Session 5 - Hunting Nightmares Report

General Summary

The party spent the day finalizing their discoveries from the various scenes of disappearances... 

  • Attacks spread outward from Greyon's home
  • The City Guard seems to be covering up disappearances - at the very least not taking them seriously
  • Scratches are present in nearly all scenes - no two scenes are identical
  The patterns in the scenes come in a few varieties, although the connections are yet to be drawn... There is often one or more of the following pieces of evidence, conveniently missed or left out of reports from the Guard.
  • Large scratches - also often leave some extra-planar(?) residue(?) 
  • Small scratches
  • Chaotic or frantic scratches (1 scene)
  • Traces of Soot
  • Unnatural silence (1 scene)
  • Some scenes have signs of a disturbance or a struggle
  • Some scenes look like the person just up and vanished - (left no trace/left work unfinished/door unlocked from the inside/etc.)  
  Greyon's home had evidence of all kinds of these pieces of evidence, but it was extremely difficult to reconcile what exactly had happened, especially with a recent burglary involved as well.    Also- as fortunate winds would have - Shaharazad happened to be in town during a pivotal moment for Luce. With her attention waning and inspired to find something new and interesting, Shaharazad reminded her that some of the best mysteries only make sense at the end of the tale, and it sometimes takes a bit more patience till things start falling into place. With the reassurance from her best friend (and sometimes patron) that this will turn out to be a thrilling tale, she is ready to settle in once more with the group and tackle whatever comes next.    Where will they head next? To the Guards, to bitch about their incompetence? To the Research Institute, to ask about their records or missing employee?? Will they steak out Greyon's home, or follow the Research Institue's second-best man home after working late?   I guess you'll have to ask them.

Campaign
Daeodin
Protagonists

Lynx

None Eladrin ()
Druid 6
45 / 45 HP
STR
10
DEX
14
CON
14
INT
14
WIS
18
CHA
12

Luce Virtues

Chaotic Neutral Satyr ()
Warlock 6
39 / 39 HP
STR
11
DEX
16
CON
12
INT
14
WIS
12
CHA
20

Darian & Varian

None Bugbear (Knight of the Order)
Fighter 6
58 / 58 HP
STR
20
DEX
14
CON
16
INT
6
WIS
13
CHA
13

Bemoans Solarhide

Chaotic Neutral Leonin (Far Traveler)
Barbarian 6
65 / 65 HP
STR
19
DEX
16
CON
17
INT
11
WIS
14
CHA
11

Morrigan

Neutral Astral Elf (Feylost)
Rogue 6
39 / 39 HP
STR
11
DEX
16
CON
13
INT
18
WIS
11
CHA
9
Player Journals
Compiling our findings by Luce
Report Date
06 Jan 2024

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