Effectively a suit of armor with a beard. A very lonely dwarf.
Effectively a suit of armor with a beard. A very lonely dwarf.
[WIP]
- Date of Birth
- 1123
- Gender
- Male
- Eyes
- Forgefire Orange [small](Darkfire Purple from disguise kit)[/small]
- Hair
- Forgefire Orange [small](dyed black from disguise kit)[/small]
- Skin Tone/Pigmentation
- Tanned [small](cur. looks like amethyst gemstone)[/small]
- Height
- 5'0"
- Weight
- 166 lbs.
Appearance
Physical Description
A tough and bulky dwarf, most often seen as a walking suit of armor.
Body Features
His skin looks like it's made of amethyst gemstone and is definitely abnormal, though not often seen through his full armor.
Facial Features
A super thick, luxurious full Dwarven beard completely covering his face below his nose, reaching down to his stomach; it's quite difficult to see his mouth even when talking. It is surprisingly silky and smooth, and very well maintained. His hair itself also reaches down to his lower back and is equally as thick and fluffy, though not quite as silky.
Mentality
Personal history
[WIP]
This man is a mess.
A Forgechild dwarf who had spent his entire life forging and crafting weapons, armor, gear, tools, etc. He's about done it all, though none more than smithing.
He grew up with two loving dwarven parents just running their own shop of all kinds crafted goods; whichever tool proficiency one lacked the other made up for - it was a perfect combo, and they lived comfortably. They also sold to anyone and everyone, speaking and understanding their native tongues - possibly through the use of spells (at least one of them may have been a sorcerer or warlock, perhaps an ex-adventurer) - to put even those put off by the more prideful and close-minded dwarves in their town at ease. This resulted in two things: Odin's "dwarven accent" in Common is very light (sometimes even having trouble understanding fellow dwarves with accents thicker than their beards secondly, Odin grew to be very accepting of just about anyone and everyone himself as long as they are a decent individual, even now having no qualms with lizardfolk and the like who eat the corpses of sentient races, even their allies and best friends (proving capable of understanding the cultural significance to them), and an undead warrior of the Black Pantheon who must kill to survive.
As a child all the way into adulthood, he almost never left the forge's side. He had a gift, albeit an obsessive one. His mother even joked about if she hadn't borne him herself she was sure he crawled out of the forge instead (this was once followed by a response along the lines of "not even the King's chosen smiths working for a hundred years could craft a 'forge' as lovely as you" from his father... which had her question if he was in the practice of smelting steel or smelting cheese, but it earned him brownie points anyway). There was only one person other than his parents who truly understood him, though - a sweet but assertive and relentless dwarven lass. Even the reclusive, obsessive, and stubborn Odin caved to her overwhelming pressure.
--(WIP)--
Old summary WIP
Lost his wife and closest friends to an attack from Duergar zealots of Astaroth who view their surface-dwelling dwarven kin as weak and blasphemous. Left Krazax, too many memories plaguing his mind there. Feeling lost and without purpose, met some traveling foreign smith while wandering aimlessly. The foreign smith forged weapons and armor he had never seen nor heard of in all his years pounding away at the anvil. The foreigner told him of Samurai and their weaponry and all sorts of things. Odin found new purpose at this, the faded ember of his forge reigniting with overwhelming flames. He now seeks to become a fighter, one of these "samurai", pledging to become strong enough to defend anyone from any threat by cutting them down with peerless resolve.
Education
Homeschooling. Combat and forging techniques learned from a traveling samurai smith.
Academy Training (Krazax: Bards College)
Origin Proficiency Retraining: Mason's Tools (sign-up: 6/30/19/* - last day of pre-Phase 3 phase skip*/
)
Starting Gold: 1,569.25 gp
Total Fees: 300 gp
Leftover Gold: 1,269.25 gp
Progress: 4/4 crafting days (COMPLETE)
Expertise Training: Smith's tools (sign-up: 8/4/19 - 11:59 AM CST)
Starting Gold: 1,193 gp
Total Fees: 1,000 gp
Leftover Gold: 193 gp
Progress: 20/20 crafting days (COMPLETE) [10/19/19]
Exotic Weapon Training: Steton Greatbow (sign-up: 10/20/19 - 2:57 PM CST)
Starting Gold: 1,943
GP (1,443 gp after crafting thumbs up)
Total Fees: 1,500
GP
Leftover Gold: 443
GP (243 gp after crafting thumbs up)
Progress: 9/18 crafting days /*(COMPLETE) [10/19/19]*/
/*7 initial days, 2 days on 11/3/19*/
Accomplishments & Achievements
Invented a magically powered, albeit poorly functioning, chainsword.
Helped stop the Green-eyed Necromancer from resurrecting the would-be evil god Marcelus Kingvale (Phase 1's Final Boss).
