The Arson Act 2 Prt 4 Report
General Summary
The end of the scenario. After the fall of half of E-Squad and Snow Owl, Red Cross sends a message out to the other half of the team alerting them to their need for help. The shadowy host of the club, frustrated and in none too great shape either, agrees to end their psychic trappings, and presents the group with the task of winning any challenge for the rescue of Nathan Jewls. In a 3-1 ratio, a game of karaoke is decided on. After an array of varied, yet exuberant performances, the first competition ended in a tie between the Shadow and Mizz Thing (Marna Monroe). After another excellent performance, Marna won the competition, and the shadowy figure left this realm in a sore huff, transporting the team and Nathan Jewls safely outside the now normal club building. With Nathan alive and well, E Squad and red Cross returned to HQ with the young man in tow, and an exhausted Snow Owl flew away to fully recover from the heavily fatiguing events of the day.
Rewards Granted
Fate Points
Missions/Quests Completed
Find and Rescue Nathan Jewls
Character(s) interacted with
- Nathan Jewls
- The Clubhouse Psychic Puppet
Notes
End of Scenario!!! Congrats everyone!!! Day saved!