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From Guards to Guardians of Golarion

A Pathfinder 2e game In the world of Legends of Golarion
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Our heroes started out as caravan guards and then followed the clues that lead them to the River Kingdoms and the Emerald Spire.   What they discovered could change the power dynamics and shake the entire region to its core.

This story is told by

Maps

Maps

  • River Kingdom Map
Supporting Cast
  • Abernard Royst
    Abenard is one of the most notable adventurers permanently residing in Fort Inevitable, who spendsmost of his time engaged in research and expe rimentation.
  • Alejia
  • Anden Kettlefoot
  • Aoz
  • Aren Nanguth
  • Hellknight Signifer of the Order of the Gate Chaid DiViri
  • Doliver Reedbank
    Patriarch of the Reedbank Clan and the owner of The Juliver Arms
  • Durston Goldbeard
    Foundry owner. Council of Prosperity Leader
  • Eliseera Barewater
  • Embra Morsk
    Middle-aged human, a retired adventurer. She is a no-nonsense businesswoman, and fearless when it comes to defending her property.
  • Estha Walthomar
    Merchant and Leader of the Council of Prosperity.
  • Geri
    Caligni male that fancied Gunnhild
  • Gertrand Yeldun
    Moneychanger
  • Gilrin
    Technic League Agent
  • Inevitable Prime
    [quote]“Today, in the name of order, we take the battle to them.”[/quote]
  • Kagnin Alemaster
  • Kallon & Pola Poldmar
  • Katyala
    Succubus servant of Nhur Athemon
  • Kila
  • Lurkaavind Reedbank
    Son of the Reedbank Patriarch Doliver Reedbank
  • Mirelinda Doumaz
    She sells cloth by the bolt to merchants throughout the region.
  • Mistress of Thorns
  • Mormuk Goldfoot
  • Mother Nilsa Holworth
  • Nimad Teravon
    Landowner and Leader of Council of Prosperity
  • Nimthria
    Succubus servant of Nhur Athemon
  • Noala Kesrir
  • Raanadom Slanander
  • Red Shireena
    The leader of the Salamander Company
  • Baron Tervin Blackshield
    The rightful ruler of the settlement is the Ustalavic Baron Tervin Blackshield, who lives in the town's central castle with his wife and children
  • Thom Braddon
  • Tsador Ironmaker
  • Vilree
    Missing and presumed dead.

Sessions Archive

19th Oct 2023

Session #105 89 "Should we Stay or Should we Go Now!"

With having released the Caretaker, and subsequently possibly doomed Echowoods, what are the Emerald Explorers to do?


12th Oct 2023

Session #104 88 "Does this Genie fit back in the Bottle"

After meeting the Keeper of the Spire, they realize that stopping it and the forthcoming apocalyptic event will require some divine interference or possibly some more knowledge regarding the Keeper.   Its a shame that all that might know is already dead or are they?



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5th Oct 2023

Session #103 87 "I like Forests"


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28th Sep 2023

Session #102 86 "Getting to the Root of the Problem"


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21st Sep 2023

Session #101 85 "What's next in Nesh"

After a some weird shared dreams and the appearance of what looks to be a permanent gateway to Nesh, just what the party needed/wanted they will have to decide where and what to tackle next?



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14th Sep 2023

Session #100 84 "Shark-jumping?"


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7th Sep 2023

Session #99 83 "We need to get bigger guns. BIG FUCKING GUNS!"

Gearing up for the upcoming adventures, its been a long time coming. Spend some time getting the Inn outside Fort Inevitable up and running. And getting to know their Bar manager.



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31st Aug 2023

Session #98 82 "What's the Door got to do with it"


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24th Aug 2023

Session #97 81 "Primal in the Machine"

The final push from Clockwork Tin Men to finally destroy the Primals, close the portals and make sure the door remains closed.



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17th Aug 2023

Session #96 80 "Robots vs Dinosaurs"


Journals
10th Aug 2023

Session #95 79 "The Heroes emerge victorious"


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3rd Aug 2023

Session #94 78 "The Lich is dead, long live the Lich"

After killing the Lich, the party claimed their wish from the Demon Lord Abraxis. The wish would have the followers of the Demon Lord act on requests from the Emerald Explorers as it had come from Abraxis himself.



