Session III: Late Introductions Report

General Summary

After escaping from the Templar encampment with the rescued slaves, the team headed to the rebel encampment with Kaajila in tow. They gathered more food and rested in the cave system connecting the encampments while learning more about the people they rescued (in particular Kjalsk the druid. Once back in the valley we learned Nasur had hallowed the entire valley not just the camp. A spell which he put under Zan's control. In the camp we identofied all stolen objects, including Regi's cube, and Strongarm repaired Ain. It was clear Ain could be improved even more later on. The team spent some down time here, planning and preparing for the next steps.
 

Session Notes

Rift to hell needs lots of goat blood, rift to abyss is different
What opened the rift at the Templar camp? - Sinzi knew bc a book of evil
Zan found his on effi island but wasn’t empty
Why - possible escape if all goes to shit
15 000km cube area gone
How did regi get void pocket realm
Variant on Zan’s cubes - can be fused but this one is void but can be filled in a way (but no clue how to this without massive area damage)
Identify don’t work so legend lore
Zan to identify the cube
He is more robust as well - resist all dmg types except vulnerable for acid and now has 100 hp
Ain is electric now - Ain maturity of a teen instead of child also adds lightning dmg now Ain fights alone
Strongarm is working on ain for 3 hours - added stamp that enhances weapons
Strongarm looks forsmithing aid - snake torso tinny tail, human head and arms was jewellery smith (male)
Papaya trees were seen as gift from god central in camp
Most camp is mudhuts made using mold earth
No blacksmith made yet in camp but there are 3 lizards proficient in lmudcraft to build smithy
Flying sword ain is excited
Cloak to zan, scrolls to zan and staff to effi
Spell scrolls - call celestials, earthquake, and harm (let’s of dog but stuck at 1 hp forever) high level so need thenm in spell list - if too high level need to roll as well ( level 3 is no restrictions, common use, 4-5 has to be in a spell lvl you can cast)
Staff of healing - cast healing spells
Cloak of Arachnida - resist poison climb walls and ceilings can cast web once day
Bob became free will demilich not bc he fucked up
Bob explains that the statues with crystals spread the hallowed spells farther
Kaajila met the talking head on the stick
Statues are made by the fish for zan
Some coal and foodstuff also asked to susan
Stone and mud statues of snake with blue crystals in mouth
Nuzur wears a mask to hide his fish face if outside the village
Zan asks queen Susan in the portal dimension to give ain through
We have 11 more guest see that they have lodging zan to nuzur
Magical connection caused zan to be defined as the caster so he can change conditions
Fat kuo toa in a priest garb - nuzur falls exhausted at Zan’s feet
They are more impressed bc it was a lvl 6 spell
Yuanti next - intimidated to say it
They mumble what’s said and are no longer frightened
Zan tells lizardfolk to say it
Password to be unfright’ned is “all hail the great zan coatl” natural is going to be here in 10 min
The rescues are frightened
Zan says this is a working of his servant
It doesn’t allow fiends to enter
We leave cave - feel courageous, protected (hallowed ground with buffs for the divine)
Effi makes 2 greater healing potions + 2
Kjalsk can make two greater healing potion
The wolves are gone - we continue to rebel camp
Effi wil help craft
Kjalsk Will go get herbs
Exhaustion is gone yeah - effo gets disturbed by like mud who wants to find herbs
Kaajila is innate fear of the dark - the dark
Effi is considered Eden, zan the snake, strongarm is Michael
We will long sleep
Forgot I had exhaustion oops
Zan does to regi what he did to me
It’s 2u at night no long rest for us
Giant sloth added to the list
Effi draws the giant sloth to get a future summon
18 crawfish found
Kaajila finds river with crawfish, effi finds giant sloth
They try to stealth and I go hunting outside the cave
Lead by fungi as effi is curious and strongarm cuz she too scared otherwise
Effi asks the mush - something breathing and sleeping
Weird asymm caves looks very similar to the one we just left - might be something that made the cave
Looking for additional food - doggy leads to foul odor
Fungus we will nourish you take the white capped ones
Fiends have disadv in this light
Sword of zariel has 30 ft tryesight and can glow 5 ft BA 15 ft brightlight
Cave is 2 by 2 - not big and slower walking to get into the cave to not be spotted from the outside
Kjalsk is impressed by effi
Set up camp a little inside cave since it’s late - ent turned into seed to get along
We reach the caves no issue
I hear incoming trex we halt to let it pass
She’s careful cuz she doesn’t want to lose benefactor
She’s a guide for her people tru the land - swamp land Druid
Tribe village of kaajila was literally called village near the swamp
Kjalsk is her name - meaning mudlike
Druid is female btw
Templars are dying to demons
Strongarm horse still in cave
Lizardfolk are turning bones into tools yuanti eat bones whole
Healed by dead spirit of zan
Effi is sus of kaajila
Rescues are pure blood, cannibalistic bitches ran a way
Driehuis = Druid
Yuanti rescues are pissed they didn’t get food first
Brown Driehuis lizardfolk slave - is gonna test my food for poison
If the light catches it, some piercings are visible
Kaajila description - crocodile, dark green cloaked
Malenti ditched us cuz scared of by ent
We just fled the camp
Spell scrolls cloak of Arachnida and staff of healing

Rewards Granted

EFFI

Staff of Healing
Summon: Giant Sloth

STRONGARM

NA

KAAJILA

18 crawfish

ZAN

Cloak of Arachnida
Spellscroll: Summon celestial
Spellscroll: Earthquake
Spellscroll: Harm

Missions/Quests Completed

Get some rest

Character(s) interacted with

DIRECT CONTACT

Nasur
Kjalsk
Susan
Bob

MENTIONED

Sin'zi

Created Content

Giant Sloth

Related Reports

<< Session II: Rebellion Report | Session IV: The Next Step Report >>

Campaign
The Fall
Protagonists

Kaajila Kiimili

None Lizardfolk (Rune Carver)
Sorcerer 10
Paladin 4
100 / 100 HP
STR
12
DEX
20
CON
17
INT
14
WIS
15
CHA
20
Report Date
07 Feb 2024
Primary Location
Middle American Jungles
Secondary Location
Rebel Encampment

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