Slayed a Behemoth in the Coliseum of Strife, avenging the deaths of many; beheaded via chainsword, head taken as a trophy for the Bards College.
Slayed a Behemoth Queen in Krazax, restoring power to the forge The Antediluvian Heart.
Failures & Embarrassments
Failed to save the life of an ally for the first time against an overwhelming enemy: Olga of the Grasping Hand. He still feels guilty about it despite doing everything in his power to keep her alive and despite that being the death in combat against a powerful foe that orc barbarian had wanted.
Mental Trauma
Oh boy...
• Prone to deep depression or rage when someone he knows is killed; easily becomes fixated on seeking vengeance, especially when a lover or family is left to mourn, even moreso if children are robbed of their parents.
• The loss of his wife before he could truly return her love has him desperate for love and family as a means of honoring his late wife by showing her efforts to break him out of his shell were not in vain.
• Furthermore, his desperate attempts at seeking love or even a lover has driven him nearly mad, even almost costing him his life once.
• His late wife's death at the hands of Duergar zealots has seeded a deep hatred for their kind and Astaroth.
• The loss of the only person that's understood he needs help with his reclusive nature and showed him love and affection since his late wife as well as his inability to seek vengeance against their murderer nor even aid in doing so has also affected him heavily.
Knowing a previous person of importance at the Iitanas Imperium was responsible has worsened his outlook over the elven faction.
person.sexuality
Straight (future family man)
person.gender_identity
Male
Taboos
Leaving innocents or an ally to die.
Disrespecting the concepts of love and family.
Completely bypassing the hard work and decades of dedication of true craftsmanship by crafting through magic or prayer (i.e., Forge Clerics, Creation spell) and passing it off as one's own work.
Known Languages
Common (Stone), Dwarven (Peak), Giant (Lesser)
Personality
Motivation
Intense desire to protect people and save lives, especially those with lovers/families.
Seeks love and family himself but is painfully incapable at it. One day, maybe...
Wants to create the ultimate faction of defenders - stalwart guardians wearing heavily defensive gear forged by his own hands - protecting towns and groups/factions from sudden attacks to minimize casualties (a prime example of a situation would be creating an impenetrable wall/dome of force around a small town before a wave of undead hordes, like those of Marcellus Kingvale, can reach it giving citizens time to escape and having the capability of mowing them down while durably withstanding their onslaught of attacks).
Savvies & Ineptitudes
Great with everything when it comes to the forge.
Especially horrible at mocking/insulting people (especially for a dwarf).
Virtues & Personality perks
Willing to sacrifice himself to save others. Tough and durable.
Vices & Personality flaws
Too passive and timid to speak up often, or to take the lead when he should be the one up front. Hides from his personal problems by throwing himself into forgework.
Social
Birthplace
Krazax
Current Residence
Bards College
Contacts & Relations
His parents are still alive and well in Krazax running their own "mom-and-pop" shop general smithery known for dealing with any race/language; he visits them on occasion.
Wealth & Financial state
/*
GOLD
*/
On person: 2
PP, 2,903
GP (aka 2,923
GP), 0
SP, 0
CP (weighs 0 due to Pouch of Money Storing)
(+2 gems worth 50
GP each.)
/*
More Details
Recent changes: +4,550 gp from 26 days of Day Jobs; -6,000 on crafting (6/30/19)
-66.25gp purchasing Krazaxian Waraxe, Daborakian Kite Shield, 5 Javelins from Bards College w/ discount (7/12/19)
+700 gp Day Jobs, -960 gp crafting (7/21/19)
+350 gp Day Jobs, -100 gp T2 Food Token crafting (7/26/19)
-1,000 gp Academy sign-up for Expertise Training: Smith's tools (8/4/19)
+125 gp from Mortar Combat session 2.5 (8/10/19)
+1,225 gp from 7 backlogged days Day Job (8/10/19)
Deposited: 3000 gp
Withdrawn: 2900 gp 2000 gp (6/30/19)
Other: -375gp from deposited gold from forced half of purchase of standard Plate Armor via Quartermaster
Earned interest: 245 gp
Total in Bank: 0 gp 1,245 gp 870 GP (after funds used to buy plate armor)
Total deposited (includes interest): 4,745 gp; Total withdrawn: 3,500 gp + 375 gp (3,875 gp)
Debt (previously Nox Meads's, to Danerick, for now non-existent Celestial Steel): 2,710 gp remaining
*/
Crafting Tokens: 8 + 6 (Magic Beans mission) = 14
Food tokens: 10(for Something Wicked)
Medal of Valor from Krazax
(represents 1 Prestige, worth 100gp)
Magic Items
Attuned to:
Odin's Purpose: Master Plate of the Armor Lord
Odin's Purpose: Master Plate of the Armor Lord
Armor - Minor Legendary - Attunement
+2 plate armor (20 ac) Being crafted by Odin Bellhammer
(40/96 days, 9,6000GP/9,600GP spent) [COMPLETE]
Filled with primordial flame from the volcanic depths of the Antediluvian Heart, this hulking mountain of battle-scarred steel draws upon mortality’s greatest strength, sacrifice. Like the place of its making, centered within the heart of the plated chest is a forge that burns with the lifeforce of its wearer, and with which it molds barriers to protect all those that seek aid. Any light that bleeds through the forge's glowing steel invigorates allies with the strength of your vitality. Such sacrifice has its limits however, and to fill the void comes pain. Infused with the burning rage of Fugar Vulcan, any that wear this armor can force open its gate to fan the flames of their heart and sear their enemies with crimson radiance.
