the adventures of Travian.