Session 080: No Demons Today Report
Notes
# S080: No Demons Today
Date: Feb 1st, 2025
## Summary
Deep within a jungle-shrouded dungeon, a brave party of adventurers found themselves facing extraordinary challenges. Ancient statues that spewed molten lava and stone guardians that moved with uncanny life stood in their path as they delved deeper into the mysterious complex. Their quest was intricately tied to an enigmatic prophecy and a figure known as Vector, who they learned was in pursuit of a specific book, while they had been advised to seek out protective herbs and magical items to guard their dreams.
As they ventured further, the party found themselves in a stone labyrinth where they engaged in fierce battles against animated stone creatures and snake-like enemies. Spells flew through the air and weapons clashed against stone as they fought their way forward. During this intense combat, they spotted something unusual - a red crystalline dome adorned with strange markings, sitting atop a pedestal.
Through magical investigation, they learned the dome had ancient abjuration magic designed to block evil and psychic influences. When Calliope attempted to examine the clay tablet beneath, they discovered it possessed some form of sentience, leading to a magical snap effect. The tension in the room grew palpable as they carefully studied the mysterious markings and tried to understand the nature of this potentially hazardous artifact.
The dungeon had one final challenge in store for the adventurers as they entered a chamber with flowing lava. Here, they found themselves ambushed by enemies wielding scimitars and bows, forcing them into another tactical combat situation. The party worked together effectively, with Shadow landing a particularly impressive shot through an enemy's chin, while Barlo, Bastion, Sas and Calliope contributed their own attacks. After defeating their foes, they discovered some basic equipment and a small pouch of venom among the enemies' possessions.
## Scenes
### Dungeon Entrance Battle
#### The party encounters statues throwing lava and must find their weak points to progress.
Discovered statues had limited range of lava attacks
Defeated the lava-throwing statues
Navigated past a mechanism with a pedestal
Found a wall of lava blocking one path
Used jury-rigged mechanism to get past obstacles
Calliope rolled dice to open an entry
### Stone Creature Combat
#### The group fights against large animated stone statues and a snake-like creature in tight dungeon corridors.
Barlo rushes ahead and engages enemies
Multiple party members coordinate attacks on the stone statue
Calliope successfully uses suggestion spell on snake creature
Party defeats snake enemy blocking their path
Stone creature uses lava-based attacks
Barlo gains silver flame protection giving +2 AC
Cloud of daggers spell used effectively
### Crystal Dome Discovery
#### The party discovers and investigates a mysterious crystal dome protecting a clay tablet
Found red crystalline dome on a pedestal
Detected ancient abjuration magic on the dome
Calliope used mage hand to lift the crystal dome
Identified the tablet as sentient
Experienced a magical snap effect when touching the tablet
Attempted to investigate the pedestal beneath
Heard movement and magma sounds while investigating
Found strange markings and symbols on the dome
### Final Ambush
#### The party faces an ambush from multiple enemies near doors
Enemies attempt to surprise the party
Shadow lands critical hit through enemy's chin
Party coordinates effective attacks
Defeated multiple armed opponents
Found equipment and venom pouch on defeated enemies
Door torn off hinges during combat
Multiple enemies defeated with coordinated attacks
## Npcs
### Captain Meklan
An unofficial patriot and grognard who appears to be in trouble. Connected to a dragon prophecy that serves as a code and seems to be guiding the party's current mission.
### Vecna
A supposedly long-dead individual whose essence is preserved through magic. Currently attempting to obtain a specific book and break or regain life and material form. Connected to the party's quest through some form of prophecy.
### Stone Guardians
Animated stone creatures defending the dungeon, capable of using lava-based attacks and engaging in melee combat. Some wear black trousers and wield weapons.
### Snake Creature
A hostile creature encountered in the dungeon that was affected by Calliope's suggestion spell before being defeated.
## Locations
### Jungle Dungeon
A dungeon located in the middle of a jungle, featuring multiple chambers with dangerous animated statues, lava-based traps and obstacles, mysterious magical artifacts, and a complex system of doors and passages.
### Crystal Dome Chamber
A significant room containing a pedestal with a red crystalline dome protecting a clay tablet, marked with strange symbols and radiating ancient magic. The room connects to other areas of the dungeon and contains defeated stone guardians.
### Lava Chamber
A dangerous area featuring flowing lava, multiple doors, and a wall of lava blocking one path. This chamber served as a battleground against both stone creatures and armed enemies.
## Spells
### Suggestion
Successfully used by Calliope during combat to control the snake creature.
### Chill Touch
Necromancy spell used multiple times in combat, causing damage by affecting enemies' bones and preventing healing.
### True Strike
Combat enhancement spell used with radiant damage effects, providing advantage on attack rolls.
### Shillelagh
Druid combat spell attempted by Calliope but blocked by enemy defenses.
### Detect Magic
Utility spell used to investigate the crystal dome and tablet, revealing their magical properties and auras.
### Identify
Used to examine the magical properties of the crystal dome and tablet, revealing the dome's protective nature and ancient origins.
### Ray of Frost
Combat spell used against enemies during the final ambush, reducing target's movement speed.
### Cloud of Daggers
Concentration spell used during combat encounters, creating a cloud of floating daggers that damage enemies.
### Mage Hand
Spell used by Calliope to lift the crystal dome from the pedestal.
## Items
### Protective Herbs
Herbs that can be used to create a poultice allowing protection during dreams and rest periods for some time.
### Mysterious Book
A physical item that Vector is attempting to obtain, significance currently unknown but seemingly important to the quest and prophecy.
### Crystal Dome
An ancient magical artifact with abjuration properties, designed to block evil and psychic influences. Made of red crystal with intricate runes hidden inside the glass and strange markings on the surface.
### Sentient Clay Tablet
A mysterious tablet protected by the crystal dome, featuring strange markings and possessing some form of sentience. Described as disc-shaped with frayed edges and bubbled center.
### Enemy Equipment
Collection of low-quality weapons including scimitars, longbows, and arrows found on defeated enemies. Most items described as very low quality.
### Venom Pouch
A small pouch containing venom found among the enemies' possessions, worth approximately 5 gold pieces.
### Crowbar
Tool used by the party to force open a door during the final confrontation.