Session 32: Will we meet a sticky end Report

General Summary

  • having destroyed the ghoul and Ghast
  • no sign of the Ooze
  • searched nearby rooms found some valuables
  • no sign of the amulet
  • in one room get ambushed by living shadows
  • when the shadows become more corporeal the group were able to destroy them
  • Carefully head back towards the main hall, listening in at the summoning room
  • hear crunching and rubbing of bone on bone in the room to the south
  • avoid the room as believe their may be cursed skeletons in there
  • Head back past the collapsed part of the dungeon, the darklings appear to have fled
  • all other rooms seem empty or explored
  • continue to the east door
  • door is more ornate than the previous ones
  • when the group carefully open the door they discover This large chamber is where the nobles worshipped their evil god of undeath.
  • The ceiling is 40 feet high, and the platform on the far side of the room is 10 feet above the floor of the chamber. In the center of the east wall is a large blood-stained altar to the god of undeath. The entire room is decorated in unsettling carvings reflecting death in all its many forms.
  • Four pillars rise from the floor of the chamber on the west side of the room. These are carved to resemble the god of undeath in various poses.
  • a cloaked and hooded figure stands unmoving in front of the altar.
  • This figure is a wight who has stayed in the crypt for centuries, continuing its worship of its dark god.
  • additional cloaked figures stands in front of each of the four pillars These four figures are zombies who have not decayed due to the aura of undeath that permeates the crypt.
  • None of the figures reacts to the presence of the characters until the party attempts to climb up onto the platform. the zombies launch into motion towards the PCs and attempt to pummel them to death.
  • The wight spins and throws off its cloak, revealing its ornate leather armor and blood-encrusted sword. It immediately sizes up the party and then leaps to the attack, targeting the most tactically-important character before moving on to the next.
  • Valens smart use of Turn undead forces the fowl enemy to scatter
  • one heads north up the unexplored passageway
  • Whistlestick follows at pace
  • forces his way in to the next chamber passing the zombie.
  • This room leads to the vault where the noble family’s treasure is kept.
  • The room’s ceiling is 15 feet high, and the walls are covered with ornate carvings that resemble an army of marching undead.
  • Whistlestick doesn't notice the trigger plate in the floor. orthe gas pipes hidden in the wall before the gas begins to flow
  • The trap seals off the room and fills it with poison gas (which is not visible, but does have a noticeable scent).
  • A solid stone slab slides down from the ceiling, blocking both the entrance and exit doors
  • Five nozzles hidden among the carvings on the walls pour poison gas into the room.
  • WHistle attempts to block a pipe with his cloak
  • as soon as he lets go the gas pushes past the blockage.
  • Countermeasures. There are two main ways the trap can be overcome.  
  • The group gather by the door and Finn is able to hold the slab after a couple of attempts
  • Finn however sees it will drops back down into place unless they manage to lift the slab high enough that it locks back into place and stays open.
  • Whistlestick realising the clock has passed midnight reaches into his cloak more out of desperation than hope.
  • Two men-at-arms sworn to shis service. Armed with Chainmail, shield, and spear.
  • they help with the other door, struggle but manage to shift it
  • Whistle heads past and opens the last door
  • This room is where the noble family kept some of their treasure. It is obvious that this room was ransacked at some point in the distant past, and all coins, gems, jewels, and magic items have been removed.
  • The ceiling in this room is 25 feet high, and in each of the four corners near the ceiling is a platform with a carved stone gargoyle looking down into the vault.
  • One of the statues is an actual gargoyle that was placed here as a guardian. When Whistle enters the vault the gargoyle attacks the interloper.
  • In addition to the placed guardian, a spirit of one of the nobles still haunts the vault. After the gargoyle attacks, a specter emerges through the wall. It also seeks to slay any living members of the party.
  • WHilst hard to fight due to their resistance to traditional attacks, with the help of the res of the party, both are beaten.
  • Find the amulet piece.
  • Hear a woomp from the summoning room
  • what has the White done
  • Campaign
    Surviving Aetheria
    Protagonists

    Valen Moonshadow

    Neutral Good Half-Elf (Outlander Pilgrim)
    Cleric 1
    8 / 8 HP
    STR
    11
    DEX
    11
    CON
    14
    INT
    9
    WIS
    16
    CHA
    10

    Whistlestick

    Chaaotic Good Kobold (Multiverse) (City Watch)
    Rogue 1
    2 / 10 HP
    STR
    8
    DEX
    17
    CON
    14
    INT
    14
    WIS
    11
    CHA
    11

    Finnegan Tidesworn

    Lawful Good Human (Sailor)
    Fighter 1
    13 / 13 HP
    STR
    17
    DEX
    17
    CON
    19
    INT
    16
    WIS
    13
    CHA
    16

    Poppy Quickfoot

    Chaotic Good Halfling (Criminal (Smuggler))
    Druid 0
    8 / 8 HP
    STR
    8
    DEX
    19
    CON
    15
    INT
    11
    WIS
    17
    CHA
    14
    Report Date
    21 Jan 2025

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