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Journals
27th Jul 2023

Session #93 77 "How do you kill what have no life"


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Journals
20th Jul 2023

Session #92 76 "Let's Yeet the heart"


Journals
13th Jul 2023

Session #91 75 "Finding the Phylactery"

The Emerald Explorers venture on, trying to press their advantage against Nhur Athemon. Maybe they can locate the phylactery before the Lich knows they are there.     The elevator disk comes to rest at the bottom of the shaft after an incredibly long descent. Here, wide stairs descend to a broad foyer. Two huge stone double doors loom at the far end of the room—an ancient inscription is chiseled into them. Arches to both sides of the stone doors reveal side halls flanking the one leading to the doors. A red light flickers in the darkness beyond the left-most arch.



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Journals
6th Jul 2023

Session #90 74 "Going Down?"

29th Jun 2023

Session #89 73 "Bring on the Liftman"

22nd Jun 2023

Session #88 72 "Ohhh Puss Puss"

Session formally known as "What rhymes with Brothel"



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15th Jun 2023

Session #87 71 "Look mom no prep!"

8th Jun 2023

Session #86 70 - "Friend or Foe? (Alternative title - This is Ziggurat *kick foe of the top*)


1st Jun 2023

Session #85 69 - "All roads lead to the Darklands"

Several leads have brought the Emerald Explorers to venture into the Darklands.   The main mission is to find and bring back the Nephilim, and find Chompa.   There is also the additional bonus of finding some Sky metal deposits to further construct additional items. They know that there is most certainly some truth to the rumors of deposits as recently there has been a Dwarven Expedition from the Five Kings here lead by an expert in the forging using sky mental.   This expedition is presumed lost!



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25th May 2023

Session #84 68 - "Vengeance smells like Charred Goblin"

Time to face the Mistress of Thorns and end the story of Nugtuk!   More information can be found under the campaign primer regarding potential allies and what side quests are available, left undone.



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18th May 2023

Session #83 67 - "Home Free?"


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11th May 2023

Session #82 66 - "Can you drown on dry land?"


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4th May 2023

Session #81 65 - "You're probably wondering how I got into this situation…"

27th Apr 2023

Session #80 64 - "Like sands through the hourglass, these are the ...."

The walls of this room are carefully smoothed into strange, organic curves, and then rounded in disturbing folds like the contours of a brain. The floor is carved in small channels, like ripples in sand.


20th Apr 2023

Session #79 63 - "What's behind door number 2"

See above!



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13th Apr 2023

Session #78 (62) - "DON'T DEAD OPEN INSIDE"

Its time to make the choice, continue down further in the spire or open the doors and find out what's inside?



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6th Apr 2023

Session #77 (61) - "You wanted DRAGONS!!!!"

Traveling to the Emerald Spire after taking a well deserved break and attending the big celebration.   The forest feels weirder than normal and more inhospitable, almost like the forest is expanding. After a quick stop at the Oreena Hollysong, you arrive at the Emerald Spire. The spire itself looks like its growing taller and reforming, or that could just be an illusion.   The calm forest is disrupted by the shriek of Dragons!!! Three of them swooping from the towers, the look semi corporeal and seemingly channel the magical energy of the spire.  


30th Mar 2023

Session #76 60 - Afterparty

The party continues after a rough start to the night, what else can the Emerald Explorers get themselves into ?



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23rd Mar 2023

Session #75 59 - Fidgits Fantastic Festival

You have all been invited to a big celebration at the Juliver Arms that features Fidgit & Co and introducing Chompa as entertainment.   All the upper crust of the socialites in the area will be attending, you are lucky that you know the band otherwise you would not be invited.   This is an ample opportunity to rub shoulders with the elite and make new allies and friends.



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16th Mar 2023

Session #74 58 - Exposition Explosion


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2nd Mar 2023

Session #73 57 - Between a rock and lava

After the grueling encounters with elementals and all sorts of beasts in the Magma Caves the Emerald Explorers need to make a difficult decision on what to do next. A wrong move here might end in their untimely demise.



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9th Feb 2023

Session #72 56 - “Today, in the name of order, we take the battle to them.”


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2nd Feb 2023

Session #71 55 - Meat Ballon Bonanza


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26th Jan 2023

Session #70 54 - "We made a new friend!"