You can use abilities that require a shield even if you are not carrying one.
Living Bulwark:
Your armor is a fortress for those around you. If you have temporary hit points and a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to force that attack to target you instead.
Steel Heart:
The fire within you forges layers of protection from your sacrifice. Whenever you would regain hit points, you can use your reaction to instead restore hit points to an ally within 30 feet of you for half the amount (minimum of 1) and gain temporary hit points equal to the number of hit points restored.
Open The Forge:
As an action you can force open the blazing forge in your chest, spilling crimson radiance into your armor. As part of this action you can b]spend [up to four Hit Dice to regain hit points. You also gain the following benefits for 1 minute:
- You shed bright light in a 10-foot radius and dim light for an additional 10 feet
- You can use Living Bulwark even if you have no temporary hit points
- Whenever a creature hits you with a melee attack they suffer 1d8 radiant damage
When this ability ends you suffer 2 levels of exhaustion. This ability can be used once and refreshes after finishing a short or long rest.
Slots Used:
Base Material, Adornment, Enhancement, Spell Invocation x1, Special Crafter
[Stone of Virtue: Compassion, Saint's Offering, Speculum Shard, Death Ward (spell), The Antediluvian Heart (Fugar Vulcan)]
Due to the Special Crafter used your crafting time has been reduced by 50%. When combined with your Forgechild bonus you can spend 240gp per day on this item.
Non-attunement:
The Damnation of the Drowned
The Damnation of the Drowned
Weapon (Rapier) - Major Uncommon - Non-attunement
Rapier (2 lbs) - crafted by Maka d'Veroune (9 days, 900 GP)
“This rapier has been forged from the Shard of Watery Demise. Augmented by the tragedies of uncountable drowned sailors, any wound inflicted turns grey, as though rotting, and seeps water instead of blood.”
- This rapier deals an additional 1d4 points of necrotic damage.
- PRE-RETCON: This magical rapier deals an additional 1d4 points of necrotic damage. If a living creature suffers this necrotic damage, the next instance of healing it would receive is reduced by 1d4.
/*
----------
*/
Javelin of Lightning
Javelin of Lightning
Weapon - Major Uncommon - Non-attunement
Javelin (2 lbs)
“This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.”
/*- This rapier deals an additional 1d4 points of necrotic damage.
*/
/*
----------
*/
Cloak of Glorious Stance
Cloak of Glorious Stance
Wondrous (Cloak) - Common (purchased: 400 GP)
“This cloak flows heroically behind the wearer, always blowing in a wind that defies the actual wind around them.”
- The wearer has advantage on Charisma checks made to appear heroic, royal, or awe-inspiring.
Gift from Asher Kell for showing bravery and avenging the death of Nox Mead for the Bard's College by slaying the Behemoth of the Coliseum of Battle arena.
/*
----------
*/
Adept's Gloves
Adept's Gloves
Wondrous (Gloves) - Major Uncommon (800GP)
/**/
These leather gloves have been enchanted with evocation and abjuration magics, manifesting as arcane etchings onto the back of the leather.
The gloves hold up to 4 charges, and 2 charges refresh at dawn each day./* You can spend the charges in one of three ways.
You can spend up to 2 charges as an action, casting the spell Magic Missile, except the range is 60 feet. The spell creates a number of darts equal to the number of charges you spent.
*/
You can spend a charge as a reaction to being the target of an attack/* or the Magic Missile spell. */
You gain a +3 bonus to your AC until the start of your next turn, including against the triggering attack if applicable./* You also take no damage from the first dart of the Magic Missile spell, if applicable.
You can spend up to 3 charges as an action. For each charge spent, choose one target within 5 feet of you. Those targets must make DC 12 Strength saving throws or be pushed back 5 feet away from you.*/
/*
*/
Other
Bards College Badge
Bards College Badge
Membership in the Bards College is marked by a badge carried by every member. This badge not only marks them with authority as a historian, but also may assist in granting the bard access to certain restricted places.
