The ancient province of Hastum was recently conquered by the neighboring realm of Brukia. Known widely as the Land of a Thousand Shrines, the region is known for its wealth and numerous sites of worship. Others consider their practices of ancestor worship and necromancy blasphemous to the gods. In the last two months, the promise of treasure has lured many archaeologists, tomb raiders and soldiers of fortune into this province of deep forests and hidden gold. As the hordes of treasure hunters scramble to plunder the ancestral tombs, there are also those who wish to protect these sites, or at least reclaim and hide the sacred relics of their family.
You have accepted such a job from Rufio’s Reclaimers, a company which specializes in salvaging items of interest to their customers. One such customer has tasked you with recovering a precious orb from their family tomb in the foothills of the Twilight’s Teeth mountains. You’ve been warned that the halls of the tomb are protected by magical traps and undead guardians. The pay is good, however, and you have been given permission to take anything else you find in the crypts for yourself.
You’ve been supplied with signet rings of the company, which identify you as authorized reclaimers of the tomb’s treasure. Due to your contract, your group has the authority to deal with interfering treasure hunters as you see fit.
With this information in mind in mind, and a map to help you to your destination, you depart from the rich city of Gal-Aralu, The Jewel of the West. Your journey towards the mountains, and into the depths of the Hargani Ancestral Tomb begins.