Session 10 Report Report | World Anvil | World Anvil

Session 10 Report

General Summary

after waking up in the inn room, all decided to head out to the Adventurer's Guild.   Decided we wanted to talk to the Adventurer's Guild Thronus and Za'Jahad were able to determine the direction: three blocks away from the Purple Rose Fairly large building: four stories tall Training yard Building next door is one of the main buildings for the College District, side by side, connected by training yard Sturdy building: mixture of block as well as wood; mostly wood, but mix of brick and block Door that is connected to the training ground; there are people practicing mage and archery skills, but we don't know who any of them are Entered the Adventurer's Guild Sus food in Adventurer's Guild We asked the two people at the counter whether we could join Laurel said we could join at level G if we filled out some paperwork and such We tried we convince them to let us in above level G but failed, but they said no, and Daphne was rude about it Laurel told Daphne she couldn't be that rude We did the paperwork to get our level G driver's licenses I mean adventurer's licenses Brukon Hardjaw offered three tests We chose to receive all three tests at once

Example of the 3 types of quests at each Adventurer's Guild Quest Board Local/General: 1 bandit routing/monster killing Caravan/Merchant Guild: 1 caravan guarding College, Mage Division: 1 gathering alchemical gems needed (gems valued between 250-500g) (10 total)

We successfully rolled to get out of the caravan test, since we have already done caravan escort missions We chose "Stairsways to Nowhere" for the college They're random stairways just appear randomly, sometimes with lights and noises; people sometimes disappear near the stairs We chose "Killing Wolves" for local/general Both the farm with the wolves and the stairways are nearby, at the border of Hesdor and Brastle Plains We decided to head to the stairs first We want to ask the locals about the stairs We walked into a general store and asked two old guys who were playing a game We got friendly with the two guys who told us a bit about the stairs and warned us to stay away We walked into the town hall to check the archives for records about the stairs We were given a copy of the records Observations of their activity from 1276 to 1283 No real pattern Sometimes activated once a month, sometimes every couple days Notes of people who went missing around the same time The stairs are mischievous-feeling and reminiscent of the stairs in the temple of Ramses; they came from a deity, such as Argaldo (who is mischievous) We climbed the stairs, tried bleeding on them, tried putting a dagger on them, and camped out on them for 4 days, but nothing happened. Headed back to the college with this info, where we were told the quest was complete, but were told we could come back in a few days for another question to find more info       Laurel and Daphne Bolburn> a little village in Brastle Plains near the border of Hesdor, directed to the town for the "Stairs to Nowhere" quest   between Bolburn and Folkor, farm with wolf problem   1276-1283   4 days camping out at the stairs, ran out of food day 2 and day 3 caught 2 squirrels for stew.   Nature's   Professor Bingo Underburrow> quest giver for Stairs ....   5 gold a piece

Campaign
Eltharia Pathfinder 1e Campaign
Protagonists

KoG

Elf
3-Level Wizard

Za`Jahad Kazafazir Mirari Hassadro

Catfolk
3-Level Bard

Raukovorea Lithuitar

Elf
1-Level Rogue

Sybelle Wythinghall

Human
1-Level Paladin

Erolith Lightcaller

Half-Elf
3-Level Cleric

Thronus

Half Elf
3-Level Paladin
Report Date
09 Jul 2023

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