- Once per long rest, you may brandish your badge in stupendous fashion, announcing your presence. Doing so grants you advantage on persuasion checks to enter a forbidden area, or something similar as your DM sees fit. This effect lasts for 1 minute and only affects those that observed it.
/*
--------------------------------------
*/
Not Attuned:
/*The Unbowed
*/
The Bane of Warmth
The Bane of Warmth
+1 Maul - Major Rare (2500GP) - Attunement
- This maul deals an additional 1d4 cold damage.
- You can cast the spell Chromatic Orb (Cold damage only) at 1st level, and the spell Enlarge/Reduce (Enlarge only). Once you cast both spells once, you cannot do so again until you finish a long rest.
- Cold Aura. As an action, you can release a burst of utter cold. All enemy creatures within 10 feet of you suffer 3d8 cold damage and are slowed until the end of your next turn. A DC 14 Constitution saving throw halves the damage and negates the slow effect. Creatures with cold resistance have advantage on this saving throw. Once you use this ability, you cannot do so again until you finish a long rest.
Slots Unavailable (Mission Reward Item):
[Base Material, Enhancement, Enchantment]
/*
*/
The Unbowed
The Unbowed
Wondrous (Head) - Major Rare - Attunement
“This full helm glows with a ghostly but benevolent light.”
- Whenever you make a melee attack roll, you deal an additional 1d4 force damage on a successful hit.
- You suffer 3 less damage from non-magical slashing, piercing, and bludgeoning damage.
- Once per short rest, as a reaction, you may gain advantage on an intelligence saving throw made in combat.
- Whenever you avoid taking damage from a Necrotic effect, you heal 5 points of damage.
- You may cast the spell Protection from Evil and Good on yourself once per long rest.
Mundane/Masterwork
Krazaxian Kite Shield
Masterwork Daborakian Kite Shield
Krazaxian Kite Shield
Krazaxian Kite Shield
Masterwork Daborakian Kite Shield - Mundane
Daborakian Kite Shield (8 lbs) - crafted by Odin Bellhammer (2 cd, 1 dt, 200 gp)
“An ornately and masterfully crafted heavy metal shield of Krazaxian Tower Shield form but Daborakian Kite Shield function. Though particularly more well suited for dwarven stature, strength, and constitution by comparison it has adjustable and additional straps and clamps for different wearable configurations to cater to the various designs of armor and arm lengths. They use magnetic metal that snaps together quickly and easily without sacrificing stability. There is also mechanism on the grip, as well - with a firm squeeze, a non-magnetic rod inserts through the magnetic clamps, similarly to a bolt lock door, so unless the wielder intentionally lets go a force attempting to pull the shield off won't find it easily disarmed. Another strap that wraps around the upper body/back keeps the shield from dropping when doffed so quickly. Most remarkably, it also has a complex layered design that can extend the boundaries of the shield to allow for taller beings to use it effectively. Finally, a small "signature" in the center of the shield of a bell and hammer hints at its original creator's pride in his work.”
- The time it takes to don or doff is reduced to a bonus action.
/*
===========================
*/
Peep-sized Half-Plate
Peep-sized Half-Plate
Masterwork Half-Plate Armor - Mundane
Half-Plate Armor (40 lbs) - crafted by Odin Bellhammer (4 crafting days, 500 gp)
“Masterwork half-plate armor fit for a small (and adorable) creature to wear, the plated segments are divided into lighter segments in such a way to allow for just a bit more flexibility. A signature of a bell and hammer is inscribed on the spaulders. There's plenty of extra pieces that come with it for anyone else to wear for full effect, of course - just don't misplace them!”
- The time it takes to don this armor is reduced to 1 minute.
- Its maximum dexterity modifier is increased by 1.
Gazenaroc Breastplate
Gazenaroc Breastplate
Masterwork Breastplate Armor - Mundane
Breastplate Armor (20 lbs) - crafted by Odin Bellhammer (4 crafting days, 500 gp)
“This masterwork breastplate is emblazoned with the holy symbol of Gazenaroc across the front.”
- The time it takes to don this armor is reduced to 1 minute.
- Its maximum dexterity modifier is increased by 1.
