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Wipe them Out!

A Dungeons & Dragons 5e game In the world of Tilea
Tuesday, October 7th Never! | Full
The city is littered with carnage, destruction and wounded fighters. Red, khaki and blue are the new colors of what was once a bright city, which has now become the stage of a cruel war. The air which would normally be packed with a wide array of city sounds is now heavy and thick with the scent of smoke, enough to destroy whatever courage is left in the survivors.   Two trained armies fight each other because of a betrayal, but the victor is obvious. The dead of the losing side lay in heaps across the city and the faces of the fighters are grim with strain and sorrow, but they force themselves to fight nonetheless.   With victory becoming more and more likely the winning side has gained a morale boost and is fighting their enemies with more determination. Some have succumbed to panic and are bursting out in tears and screams, while others just wish all this was over.   The toll on both nature and humanity is immense. It'll likely take years before this city will have recovered. It's clear broken siege engines, explosion holes and debris have taken the place of market stalls, buildings and homes.   The Long form Campaign for fresh 5E players. The Realm of Tilea is full of strange oddities, on of them being the disappearance of all the blue kobolds, and most dragon blooded creatures? Hm, that's weird?   Many strange evils move and twist in the shadows of Tilea's night, can you lend a hand in helping those found victim to the wonderous and numerous evils of the realm?

This story is told by

Maps

Maps

  • Tilea
Supporting Cast
  • Barrian IronDeep
    "Broad, Strong, and reads. Thats all er iz tah knoe aboot me, no lemme geht bahct to muh studdies laddz, i can hear the storm rolling in. reading lights getting short." Barrian
  • Echo The Lost Queen
    A former ally turned undead advisor, Echo the Lost Queen is now Olthazhars right hand...lady. She informs Olthazhar to the best of her ability on the past actions of her old freinds, and aids in discovering a method to destroy or convert the rest of those who rise up against the New Dark Lord.
  • StormSlayer Olthazahr The Forgotten One
    "Olthazahr is a tall, undead, and likes long walks on the bea...heading people, he likes beheading people. Look, he likes music, and his privacy. Idk too much about the guy myself, But i bet if you head out to the Brillowed back mountains...youll find some answers, and quick death!" --unkown plot relevant halfling in a random tavern of no importance because it doesnt matter ill just use the same tavern every single time.
  • Onefang The Swordmaster
    "SSSSSstick behind me, my lady. My sssssssheild sssssshall deflectttttttt their boltssssssss, now Quickkkkkly Lord Moxi, conjure up some of that magicicicicc and get secure us an exit! "
  • Protector
    "I'm sorry, my programming forbids this action. While I can see where that would be beneficial, my own choices and reasoning cannot supersede that of my creators' laws. Perhaps if we can find his laboratory, we can attempt to undo this failsafe, but until then my responses to stimuli are quite limited."
Timelines
LIVE

Session 16: "Yeah im into R&R, Research and repairs!"

With the Heroes' recent victory abroad and at home, The Red scale Keep stands on her last legs. The undead army was not kind to this old relic and some extensive repairs are in order. They also bought themselves some time to learn who Olthazhar is, and why he is warring with the living.


Scheduled Sessions

Tue 5th April 2022 4:30

Session 13: To the Brent Cave!

Will the heroic travelers finially begin the long trek to the mighty blue dragons lair/grave? well see!


Tue 22nd March 2022 16:30

Session 12: Wait, we already killed this bitch!?

On the last episode of Dragonball dnd - the crew killed their old party member turned lich, and didnt destroy the phylactery. ( they knew it was but there characters didnt and they roleplayed it VERY well.) So on this weeks episode we have the rematch between undead echo and the twice removed ratcatchers!


Tue 15th March 2022 16:30

Session 10: You get a plot hook, you get a plot hook, everybodys getting plothooks!!

The Dwarven king, dead. The mighty powerhouse of the dwarves has been shattered. With the power vacuum in full swing, the dwarves fight for who should be king. Oh and someone makes a suprise entrance! Woo!


