Oog is a failed bioweapon birthed by The Crimson Veil to infiltrate and dispose of key targets. Instead of dying off as intended, he slipped into the underworld, offering his services as a freelancer.
Oog was crafted beneath the volcanic city of Cressari, designed by The Crimson Veil to be the perfect assassin. Their plasmoid form was engineered for stealth and deadly efficiency — a living weapon to slip through defenses and eliminate key targets silently and without question. But unlike others, Oog was slow to learn and didn’t achieve good results.
Oog’s early development was full of hardship, but someone helped them out a little along the way. Seris Valnath — A powerful sorcerer within The Crimson Veil, was assigned to oversee Oog’s early development. Unlike most Veil operatives who saw Oog as little more than a failed tool, Seris recognized the plasmoid’s potential and fragility. Quiet, calculating, and deeply loyal to the order, Seris occasionally defied protocol by offering Oog subtle guidance and protection. Though she ultimately could not save them from the Veil’s cruel machinations, her rare moments of kindness left a faint imprint of hope in Oog’s otherwise grim existence.
Oog was eventually sent on a mission designed to fail — the assassination of a rival lord entombed within the lethal halls of the House of Dying Stars, Lord Malrec Vaelthorn, a powerful figure within that circle. Vaelthorn was a pirate lord rumored to have won the souls of countless people in fateful dice games, including several important political figures. The obsidian casino fortress was both a magnificent palace and a trap, filled with deadly wards and skillful guards.
Oog was meant to be liquidated afterward, erased as a failed experiment. However, the target’s defenses incapacitated Oog’s body during the mission, leaving them broken and discarded in the molten underbelly of Cressari, but not dead.
Unlike other failed creations who perished, Oog slowly recuperated in the Hollow Ember, the fiery undercity beneath Cressari. But survival did not bring triumph. The criminal underworld proved more ruthless than their makers, and Oog’s ineptitude left them vulnerable. They were an outcast, a curiosity at best, a dangerous but flawed weapon at worst.
His attempts to carve a niche as a freelance assassin and enforcer floundered. Contracts slipped through their grasp, clients doubted their reliability, and rival gangs ambushed them without mercy. Oog earned a reputation less for deadly precision and more for bad luck and bitter grudges. Their rigid adherence to contracts and cold, unyielding discipline alienated potential allies who valued flexibility and cunning over blunt loyalty.
Oog made a good friend along his escapades within the Hollow Ember, a gnome named Nix Telven. He was an artificer with a knack for arcane tinkering and a surprising intellect. Nix was infamous for the small mishaps that followed him everywhere. Clumsy in both speech and movement, he was an unlikely ally in the brutal depths of the Hollow Ember. Yet his inventive traps and knowledge of arcane tech proved invaluable to Oog, and their uneasy friendship was founded on mutual necessity — and the occasional shared laugh over a botched experiment.
However, despite glimpses of promise and a few narrow escapes, Oog remained trapped in the endless webs of The Hollow Ember — a failed assassin clinging to survival in a city that devoured the weak.
Haunted by failure and hunted by both The Crimson Veil, which sought to quietly eliminate their flawed creation, and criminal factions who saw them as a liability, Oog realized the molten city was a cage. The constant pressure of betrayal, deception, and violence offered no path to greatness — only endless struggle.
One such criminal faction, The Molten Fangs, had the most issues with Oog after a series of botched assignments. Known for brutal enforcement and terrifying public executions, they despised Oog’s presence and sought to drive them from the undercity. Their leader, a scarred warlock named Gorath “The Fang” Vex, had a personal vendetta against Oog after a failed assassination attempt tangled their fates. The Molten Fangs were Oog’s constant nightmare—an ever-present threat that chipped away at their fragile foothold in the underworld.
While Oog was carefully making his way around the Hollow Ember as normal, whispers of a faraway town called Three Streams reached them — a place of golden fields, flowing waters, and simple lives. It was the opposite of everything they knew: no endless twilight skies stained with ember-orange, no obsidian towers looming over lava-lit pits, no impossible contracts and poisonous intrigues.
Seeking refuge, reinvention, and perhaps redemption through power and order, Oog slipped away under the cloak of night, leaving the burning city behind. They arrived at Three Streams a shadow of their intended purpose — a failed assassin with a shattered reputation and a burning desire to prove that even the broken can become sharp again.
Three Streams welcomed Oog with its calm breeze, fresh waters, and warm scents of earth and wildflowers. The townsfolk are wary of strangers, especially one of Oog’s demeanor, but the town’s tight-knit community also holds a respect for resilience and hard work. Here Oog plans to write a new story for themself, and maybe get some revenge on those who wronged them in the process.
Appearance
Mentality
Personality
The major events and journals in Oog's history, from the beginning to today.
The list of amazing people following the adventures of Oog.
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