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The Legacy of Kalevala

A Dungeons & Dragons 5e game In the world of The New World
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What Happened?

All you can remember are distant voices, fleeting memories and hazy images of your past.  

Who Are You?

You have a vague recollection of a name and profession but you have no deeper understanding of who you are.  

What will you do?

You will have to forge your own destiny, there is no telling where your path in life may lead you.   Just remember - all actions have consequences.  

GM's Notes

Kalevala is a campaign that is quite dark and gritty but it isn't a horror story. As players you can expect to start off weak and worn and only through hard work and dedication may you rise above. In short, hit points is a valuable commodity and you shouldn't expect to be able to win every fight by rushing in head first.   The level of fantasy and technology varies greatly between various areas - as does the difficulty. However, there are also plenty of weird and wondrous boons and rewards to find in this mysterious plane of existence.   On their journey Character's may die or suffer other horrible afflictions which may or may not be irrevocable but the campaign isn't designed to be a meat-grinder. Death and other horrible consequences may be the results of characters picking a fight above their capability, ignoring warning signs or walking blindly into a hostile atmosphere.   Furthermore, this campaign features a high level of home-brew and openness in terms of role playing D&D. If your first reaction to reading this is to worry then it's probably not for you.

This story is told by

Maps

Maps

  • Herikka
  • The New World
Supporting Cast

Sessions Archive

9th May 2018

Session 1

Good Morning.


The Protagonists

Emil (Aurelia)

Karl (Tycho)

Samuel (Tiki)

Chris (Tove)

Fredde (Dexter Rootkit)

Norah