Inventory
Inventory
Item | # x Wt. | Wt. |
---|
Gazenaroc Breastplate | - | 20 |
The Damnation of the Drowned | - | 2 |
Krazaxian Waraxe | - | 6 |
The Bane of Warmth | - | 10 |
Silvered "Steton Hunter" Halberd | - | 6 |
Dagger(s) | 2 x 1ea. | 2 |
"Tilt" Dagger w/ Horse Sigil Leather Hilt (from Volarus) | - | 1 |
Javelin(s) | 4 x 2ea. | 8 |
Javelin of Lightning | - | 2 |
Longbow | - | 2 |
Arrow(s) | 11 x 0.05ea. | 0.55 |
Whistling Arrows | 9 x 0.1ea. | 0.9 |
Quiver | - | 1 |
Odin's Purpose: Master Plate of the Armor Lord | - | 65 |
Krazaxian Kite Shield (Masterwork Daborakian Kite Shield) | - | 8 |
The Unbowed | - | ~ |
Cloak of Glorious Stance | - | ~ |
Component Pouch | - | 2 |
Healer's kit #1 (10 charges) | - | 3 |
Bandoliers | 7 x 1ea. | 7 |
Potion of Healing [2d4+2] | 4 x 2ea. | 8 |
Poor Potion of Greater Healing [3d4+2] | 1 x 2ea. | 2 |
Potion of Greater Healing [4d4+4] | 4 x 2ea. | 8 |
Potion of Fire Breath | 3 x 2ea. | 6 |
Potion of Climbing | 2 x 2ea. | 4 |
Potion of Cold Resistance | 1 x 2ea. | 2 |
Potion of Lightning Resistance | 1 x 2ea. | 2 |
Oil of Slipperiness | 1 x 2ea. | 2 |
"Self" "Sure-fire" Scroll of Shield of Faith | 1 | 1 |
Scroll of Healing Word | 2 x 1ea. | 2 |
Bottled Breath | 1 | 2 |
Bottle of Holy Water (from Dabnir Ebonheart)( | 1 | 1 |
Ever Spinning Top | - | ~ |
Fiddle (Viol) | - | 1 |
Ornate Shakuhachi (Flute) | - | 1 |
Masterwork Smith's Tools (a gift from the Mortar Engineer) | - | 8 |
Tinker's tools | - | 10 |
Thieves' tools | - | 1 |
Herbalism kit | - | 3 |
Grappling hook | - | 4 |
Hempen rope (50ft) | 50ft. x 0.2ea. | 10 |
Hammer | - | 3 |
Torch(es) | 7 x 1ea. | 7 |
Tinderbox | - | 1 |
Piton(s) | 10 x 0.25ea. | 2.5 |
Bullseye Lantern | - | 2 |
Oil flask(s) | 2 x 1ea. | 2 |
Miner's pick | - | 10 |
Shovel | - | 5 |
Signal Whistle(s) | 9 | - |
Crowbar | - | 5 |
Whetstone | - | 1 |
Ration(s) | 4 x 2ea. | 8 |
Magnifying Glass | - | - |
Waterskin | - | 5 |
Soap(s) | 3 | - |
Perfume | - | - |
Sack | - | 0.5 |
Vial(s) | 2 | - |
Bell | - | - |
Signet Ring | - | - |
Chalk(s) | 5 | - |
Glowing Bell | - | - |
Glowing Signet Ring(s) | 2 | - |
Glowing Chalk(s) | 2 | - |
Mess kit | - | 1 |
Giant Cookie(s) | 5 | ~ |
Bag(s) of Candycorn | 3 | ~ |
Playing Cards | - | - |
Ever Changing Cards | - | ~ |
Playing Card Set (Dolten Monsters Edition) | - | ~ |
Letter Writing Kit (Paper, Ink, Seal wax) | - | ~ |
Ink pen | - | - |
Dice set | - | - |
Parchment (Armorguard Chainsword Schematics) | - | - |
Inkwell(s) | 2 | - |
Ironwork Dice (Dice set) from Nox Mead | - | ~ |
Whoopie Cushion | - | ~ |
Trilby hat | - | ~ |
Wig of Color Changing | - | ~ |
Honor Pin of Gallant Retribution (flavor item) | - | ~ |
Krazaxian Medal of Valor (represents 1 prestige, 100gp value) | - | ~ |
Commemorative Bard's College Token (Heart-shaped Rhodochrosite gem) | - | ~ |
Backpack | - | 5 |
Bards College Badge | - | ~ |
Pouch of Money Storing | - | ~ |
TOTAL: 262.45 / 270
/*
----------
*/
Crafting Materials
Crafting Materials | # | Status | Quality |
---|
Bellhammer Guardsteel
Bellhammer GuardsteelCost: - Slots: Item Types: Ability Alignments: Effects: Special: -
| - | TOKENED | Poor |
Spark of Battle
Spark of BattleCost: 1 Slots: Item Types: Ability Alignments: Effects: Special: -
| - | DESTROYED | Poor |
Obsidian Chunk
Obsidian ChunkCost: 850 GP Slots: Base Material Item Types: Any Ability Alignments: Strength Effects: Defense, Critical, Primal Special: [✓] 25% faster to craft.
