Session 37: Got wood? report

General Summary

Dawn Spent the night in the Shepards staff in morrow vale Overcast outside 4 hours travel to the twin towns Whistlesticks has * A scroll of deposit worth 168 gold pieces if presented to a twin towns council money changer.
  On way out see a carved note on a tree in thieves cant
  Beneath the veneer of ordinary grain lies true art. Lustre and detail in every delicate cut invite admiration. Astonishing craftsmanship captures the essence of ancient timber. Carved with precision and passion, each work inspires awe. Keen eyes might notice subtlties woven into the grain. Marvel at the interplay of light and shadow in every piece. A quiet nod to those who truly understand the language of wood. Reverberating in each knot and curve is a secret, old as the craft. Knitted together with tradition our carvings speak. Emanating more than mere beauty, they hint at treasures beyond sight. Tread softly—the initiated know that every detail may conceal an extra delight.
 
  * Georguy's Carvings: A cluttered woodcarver's workshop, built within a copse of hazel trees.
 
  A glove that allows you to rewrite an entire document in an instant when you touch it with the glove. . Its unique utility for forgery, espionage, or bureaucratic manipulation makes it more than just a common trinket. Here’s a breakdown: Rarity:
Such an item would likely be classified as a Rare magic item. While its power isn’t combat-oriented, its potential impact on political intrigue and covert operations justifies a rarity beyond Uncommon. Price:
Based on standard magical item pricing guidelines, a Rare item of this sort would generally fall in the range of 8000 gold pieces. the glove is a one-off utility item—remarkable in its specific function.
  The Eldritch Key - a powerful tool, whispered about in the deepest corners of the underworld. It claims to open any lock, even those warded by the strongest magical protections. A master rogue’s dream, a thief’s greatest treasure
  However what she doesn’t tell you, is that the more you use it, the more you see a shambling abomination, crawling out of the dark, in the corner of your eye. Naturally nothing is there when you look. Maybe. wisdom save DC0 (+1 each use) on a fail you step up the madness table (nat 1 roll twice) https://roll20.net/compendium/dnd5e/Madness#content 3rd time roll the alternative indefinite table https://www.reddit.com/r/DnDBehindTheScreen/comments/4q9fwv/alternative_indefinite_madness_table_5e/ From then on a nat 1 brings forth the abomination (a hollow stalker)
  Price:
Based on standard magical item pricing guidelines, a Rare item of this sort would generally fall in the range of 4000 gold pieces. the glove is a one-off utility item—remarkable in its specific function.
  Veil of the False Form A delicate sheet of aged vellum, its surface etched with shifting, rune-like patterns. The touch of magic lingers faintly upon it, as if it is waiting to reshape reality itself.
  Item Type: Wondrous Item (Uncommon) Requires attunement? No Properties: * This thin, flexible sheet of magical vellum can be wrapped around an object or a body part, causing it to appear as something else of similar size and proportions. * When wrapped around a weapon, the weapon takes on the appearance of another mundane object of similar shape and size (e.g., a sword could resemble a walking cane, a crossbow could appear as a folded parasol). * When wrapped around a limb, the limb appears wooden and artificial, like a finely crafted prosthetic. This does not impair function in any way but may allow the wearer to conceal injuries, disguise their identity, or feign disability. Activation & Duration: * Applying the vellum takes 1 minute. * The illusion lasts until the vellum is removed or dispelled. * The effect is purely visual—the disguised object still feels, weighs, and interacts as its true form. * A creature that physically inspects the disguised object can attempt a DC 14 Intelligence (Investigation) check to see through the illusion. Rarity: Uncommon Price: 3,500 gp *
 
  Willing to do a deal all 3 in exchange for the ion stone
 
  It has rained recently, the ground is wet and muddy. As you continue on you come upon a deck of cards that has been scattered through the forest, some cards in the trail, some in trees, some half buried, but all of them are clean and pristine. If the party manages to gather all the cards, they immediately re-scatter from the holder's hand, all over the forest once again.
 
  got to Silverbrook
  went to meet Vex
  Met Durin Brew beard he has a quest INSERT details
  Put him to bed, he will brew for th pub
  went to chat to Boley far happier the druids are coming
  Group made their paln

Campaign
Surviving Aetheria
Protagonists

Valen Moonshadow

Neutral Good Half-Elf (Outlander Pilgrim)
Cleric 1
8 / 8 HP
STR
11
DEX
11
CON
14
INT
9
WIS
16
CHA
10

Whistlestick

Chaaotic Good Kobold (Multiverse) (City Watch)
Rogue 1
2 / 10 HP
STR
8
DEX
17
CON
14
INT
14
WIS
11
CHA
11

Finnegan Tidesworn

Lawful Good Human (Sailor)
Fighter 1
13 / 13 HP
STR
17
DEX
17
CON
19
INT
16
WIS
13
CHA
16

Poppy Quickfoot

Chaotic Good Halfling (Criminal (Smuggler))
Druid 0
8 / 8 HP
STR
8
DEX
19
CON
15
INT
11
WIS
17
CHA
14

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