Session 10 Report
General Summary
after waking up in the inn room, all decided to head out to the Adventurer's Guild.
Decided we wanted to talk to the Adventurer's Guild
Thronus and Za'Jahad were able to determine the direction: three blocks away from the Purple Rose
Fairly large building: four stories tall
Training yard
Building next door is one of the main buildings for the College District, side by side, connected by training yard
Sturdy building: mixture of block as well as wood; mostly wood, but mix of brick and block
Door that is connected to the training ground; there are people practicing mage and archery skills, but we don't know who any of them are
Entered the Adventurer's Guild
Sus food in Adventurer's Guild
We asked the two people at the counter whether we could join
Laurel said we could join at level G if we filled out some paperwork and such
We tried we convince them to let us in above level G but failed, but they said no, and Daphne was rude about it
Laurel told Daphne she couldn't be that rude
We did the paperwork to get our level G driver's licenses I mean adventurer's licenses
Brukon Hardjaw offered three tests
We chose to receive all three tests at once
Example of the 3 types of quests at each Adventurer's Guild Quest Board
Local/General: 1 bandit routing/monster killing
Caravan/Merchant Guild: 1 caravan guarding
College, Mage Division: 1 gathering alchemical gems needed (gems valued between 250-500g) (10 total)
We successfully rolled to get out of the caravan test, since we have already done caravan escort missions
We chose "Stairsways to Nowhere" for the college
They're random stairways just appear randomly, sometimes with lights and noises; people sometimes disappear near the stairs
We chose "Killing Wolves" for local/general
Both the farm with the wolves and the stairways are nearby, at the border of Hesdor and Brastle Plains
We decided to head to the stairs first
We want to ask the locals about the stairs
We walked into a general store and asked two old guys who were playing a game
We got friendly with the two guys who told us a bit about the stairs and warned us to stay away
We walked into the town hall to check the archives for records about the stairs
We were given a copy of the records
Observations of their activity from 1276 to 1283
No real pattern
Sometimes activated once a month, sometimes every couple days
Notes of people who went missing around the same time
The stairs are mischievous-feeling and reminiscent of the stairs in the temple of Ramses; they came from a deity, such as Argaldo (who is mischievous)
We climbed the stairs, tried bleeding on them, tried putting a dagger on them, and camped out on them for 4 days, but nothing happened.
Headed back to the college with this info, where we were told the quest was complete, but were told we could come back in a few days for another question to find more info
Laurel and Daphne
Bolburn> a little village in Brastle Plains near the border of Hesdor, directed to the town for the "Stairs to Nowhere" quest
between Bolburn and Folkor, farm with wolf problem
1276-1283
4 days camping out at the stairs, ran out of food day 2 and day 3 caught 2 squirrels for stew.
Nature's
Professor Bingo Underburrow> quest giver for Stairs ....
5 gold a piece