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19th Jan 2023

Session #69 53 - "It's the Sex Number"


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12th Jan 2023

Session #68.5 52.5 -"Intermission"

Filling time until we have the full party


22nd Dec 2022

Session #68 52 - "Too Easy"

1st Dec 2022

Session #67 51 - Of Wolf and Man

After seeing a fierce battle between the Baron Blackshields militia and what turned out to be a coven of Druids, the Emerald Explorers are now faced with a choice.


3rd Nov 2022

Session #66 50 - "Silence in the Library"


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13th Oct 2022

Session #65 49 - ""


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22nd Sep 2022

Session #64 48 - "The Witches hut"

The Emerald Explorers find their way to the Witches Hut, Dune helped them by noticing the tell-tale markings of the Druids all around the woods.



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15th Sep 2022

A light that never goes out - Prequel (Session #2)

8th Sep 2022

Session #63 (47) "Picking Sides?"


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1st Sep 2022

#62 (46) "Who is hunting who?"

After wandering around the Echo Woods looking for signs of Demon infestation, the demon finds them!



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25th Aug 2022

Session #61 45 - "Demon Hunting "

The Emerald Explorers are setting out to find the Demon or whatever it is that is causing havoc in Echo Woods.   They start out in Fort Inevitable to try and get some current information of where it could be in Echo Woods before setting out into the wilderness.



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18th Aug 2022

Session #60 44 "The Inevitable Downtime"


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4th Aug 2022

#59- (43) "Return to the Emerald Lord"

Fully rested and carrying more than a dozen severed snakes heads and monster heads the valiant Emerald Explorers make the journey up to the lair of Klarkosh the Clockwork Daddy and self-proclaimed Emerald Lord.   Wil the offerings be enough to buy their freedom and gain a powerful ally that can teach the willing more regarding the mysterious amalgamation of Emerald magic and clockwork technology?



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28th Jul 2022

#58- (42) ""

Recovering after taking down the powerful mutant snake sorcerer Uzar-Kus the party have plenty of loot to distribute.   But they also need to figure out where to go from here?



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21st Jul 2022

#57- (41) "Enter the Boss Fog"

As you slowly regain consciousness you realize that this isn't the afterlife, but a smelly prison cell. You are lucky that the Snake people like their meals warm and wriggling.   And you are not the only one held prisoner here?   Can our heroes mount another daring escape or will this be it for them, tune in and find out same snake channel, same snake time.



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14th Jul 2022

Session #56- (40) "Snugtuk wins! The Snakes have it.

Having fought numerous snake people and a variety of charming spellcasters, the party now stands Infront of a door that might lead out of this snake filled level. Having heard the creatures on the other side speaking in the language of the giants Jotun, confirming that this is indeed the way down. And the passage is guarded by a couple of unknown creatures Ogres or Half giants.


7th Jul 2022

Session #55- (39) "SNIDES"


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16th Jun 2022

Session #54- (38) "My Emerald lord"


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9th Jun 2022

Session #53- (37) "Back on dry land again"

2nd Jun 2022

Session #52- (36) "Holy Mermaid Robots, Batman"

Joining mid-fight with "invisible" water elementals, portals and now also a weird robot, mermaid, merman, Mer-robot?



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26th May 2022

Session #51 - (35) "Back in the water again"

Travelling back to the Spire and braving the waterlogged levels, the top explored levels are still quiet and deserted.   The first waterlogged level is also mostly deserted, the clumps of death tissue have started clinging together is corners of the dungeon where the currents push them. Fish and crabs are feasting on the flesh of the dead, but will scurry away when your magical lights hits them.   The pathway to the lower level is still open and easily accessible.   You all journey down deeper into the depth of the earth. The ramp winding down from the level above ends in a flight of stairs leading to a dank, low-ceilinged room. The curved surface of the Emerald Spire takes up the northwest corner, and to the east is a broad stairway leading down to a dark passage. A small archway leads out in the south wall. Several toad-sized crabs skitter about. The broad stairs lead down into a wide hallway. There are two hallways on the south wall and one on the east. There is something large and sleek moving around in the wide hallway, this was the creature that took a bit out of Nugtuk a few sessions ago?



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12th May 2022

Session #50 - (34) "The dead should stay dead"

After the screams of the Cultists have died down, you carefully enter the lair of the Followers of the Flesh Father.