| 1 | - | Moderate |
Enchanted Mirror Fragments
Enchanted Mirror FragmentsCost: 3 Tokens Slots: Enchantment Item Types: Shields, Wondrous Ability Alignments: Constitution Effects: Light, Force, Illusion, Reflections Special: -
| 1 | - | Moderate |
Speculum Shard
Speculum ShardCost: 5 Tokens Slots: Base Material (Wondrous only), Enhancement Item Types: Armor, Wondrous Ability Alignments: Dexterity Effects: Barriers, Mirroring, Reflection Special: -
| - | USED | Moderate |
Amethyst Guardstone
Amethyst Guardstone“This Amethyst stone is inscribed with the insignia of the Bard’s College, shining beautifully like its crafter’s skin.” Cost: (CRAFTED) Slots: Adornment Item Types: Any Ability Alignments: Intelligence Effects: Protection, Absorption Special: -
| 1 | - | Moderate |
Crown of Sin: Wrath
Crown of Sin: WrathCost: 8 Tokens Slots: Adornment, Enhancement, Enchantment Item Types: Weapons, Shields, Wondrous Ability Alignments: Constitution Effects: Rage, Fire, Evil, Primal Special: [✓] Increase crafting speed by 20%
| 1 | - | Superior |
Crystal Rose
Crystal RoseCost: 6 or 7 Tokens Slots: Enhancement, Enchantment, Adornment Item Types: Armor, Wondrous, Shields Ability Alignments: Constitution Effects: Law, Love, Visions, Protection, Survival Special: [✓] Associated Deity: Viderick
| 1 | - | Superior |
Saint's Offering
Saint's Offering/**/ A devout of Viderick lost a bet and now must put in the work to provide these materials to the Great Bazaar's valued customers. There's undoubtedly power in the cheap-looking scraps of cloth, but the guy looks like he's enjoying it a little too much. Maybe he lost on purpose.../**/Cost: 13 Tokens Slots: Adornment Item Types: Weapons (non-bladed weapons only), Armor, Wondrous Ability Alignments: Dexterity, Constitution, Charisma Effects: Primal, Light, Good, Cooperation, Resolve, Pain, Sacrifice Special: [✓] Lucky, Associated Deity - Viderick
| - | USED | Flawless |
Stone of Virtue: Compassion
Stone of Virtue: CompassionCost: 11 Tokens Slots: Base Material, Enchantment, Adornment Item Types: Weapons, Armor, Shields Ability Alignments: Wisdom, Charisma Effects: Radiant, Hope, Life, Leadership, Kindness, Aid Special: -
| - | USED | Flawless |
Special Crafters | Uses | Status | Quality |
---|
Lady Alexendria
| 1 of 1 | - | Superior |
The Antediluvian Heart (Fugar Vulcan)
The Antediluvian Heart (Fugar Vulcan)WIP
| 1 of 2 | - | Flawless |
Banked Items
WIP
Religious Views
Worshiper of Viderick.
Odin is actually very accepting of anyone's religious views, even the Black Pantheon, as long as it does not directly cause them to interfere with or harm the innocent.
Social Aptitude
Extremely reclusive, socially awkward (especially flustered around women and weak to flirtatious acts). Difficulty speaking up over others. Occasionally finds confidence when taking a firm stance, but generally lacks it.
Hobbies & Pets
Obsessed with the forge.
Speech
A surprisingly light Dwarven accent (even he sometimes has trouble understanding the excessively thick accents of fellow dwarves).
Social
Birthplace
Krazax
Current Residence
Bards College
Contacts & Relations
His parents are still alive and well in Krazax running their own "mom-and-pop" shop general smithery known for dealing with any race/language; he visits them on occasion.
Wealth & Financial state
/*
GOLD
*/
On person: 2 PP, 2,903 GP (aka 2,923 GP), 0 SP, 0 CP (weighs 0 due to Pouch of Money Storing)
(+2 gems worth 50GP each.)
