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Homrid Zanromlam

Campaign & Party

Charakterbogen - Homrid Zanromlam

Homrid Zanromlam
Male dwarf bloodrager 3 (Pathfinder Player Companion: Familiar Folio 16, Pathfinder RPG Advanced Class Guide 15)
N Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 36 (3d10+14)
Sanity 31, threshhold 2, edge 15
Fort +5, Ref +2, Will +1; +2 vs. poison, spells, and spell-like abilities, +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, defensive training, uncanny dodge
Speed 30 ft.
Melee dwarven longhammer +6 (2d6+4/×3) or
. . gauntlet (from armor) +6 (1d3+4) or
. . unarmed strike +6 (1d3+3 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with dwarven longhammer)
Special Attacks bloodrage (10 rounds/day), hatred
Str 16, Dex 13, Con 15, Int 7, Wis 10, Cha 14
Base Atk +3; CMB +6; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Alertness, Power Attack, Raging Vitality[APG]
Traits reactionary, strength foretold
Skills Appraise -2 (+0 to assess nonmagical metals or gemstones), Intimidate +7, Perception +8 (+10 to notice unusual stonework), Sense Motive +2, Survival +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ fast movement, forbidden lore (0 lore; +0/+0), insanity points (0; effective Wis 10/10), spell catalyst
Other Gear scale mail, dwarven longhammer[ARG], calling collar, latheraum - supouck seapthea - stufe i, backpack, belt pouch, blanket[APG], flint and steel, pot, potion +2 str für 1 min., soap, torch (10), trail rations (5), waterskin, 1,121 gp
Tracked Resources
Bloodrage (10 rounds/day) (Su) - 0/10
Harrow Points - 0
Insanity Points - 0/10
Strength Foretold (1/day) - 0/1
Torch - 0/10
Trail rations - 0/5
Special Abilities
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (10 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Survival checks You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Forbidden Lore (0 lore; +0/+0) Knowing lore grants bonuses on lore related knowledge checks but penalties on others.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Insanity Points Insanity points lower Wisdom for skills and ability checks, but raise it for everything else.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Catalyst (Su) Spells targeting familiar are treated as having a CL 2 levels higher.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

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