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4th May 2022

Session #49 - (33) "Flesh Father"


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28th Apr 2022

Session #48 - (32)

Having made their way out of the tunnel system, and finally reached the surface after what seemed like an eternity underground. The tunnel exit links up with another tunnel network that is part of the Emerald Spire complex. Topside there is the well-hidden campsite set up with supplies that seem to be some sort of semi-permanent setup, but fortunately its empty for the moment.


21st Apr 2022

Session #47 31 - ""

A narrow escape from their first encounter with Trolls, the Emerald Explorers take refuge in a large cave filled with mushrooms. Licking their wounds and hope not to get discovered as another fight will surely spell doom for our intrepid adventurers.


15th Apr 2022

Session #46 30 - ""

14th Apr 2022

Session #45 29 ""

7th Apr 2022

Session #44.5 28.5 - ""


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31st Mar 2022

Session #44 - (28) The sewer level


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24th Mar 2022

Session #43 - (27) The Devil and the Fox

17th Mar 2022

Session #42 - (26) ""

10th Mar 2022

Session #41 - (25) The dead tell no tales

3rd Mar 2022

Session #40 - (24) The price of Justice

24th Feb 2022

Session #39 - (23) Return of the Blob!

17th Feb 2022

Session #38 22 - "Tall with Boots"


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10th Feb 2022

Session #37 - (21) Obligatory Shopping Episode

3rd Feb 2022

Session #36 - (20)

27th Jan 2022

Session #35 19 - ""

20th Jan 2022

Session #34 - (18)

Can the party escape the blender?


13th Jan 2022

Session #33 - (17)

Let's see what we can catch after swimming and breathing in some of the Zombie Meat Clouds?



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6th Jan 2022

Session #32 - (16) Meat Cloud


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23rd Dec 2021

Session #31 - (15) Skelibros

The Emerald Explorers return to the Spire and hope to reach one of the lower and allegedly flooded levels.



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16th Dec 2021

Session #30 - (14) Season of Change


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23rd Sep 2021

Session #29 - (13) Take 2

The party will return to Fort Inevitable



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16th Sep 2021

Session #29 - (13) Take 1

After defeating the denizen of the first two levels of the Emerald Spire, our intrepid party regroups and shares in the loot and decide if its time to go back to town and rest or push further into the unknown darkness.



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2nd Sep 2021

Session #28 - 12

24th Aug 2021

Session #27 - 11

19th Aug 2021

Session #26 - 10

As travelers emerge from the Echo Wood underbrush, they find themselves staring up at a ruined keep guarding a broken central tower, all made of smooth, green glass. It’s obvious that a grand battle took place here many years ago, and the clearing around the ruin lies barren, with sickly weeds struggling to rise from the magic-blasted earth. Melted chunks of twisted glass pepper the ground, lending a green hue to the clearing’s light. Despite the damage, however, the glass of the keep itself seems to have avoided the ravages of time, with those pieces that survived the initial cataclysm unmarred by pitting or cracking, clean of moss and other clinging debris. At the top of a steep dirt path winding up through the rubble, a doorway opens onto darkness, its entrance seeming to steal light into its inky depths.



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29th Jul 2021

Session #25 - 9

22nd Jul 2021

Session #24 - 8 ""

15th Jul 2021

Session #23 - (7) "Child of the Corn"


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12th Jul 2021

A light that never goes out - Prequel (Session #1)

Extinguished Torch: The violet flame that has burned atop Black Hill for over a century has gone out, leaving a strangely seeping pit of rubble and bubbling fluids where the town's livelihood once glowed day and night.


8th Jul 2021

Session #22 - (6)


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1st Jul 2021

Session #21 - (5) Why did it have to be spiders?


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24th Jun 2021

Session #20 - (4) The truth is out there...in the cornfields


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17th Jun 2021

Session #19 - (3)


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10th Jun 2021

Session #18 - (2)


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3rd Jun 2021

Session #17 - (1)

Travelling to Echo Woods and a couple of hours out from Fort Inevitable they encounter the remains of a group of travelers...



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The Protagonists

Gunnhild Jotunbane

Otto Jaeger

Level 11 Magus.
Health
140 / 140

Dune Nightshade

The Unknown Wanderer

Fijit Ml'Klanni