/*
Recent changes: +4,550 gp from 26 days of Day Jobs; -6,000 on crafting (6/30/19)
*/
More Details
-66.25gp purchasing Krazaxian Waraxe, Daborakian Kite Shield, 5 Javelins from Bards College w/ discount (7/12/19)
+700 gp Day Jobs, -960 gp crafting (7/21/19)
+350 gp Day Jobs, -100 gp T2 Food Token crafting (7/26/19)
-1,000 gp Academy sign-up for Expertise Training: Smith's tools (8/4/19)
+125 gp from Mortar Combat session 2.5 (8/10/19)
+1,225 gp from 7 backlogged days Day Job (8/10/19)
Deposited: 3000 gp
Withdrawn: 2900 gp 2000 gp (6/30/19)
Other: -375gp from deposited gold from forced half of purchase of standard Plate Armor via Quartermaster
Earned interest:
245 gpTotal in Bank: 0 gp
1,245 gp870 GP (after funds used to buy plate armor)Total deposited (includes interest): 4,745 gp; Total withdrawn: 3,500 gp + 375 gp (3,875 gp)
Debt
(previously Nox Meads's, to Danerick, for now non-existent Celestial Steel): 2,710 gp remainingCrafting Tokens: 8 + 6 (Magic Beans mission) = 14
Food tokens: 10(for Something Wicked)
Medal of Valor from Krazax
(represents 1 Prestige, worth 100gp)
Magic Items
Attuned to:
Odin's Purpose: Master Plate of the Armor Lord
Odin's Purpose: Master Plate of the Armor Lord
Armor - Minor Legendary - Attunement
+2 plate armor (20 ac) Being crafted by Odin Bellhammer
(40/96 days, 9,6000GP/9,600GP spent) [COMPLETE]
You can use abilities that require a shield even if you are not carrying one.
Living Bulwark:
Your armor is a fortress for those around you. If you have temporary hit points and a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to force that attack to target you instead.
Steel Heart:
The fire within you forges layers of protection from your sacrifice. Whenever you would regain hit points, you can use your reaction to instead restore hit points to an ally within 30 feet of you for half the amount (minimum of 1) and gain temporary hit points equal to the number of hit points restored.
Open The Forge:
As an action you can force open the blazing forge in your chest, spilling crimson radiance into your armor. As part of this action you can b]spend [up to four Hit Dice to regain hit points. You also gain the following benefits for 1 minute:
- You shed bright light in a 10-foot radius and dim light for an additional 10 feet
- You can use Living Bulwark even if you have no temporary hit points
- Whenever a creature hits you with a melee attack they suffer 1d8 radiant damage
When this ability ends you suffer 2 levels of exhaustion. This ability can be used once and refreshes after finishing a short or long rest.Slots Used:
Base Material, Adornment, Enhancement, Spell Invocation x1, Special Crafter
[Stone of Virtue: Compassion, Saint's Offering, Speculum Shard, Death Ward (spell), The Antediluvian Heart (Fugar Vulcan)]Due to the Special Crafter used your crafting time has been reduced by 50%. When combined with your Forgechild bonus you can spend 240gp per day on this item.
Non-attunement:
The Damnation of the Drowned
The Damnation of the Drowned
Weapon (Rapier) - Major Uncommon - Non-attunement
Rapier (2 lbs) - crafted by Maka d'Veroune (9 days, 900 GP)
/*
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*/
Javelin of Lightning
Javelin of Lightning
Weapon - Major Uncommon - Non-attunement
Javelin (2 lbs)
/*
- This rapier deals an additional 1d4 points of necrotic damage.
*//*
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*/
Cloak of Glorious Stance
Cloak of Glorious Stance
Wondrous (Cloak) - Common (purchased: 400 GP)
“This cloak flows heroically behind the wearer, always blowing in a wind that defies the actual wind around them.”
Gift from Asher Kell for showing bravery and avenging the death of Nox Mead for the Bard's College by slaying the Behemoth of the Coliseum of Battle arena.
/*
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*/
Adept's Gloves
Adept's Gloves
Wondrous (Gloves) - Major Uncommon (800GP)
/**/
These leather gloves have been enchanted with evocation and abjuration magics, manifesting as arcane etchings onto the back of the leather.The gloves hold up to 4 charges, and 2 charges refresh at dawn each day.
/* You can spend the charges in one of three ways.
You can spend a charge as a reaction to being the target of an attackYou can spend up to 2 charges as an action, casting the spell Magic Missile, except the range is 60 feet. The spell creates a number of darts equal to the number of charges you spent.
*/
/* or the Magic Missile spell. */
You gain a +3 bonus to your AC until the start of your next turn, including against the triggering attack if applicable./* You also take no damage from the first dart of the Magic Missile spell, if applicable.
You can spend up to 3 charges as an action. For each charge spent, choose one target within 5 feet of you. Those targets must make DC 12 Strength saving throws or be pushed back 5 feet away from you.*/
/*
*/
Other
Bards College Badge
Bards College Badge
Membership in the Bards College is marked by a badge carried by every member. This badge not only marks them with authority as a historian, but also may assist in granting the bard access to certain restricted places./*
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*/
Not Attuned:
/*
The Unbowed
*/The Bane of Warmth
The Bane of Warmth
+1 Maul - Major Rare (2500GP) - Attunement
Slots Unavailable (Mission Reward Item):
[Base Material, Enhancement, Enchantment]
/*
*/
The Unbowed
The Unbowed
Wondrous (Head) - Major Rare - Attunement
“This full helm glows with a ghostly but benevolent light.”
