Session 079: The Die Has Been Cast Report
General Summary
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Notes
# S079: The Die Has Been Cast
Date: Jan 17th, 2025
## Summary
Deep in the heart of a dense jungle, a brave party of adventurers approached an ancient temple carved in the shape of a serpent. Their quest was vital - to find special herbs that grow in lava near the Swantee Temple that would protect them from Vecna's nightmarish influence and prevent being pulled into his subdimension. Before this journey, they had received a visit from a similacrum of a wizard who explained arrangements between wizards like Mechlin and Grognard regarding realm protection through draconic prophecies.
As they ventured inside the temple, the defenses sprung to life, sealing them within obsidian walls and confronting them with animated statues that attacked using lava. After defeating these guardians, Bastion and Barlo worked together to study the intricate mechanisms controlling the sealed doorway.
Their exploration led them to a mysterious white circular room containing a pedestal with a six-sided die marked with Yaanti variant of Draconic script. When Calliope touched the die with her magical glove, she learned they were no longer in the material plane. Rolling the die opened a doorway leading to a dark stairwell.
Descending carefully, Shadow discovered and triggered a poison trap while picking a lock, though Sas quickly cured the affliction. The party then encountered Yuan-ti guards in narrow corridors featuring hazardous lava flows. Through coordinated efforts and tactical positioning, they defeated several guards and a massive animated statue.
After the battle, they methodically searched their fallen enemies, collecting weapons, venom worth 50 gold per vial, and blood useful for dark magic. The session ended as they began investigating four mysterious doorways in their newly cleared chamber.
## Scenes
### Temple Entry and Statue Battle
#### The party enters the serpent-shaped temple and faces animated statue guardians
Entered temple shaped like serpent's head in jungle
Door sealed behind them trapping them inside
Central statue animated and attacked
Four additional statues drew up lava for attacks
Party defeated the statues
Used crowbar and intelligence to solve door mechanism
Received healing from their adventure marks
### The Mysterious White Room
#### The party discovers an otherworldly white room with a magical die
Found perfectly circular white room with pedestal
Discovered six-sided die with Yaanti-Draconic symbols
Calliope's glove revealed they left the material plane
Die rolled a five, revealing hidden doorway
Room transformed from white to stone as doorway opened
### Descent into Danger
#### The group navigates trapped stairs and faces poison hazards
Shadow detected trapped step on stairwell
Found locked door at bottom
Shadow triggered poison trap while lockpicking
Sas cured Shadow's poison with magic
Discovered 25x15 foot room with multiple exits
### Yuan-ti Encounter
#### Battle with snake-headed humanoids in lava-filled corridors
Encountered multiple Yuan-ti guards
Sas created tactical advantage by shoving enemy
Party coordinated ranged attacks and spells
Shadow landed critical hit for 49 damage
Calliope deployed Cloud of Daggers
Defeated several Yuan-ti and animated statue
### Post-Combat Search
#### The party searches bodies and secures the area
Collected weapons including scimitars and longbows
Harvested valuable Yuan-ti venom and blood
Found dried rations and electron pieces
Located four doorways to explore
Began checking doors for traps and locks
Used Spectral Owl Bear for healing
## Npcs
### Similacrum Wizard
Magical duplicate of a wizard from another realm who explained arrangements between wizards regarding realm protection. Provided information about draconic prophecies and gave the party a bismuth crystal for emergency teleportation.
### Yuan-ti Guards
Humanoid creatures with snake-like heads encountered in temple, armed with scimitars and longbows. Their venom is worth 50 gold per vial, and their blood can be used in dark magic rituals.
### Mechlin
Missing wizard involved in cross-realm protection arrangements. Connected to the party's professor and the 'real world'.
### Vecna
Powerful entity pulling the party into a subdimension through nightmares, prompting their quest for protective herbs.
### Bastion
Individual mentioned as having tapped into a magic wall connecting the party to something, involved in the party's current situation.
## Locations
### Swantee Temple
Ancient temple hidden in jungle, featuring serpent-head entrance, animated statues, obsidian doors, and complex mechanical traps. Built by Yuan-ti and contains special herbs growing in lava needed to ward off Vecna's influence.
### White Room
Perfectly circular 20-foot diameter room with 40-foot high ceiling, featuring seamless white walls and central pedestal holding magical die. Located outside the material plane.
### Temple Corridors
Network of stone passages featuring flowing lava hazards, including 5-foot wide lava stream and lava waterfalls. Contains multiple locked doors and Yuan-ti patrols.
### Four-Door Chamber
Large room discovered after Yuan-ti battle, featuring four separate doorways and evidence of recent combat. Connected to lava-filled corridors.
## Spells
### Protection from Poison
Cast by Sas to neutralize Shadow's poison and provide immunity for one hour.
### Spectral Owl Bear
Spiritual weapon providing healing and combat benefits, can be used multiple times and moved as bonus action.
### Cloud of Daggers
Conjures magical daggers in an area, used against animated statue.
### True Strike
Modified version used with Calliope's enchanted sword, allowing spellcasting ability for attacks and adding radiant damage.
### Combat Spells
Various spells used in battle including Ray of Frost, Scorching Ray (4th level), Chill Touch, and Wall of Fire.
## Items
### Bismuth Crystal
One-way magical teleportation device given by the Similacrum wizard for emergency escape.
### Magical Die
Six-sided white die inscribed with Yaanti variant of Draconic numerals, capable of opening doorways and transforming rooms when rolled.
### Calliope's Glove
Magical glove that can detect planar locations and provide magical insights about surroundings.
### Yuan-ti Equipment
Salvaged weapons and supplies including scimitars, longbows, 25 arrows, dried rations, and three electron pieces.
### Yuan-ti Materials
Harvested venom (50 gold/vial) and blood (2 gold/vial) from fallen Yuan-ti, useful for dark magic casting.
### Adventure Marks
Magical marks on party members that glow bluish-purple and provide healing abilities.
### Enchanted Short Sword
Calliope's weapon that can deal radiant damage and works effectively with True Strike spell.