Bernard (Buck)
Rough on the surface Otter-folk who can be hard to get along with. Will take care of the people close to him, tit for tat. Refers to Walter as "Boss"
Captain Castor
Very warm and welcoming. Loves the contact of a friendly hello, either a handshake or a shoulder pat or even a hug. Will threaten your life with a smile on his face.
Dautree (Dot)
Front of house at Walter's Well. Scrappy and resourceful, she's provided for her and her brother her whole life.
Evelen (Elly)
She's very quiet but well-spoken. A wallflower who is great and only letting those she wants to hear her do so.
Korr
Korr is a stoat-folk enforcer from the Hecremine family, renowned for his mix of brute strength and sharp cunning. With sleek dark brown and cream-colored fur and a stocky, muscular build, Korr projects an intimidating presence that demands respect. He wears rugged leather armor, subtly embellished to signify his Syndicate rank, and often carries a heavy cudgel, hinting at his readiness to handle trouble with force. Despite his tough exterior, Korr operates with a keen mind, balancing ruthlessness with a sense of duty to the Syndicate. In Gambler's Respite, his reputation as both protector and enforcer keeps potential threats in check.
Nethiss
Nethiss is a sleek and agile serpent-folk fighter with an aura of quiet menace. His streamlined, snake-like form is covered in dark green and earthy brown scales that blend seamlessly into the wilderness, making him a master of stealth and speed. With piercing, slitted eyes and a vigilant stance, Nethiss radiates a lethal intelligence that few dare to underestimate. His rugged, natural armor of leather and bone provides him with both protection and flexibility, ideal for defending his territory. A member of the Fanged Accord, Nethiss operates with a cold efficiency, embodying the patience and precision of a serpent poised to strike.
Otto
Short answers, not much for conversation. Oddly not very intimidating despite his appearance. Loves hot tea.
The Three Blind Mice
The house band for Walters Well, The Three Blind Mice are Gambler's Respite's most unknown band.
Tip and Tap
A pair of twins indebted to Walter, they make their living in the shadows.
Yrga
Yrga is a mysterious and reclusive witch who sought refuge in Gambler’s Respite after a life of wandering. A changeling elf with an air of otherworldly wisdom, she is known for her sharp wit and mastery of divination. Upon arriving in the town with her infant son, Veyrith, she quickly established herself as a fortune teller operating out of Walter’s Well. Yrga created Glimmerbark, a vine leshy, to protect her child, further solidifying her reputation as a powerful spellcaster. Though she prefers to avoid the Syndicate’s politics, her predictions and enigmatic presence have earned her both respect and caution among the town’s residents. Yrga harbors a deep love for her son and works tirelessly to secure his future, even as her own secrets remain hidden beneath layers of charm and riddles.