- Gender
- Female.
- Eyes
- Red
- Height
- 6'8"
- Weight
- 270lb
Appearance
Physical Description
Fit, muscled, well kept.
Body Features
Bahamut ‘Ritual Scarring’ on right arm (weapon arm), Hunter’s or Ortain symbol on left buttcheek. Thick black scales covering the body and sharp nails.
Facial Features
Small scratches and scars across her scales from years of fighting.
Identifying Characteristics
Constant disapproving/angry look on her face.
Physical quirks
Tends to slam her hand down on the desk when she gets angry during a conversation and/or smash whatever she’s holding.
Apparel & Accessories
Usually clad in leather armor that leaves her arms and head free for combat. Rarely wears any sort of accessories unless they are useful in combat.
Specialized Equipment
Wields a giant greatsword by the name of ‘The Defender.’ Also uses axes for ranged attacks when needed.
Mentality
Personal history
Left the Jielarth clan at the age of 12 after not finding a place to settle with them, spent many years travelling, eventually met her mentor, a man who was killed no less than a year later because of a mistake she made. Then turned to working for the Hunter’s of Ortain instead to build reputation on her name.
Education
Was given a basic education while under the protection of the Jielarth clan. Averaged out on grades but excelled in combat training.
Accomplishments & Achievements
Gained the title ‘Mistress of the Hunt’ after nearly ten years of working for the Hunter’s of Ortain, despite an adamant refusal upon first hearing this. Has managed to make somewhat of a name for herself, although it's not necessarily linked with a lot of good actions. Her personal achievement would fall under how good her combat skills are, and how she can adapt her skills depending on what type of battle she is having.
Failures & Embarrassments
Made a heavy mistake which led to the death of her mentor, a man who she held close to her heart despite having spent so little time together. Dying somewhere other than the battlefield.
Mental Trauma
Witnessing the death of her mentor less than five feet from her. This leads to nightmares of the event when she doesn’t go to sleep completely drunk.
Intellectual Characteristics
When faced with a difficult challenge, she may venture into the library to get a deeper understanding on the beast.
Morality & Philosophy
Her morality is that she needs to do whatever she needs to so she can get the job done. She has a basic understanding of how the world works and why it works like that, she just doesn’t care much for it.
Taboos
Making a life-costing mistake.
Known Languages
Draconic, Common, and Undercommon.
Personality
Motivation
To make a name of herself and kill the man that killed her mentor.
Savvies & Ineptitudes
Good at combat, dealing with tough monsters on her own, and drinking. Bad at talking to people, making friends, and generally anything else that involves another person.
Likes & Dislikes
Dislikes eldritch creatures, people who think that they are better than her, and not being able to drink. Likes drinking alcohol, her brother (secretly), sweet drinks (particularly apple and strawberry) and ice cream.
Vices & Personality flaws
She is well trained in combat, and an excellent fighter. Her senses are unnaturally sharp right before, during, and after a fight, giving her a good sense of what to do on the battlefield and how to come out of it alive. She does, however, tend to go at these things alone and doesn’t get along well with others. This leads to accidents, problems, and the potential death of innocents. Other flaws include: general dislike for everyone she comes across, an unbridled rage that will often influence her actions on the battlefield and off it, and the inability to shut the fuck up when talking to someone who will beat her up.
Personality Quirks
Her ticks include other people, and her quirks include being able to drink half a bar before actually getting drunk, and severe sea sickness that leads to projectile vomiting when she attempts to speak.
Hygiene
Generally well kept (bathes often, will clean when given the chance to).
The major events and journals in Soreth's history, from the beginning to today.
The list of amazing people following the adventures of Soreth.
Social
Birthplace
Argorthond.
Honorary & Occupational Titles
Mistress of the Hunt. Co-Owner of the Blackwood Company.
Religious Views
Doesn’t have any.
Social Aptitude
Doesn’t do well with other people, tends to avoid them at all costs (unless they’re serving her in a tavern).
Hobbies & Pets
Her hobbies include drinking, punching people in the face, and breaking things (drunk or sober). She does not have any pets but would secretly like a cat.
Speech
Swears a lot, will often be quiet forward with her speaking, opting to get straight to the point instead of dancing around them.