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Dennah Blutstern

Campaign & Party

Cor Eldoris - Gefährten

Nyrra Bhalorianat Dennah Blutstern Eremon Olaf Detzel Tuske
Run by Rieliesza

Charakterbogen - Dennah Blutstern

Dennah Blutstern
Human (Mulan) bard (sandman) 1/Trickster 1 (Pathfinder RPG Advanced Player's Guide 82)
LE Medium humanoid (human)
Init +2; Senses Perception +4
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 15 (1d8+7)
Fort +2, Ref +4, Will +2
Defensive Abilities hard to kill
Speed 30 ft.
Melee dor urgol dagger [mythic] +2 (1d4+1/19-20) or
. . dor urgol dagger [mythic] +2 (1d4+1/19-20) or
. . unarmed strike +2 (1d3+1 nonlethal)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 14], stealspell [DC 14]), mythic power (5/day, surge +1d6)
Bard (Sandman) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—forced quiet[UM] (DC 15), painful sensation (DC 15)
. . 0 (at will)—ghost sound (DC 14), glorious music (DC 14), mage hand, mending
Str 12, Dex 14, Con 15, Int 13, Wis 11, Cha 19
Base Atk +0; CMB +1; CMD 13
Feats Combat Stamina, Lingering Performance[M], Weapon Finesse
Traits community-minded (rahadoum), fate's favored
Skills Acrobatics +4, Bluff +5, Diplomacy +8, Intimidate +8, Knowledge (arcana) +5, Perception +4, Perform (Sadomasochism) +8, Spellcraft +5, Stealth +1, Use Magic Device +8
Languages Akashian, Trade Tongue
SQ affirmation: evil, affirmation: lawful, heartsong, master of deception, surprise strike[MA], weapon finesse
Other Gear dor urgol chain shirt [mythic], dor urgol dagger [mythic], dor urgol dagger [mythic], melekessa - terbius (erbe) - stufe i, 274 gp
Tracked Resources
  • Wordspell - (At will) (Sp) - Das letzte Bollwerk - 0/1

  • Affirmation: Evil - 0
    Affirmation: Lawful - 0
    Bardic Performance (standard action, 8 rounds/day) - 0/8
    Dor urgol dagger [mythic] - 0/1
    Dor urgol dagger [mythic] - 0/1
    Harrow Points - 0
    Mythic Power (5/day, Surge +1d6) - 0/5
    Stamina Points - 0/2
    Special Abilities
    - Wordspell - (At will) (Sp) - Das letzte Bollwerk
    Affirmation: Evil You can spend an evil affirmation to gain a +2 bonus on the damage dealt to or healed for all targets when you use an inflict spell or channel negative energy, or you gain a +4 bonus on a single weapon damage roll you make in pursuit of your own desi
    Affirmation: Lawful You can spend a lawful affirmation to gain a +4 bonus to AC against a single attack. You must choose to spend this affirmation before the attack roll is made.
    Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
    Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
    Heartsong (Su) Bardic performance compentence or morale bonues increases by 1. Add mythic tier to hp cured or granted by bardic performance.
    Lingering Performance [Mythic] Bardic performances last 1/2 your mythic tier additional rounds after you stop performing.
    Master of Deception +1 (Ex) You add half your bard level to Bluff, Sleight of Hand, and Stealth checks.
    Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
    Surprise Strike (Ex) As a swift action, use 1 power to attack foe in 30 ft. They are flat footed and you bypass all DR.
    Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls

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