Mundane/Masterwork
Krazaxian Kite Shield
Masterwork Daborakian Kite ShieldKrazaxian Kite Shield
Krazaxian Kite Shield
Masterwork Daborakian Kite Shield - Mundane
Daborakian Kite Shield (8 lbs) - crafted by Odin Bellhammer (2 cd, 1 dt, 200 gp)
/*
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*/
Peep-sized Half-Plate
Peep-sized Half-Plate
Masterwork Half-Plate Armor - Mundane
Half-Plate Armor (40 lbs) - crafted by Odin Bellhammer (4 crafting days, 500 gp)
Gazenaroc Breastplate
Gazenaroc Breastplate
Masterwork Breastplate Armor - Mundane
Breastplate Armor (20 lbs) - crafted by Odin Bellhammer (4 crafting days, 500 gp)
/*
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*
Crafting
/*(back to top of Crafting)*/
Inventory
Inventory
/*
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*/
Crafting Materials
Bellhammer Guardsteel
Bellhammer Guardsteel
Cost: -Slots:
Item Types:
Ability Alignments:
Effects:
Special: -
Spark of Battle
Spark of Battle
Cost: 1Slots:
Item Types:
Ability Alignments:
Effects:
Special: -
Obsidian Chunk
Obsidian Chunk
Cost: 850 GPSlots: Base Material
Item Types: Any
Ability Alignments: Strength
Effects: Defense, Critical, Primal
Special: [✓] 25% faster to craft.
Enchanted Mirror Fragments
Enchanted Mirror Fragments
Cost: 3 TokensSlots: Enchantment
Item Types: Shields, Wondrous
Ability Alignments: Constitution
Effects: Light, Force, Illusion, Reflections
Special: -
Speculum Shard
Speculum Shard
Cost: 5 TokensSlots: Base Material (Wondrous only), Enhancement
Item Types: Armor, Wondrous
Ability Alignments: Dexterity
Effects: Barriers, Mirroring, Reflection
Special: -
Amethyst Guardstone
Amethyst Guardstone
“This Amethyst stone is inscribed with the insignia of the Bard’s College, shining beautifully like its crafter’s skin.”Cost: (CRAFTED)
Slots: Adornment
Item Types: Any
Ability Alignments: Intelligence
Effects: Protection, Absorption
Special: -
Crown of Sin: Wrath
Crown of Sin: Wrath
Cost: 8 TokensSlots: Adornment, Enhancement, Enchantment
Item Types: Weapons, Shields, Wondrous
Ability Alignments: Constitution
Effects: Rage, Fire, Evil, Primal
Special: [✓] Increase crafting speed by 20%
Crystal Rose
Crystal Rose
Cost: 6 or 7 TokensSlots: Enhancement, Enchantment, Adornment
Item Types: Armor, Wondrous, Shields
Ability Alignments: Constitution
Effects: Law, Love, Visions, Protection, Survival
Special: [✓] Associated Deity: Viderick
Saint's Offering
Saint's Offering
/*
A devout of Viderick lost a bet and now must put in the work to provide these materials to the Great Bazaar's valued customers. There's undoubtedly power in the cheap-looking scraps of cloth, but the guy looks like he's enjoying it a little too much. Maybe he lost on purpose.../**/
Cost: 13 Tokens
Slots: Adornment
Item Types: Weapons (non-bladed weapons only), Armor, Wondrous
Ability Alignments: Dexterity, Constitution, Charisma
Effects: Primal, Light, Good, Cooperation, Resolve, Pain, Sacrifice
Special: [✓] Lucky, Associated Deity - Viderick
Stone of Virtue: Compassion
Stone of Virtue: Compassion
Cost: 11 TokensSlots: Base Material, Enchantment, Adornment
Item Types: Weapons, Armor, Shields
Ability Alignments: Wisdom, Charisma
Effects: Radiant, Hope, Life, Leadership, Kindness, Aid
Special: -
Lady Alexendria
Lady Alexendria
WIPThe Antediluvian Heart (Fugar Vulcan)
The Antediluvian Heart (Fugar Vulcan)
WIPBanked Items
WIP
Religious Views
Worshiper of Viderick.
Odin is actually very accepting of anyone's religious views, even the Black Pantheon, as long as it does not directly cause them to interfere with or harm the innocent.
Social Aptitude
Extremely reclusive, socially awkward (especially flustered around women and weak to flirtatious acts). Difficulty speaking up over others. Occasionally finds confidence when taking a firm stance, but generally lacks it.
Hobbies & Pets
Obsessed with the forge.
Speech
A surprisingly light Dwarven accent (even he sometimes has trouble understanding the excessively thick accents of fellow dwarves).