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Played by
Detzel

Other Characters by Detzel


Charakterbogen - Ivren Grauwasser

Ivren Grauwasser
Male human rogue 3
N Medium humanoid (human)
Init +10; Senses Perception +5
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 32 (3d8+14)
Fort +3, Ref +7, Will +0
Defensive Abilities evasion, trap sense +1
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+2/19-20), dagger -1 (1d4+1/19-20) or
. . dagger +7 (1d4+2/19-20) or
. . unarmed strike +6 (1d3+2 nonlethal) or
. . unarmed strike -2 (1d3+1 nonlethal) or
. . dagger +3 (1d4+2/19-20), hand crossbow -2 (1d4/19-20)
Ranged dagger +3 (1d4+2/19-20), dagger -1 (1d4+1/19-20) or
. . dagger +7 (1d4+2/19-20)
Special Attacks sneak attack +2d6
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Statistics
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Str 14, Dex 18, Con 14, Int 12, Wis 8, Cha 10
Base Atk +2; CMB +4; CMD 18
Feats Combat Stamina, Improved Initiative, Weapon Finesse, Weapon Focus (dagger)
Traits athletic, reactionary
Skills Acrobatics +11, Appraise +5, Bluff +6, Climb +3, Diplomacy +5, Disable Device +11, Disguise +5, Escape Artist +10, Intimidate +4, Perception +5, Sense Motive +3, Sleight of Hand +10, Stealth +11, Use Magic Device +8
Languages Elvish (halfling), Trade Tongue
SQ improved initiative, rogue talent (weapon training), trapfinding +1, weapon finesse, weapon focus
Combat Gear potion of cure light wounds, potion of remove sickness, quick runner's shirt[UE], wand of cure light wounds, caltrops; Other Gear leather armor, bladed bolts (20), blunted bolts (20), crossbow bolts (20), dagger, dagger, hand crossbow, cloak of the spy, minor, gloves of use magic device +2, latheraum - fla seth - stufe i, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, potion +2 dex für 1 min. (worth 50 gp), soap, thieves' tools, torch (10), trail rations (5), waterskin, 17 pp, 7 sp, 8 cp
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Tracked Resources
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Bladed bolts - 0/20
Blunted bolts - 0/20
Crossbow bolts - 0/20
Dagger - 0/1
Dagger - 0/1
Harrow Points - 0
Potion of cure light wounds - 0/1
Potion of remove sickness - 0/1
Quick runner's shirt (1/day) - 0/1
Stamina Points - 0/4
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Initiative [Combat Trick] 10 stamina points to use 20 as the rolled result.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls.
Weapon Focus [Combat Trick] 2 stamina points to gain Weapon Focus bonus on another weapon for 1 rd.

The major events and journals in Ivren Grauwasser's history, from the beginning to today.

The list of amazing people following the adventures of Ivren Grauwasser.

Played by
Detzel

Other Characters by Detzel