A Dungeons & Dragons 5e game
In the world of The Fallen Reach
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Full
Supporting Cast
Broegan Haverson
The owner and master of the Wolf-Spear, Broegan is welcoming to
strangers and likely the PCs’ first ally. Broegan’s foremost concern is
the safety of his fellow villagers. He hasn’t the means to defend them
against the hound, yet is unwilling to forsake them for his own safety.
Master Chandler Jenks
The Three Rats Mob seeks to take advantage of the PCs unless befriended by a fellow rogue (and perhaps even then, using their newfound ally as an inside man). Quick to ally with the PCs, the lazy rogues reward trust with treachery, aiming for the risk-free con
Seer Sylle Ru
Sylle Ru, his pet seer to the Lord Mayor of Araven. A thin, weaseling wretch of a man, Ru can often be seen whispering slyly into the Lord Mayor's ear. For all his bravado, the Jarl loathes to make decisions without first consulting his seer.
Lord Mayor Tarrion Duststone
70 year old retired knight. Rugged and average looks, is blind. The Jarl strives to conceal the insecurity of his rule by bullying newcomers, gruffly dismissing their offers of aid, and assuring all within earshot that matters are under control, even when it is evident to all that this is clearly not the case.
The Hound of Araven
Though not an NPC per se, the threat of the hound should overshadow every interaction in doomed Araven, with every dusk heralding the possibility of death. The oppressive presence can manifest in any number of ways, from ceaseless, chill rain, lurking crows, and howling wolves outside the village walls, to muted, fearful whimpers in the night. Judges are encouraged to use these atmospheric threats to enforce the brooding, melancholic setting. If the PCs befriend an NPC, have the hound attack that NPC during the night. If the PCs set off into the wilderness, murders of crows erupt from the trees. Nature itself should seem set against the heroes, with
the sunshine and warmth returning only when the hound has finally been defeated.
Father Walter Beacom
The spiritual leader of Araven has embraced his own doom and longs for his prophecy to come to fruition. Constantly haranguing his fellow villagers to repent before the end, he fiercely believes that Araven's sin is responsible for the hound. Irrational to the end,
the Father aims to save the souls of Araven by punishing the flesh. (suspicious, fatalistic)
Ymae
The weird widow of Araven is slow to befriend PCs. But once the adventurers earn her trust, the widow can prove a great boon to the heroes. Though helpful, the widow’s chief concerns are otherworldly, making dealings with her strange and unsettling. (neutral, helpful)