Thu 28th October 2021 16:00

Session 3: Arrival to the new world!

The Players make landing in the city of Sleethold. Sleethold is cold, icy, and ran by a mad wizard who now hates Kobolds and Jim hawkins. Will the warmth of Sleetholds taverns beckon the heros towards a fruitful future, or will the mighty lizards and Jim sink in the city of ice.


Thu 21st October 2021 16:00

Session 2: Mountain Music

Upon convincing a small band of sailors and ex navy men they immediately stormed outside the inn and began making way to Jims ship. The black ashen downpour pelted them with every step and the thunder grew louder than before. Ropes and chains struggle to hold the moored vessels dancing and rocking harder and harder. After a quick jog they came upon a large steel merchant vessel. The name of which was covered in ice, along with most of the deck. She had 1 large steel stack that dominated the center of the ship, with large paddle wheels either side. Masts and ropes adorned all over her with ice clinging to as much of the fibers as possible. She sat lower in the water than normal, perhaps due to the ice or a maybe perhaps due to a full hold. With 4 cranes dotted evenly along the center of the hull its clear she was built to haul the mightiest of cargo. She was every bit of thousand feet long, (1300 kobold feet) and 120 feet wide. A black steel plated hull with a few scrapes and dents her and there told a story of old girl with a vibrant history. As the haphazard half-crew begin to undo the mooring lines and other wise race to prepare the steely beast the ground begins to rumble, the water churns. The mountain is coming down any minute now. Many things are racing through Jim’s mind, but none brings him more worry than the idea of the cold dead heart of the ship which hasn't belched a puff of smoke in months. He naturally keeps this to himself, “ignorance is bliss” he bargains. The original creators of the crude steam powered system never intended for such a lumbering mechanism to be primed, started and ran hard in such short succession and would have even thought the idea impossible, but then again they never encountered desperate kobolds. Can they raise the steel beast from the dead and escape the ensuing calamity or will they be claimed by the mountains folly and be forgotten with the rest of ColdHarbor?


Sessions Archive

19th Apr 2022

Session 15: Finish the Fight!

Will the Heroes slay the evil mage working for olthazhar? or will they perish? And what will they do with their newfound ally?


12th Apr 2022

Session 14: to the brent cave! Again!

Another day passes on the corpse of Brent, will the party finially make the journey to their old freind? or will olthazhar pay a visit first?



Read the Report
7th Oct 2021

Session 1: Here we go

Session one kicked off with the 2 kobolds wandering through town during one of the ashstorms. They wandered for a while until they heard some joyful music and celebration which is something unusual in these dark times. They approached a local fisherman smoking outside and inquired about the party and he merely shrugged and directed them inside. Once inside, after a free drink, they heard rumors of the mountain's collapse and the inevitable demise of the city. The news was relatively recent; perhaps some of the city's officials were roaming the town spreading the word to the locals. Rather than run and die tired, many locals decided instead to partake of one last celebration. However outside the windows in the street the two kobolds could see many scrambling to board what ships were left of the once innumerable fishing fleet. An old weathered captain alerted the 2 lizards that most of those ships haven't moved in months and would be nowhere near sea worthy in time. Upon Searching for a captain to hire to ferry them away from this nightmare, they were pointed in the direction of lonely middle aged man Jim. Upon speaking with him they were informed that most of jims crew were nowhere to be found. However he had a ship and that was half the solution they were looking for. They 3 scoured the in searching for a few sailor brave, or drunk enough to go outside and weather the horrid conditions to attempt some form of escape.



Read the Report

The Protagonists

Lord of Red Scale Keep Spunk

CG? Kobold (Criminal Enforcer)
Battle Master Fighter 10
114 / 114 HP
STR
20
DEX
12
CON
16
INT
11
WIS
14
CHA
14

Stacy The Wise

LG Human (Acolyte)
Life Cleric 8
36 / 36 HP
STR
-1
DEX
CON
INT
WIS
CHA