The Arson Act 2 Prt 4 Report Report | World Anvil | World Anvil

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The Arson Act 2 Prt 4 Report

General Summary

The end of the scenario.   After the fall of half of E-Squad and Snow Owl, Red Cross sends a message out to the other half of the team alerting them to their need for help. The shadowy host of the club, frustrated and in none too great shape either, agrees to end their psychic trappings, and presents the group with the task of winning any challenge for the rescue of Nathan Jewls. In a 3-1 ratio, a game of karaoke is decided on. After an array of varied, yet exuberant performances, the first competition ended in a tie between the Shadow and Mizz Thing (Marna Monroe). After another excellent performance, Marna won the competition, and the shadowy figure left this realm in a sore huff, transporting the team and Nathan Jewls safely outside the now normal club building.    With Nathan alive and well, E Squad and red Cross returned to HQ with the young man in tow, and an exhausted Snow Owl flew away to fully recover from the heavily fatiguing events of the day.

Rewards Granted

Fate Points

Missions/Quests Completed

Find and Rescue Nathan Jewls

Character(s) interacted with

  • Nathan Jewls
  • The Clubhouse Psychic Puppet

Notes

End of Scenario!!! Congrats everyone!!! Day saved!

Campaign
Fate Supers
Protagonists

Camila Embery

Camila Embery

Refresh:
Fate points: x

HIgh Concept
Trouble
Aspect
Aspect
Aspect

Skills

Stress and Injury

Xavier Ramos

Report Date
19 Sep 2021

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