An explosive book has put the heroes in a precarious position, especially when the furniture attacks them.
The party has discovered the ancient sanctum of the warlock Shae Kahr and must now navigate its dangers
The adventurers have won the day in Frynt Latch but now must make their way safely back to Orst Aerie with their spoils.
The battle for Frynt Latch has begun and there's no turning back now.
The adventurers are only just able to get a night's rest before they are accosted to begin "Liberation Day" at Frynt Latch.
The adventurers finally make a proper entrance into Frynt Latch where they hope to formulate a plan to liberate the village.
After their first introductions to the people of Frynt Latch, the adventurers begin working their way back towards the village.
On the run from what they've done, the five mercenaries head to the hills around Frynt Latch in hopes of finding a mine and taking solace there.
The new crew arrives at Frynt Latch, they find that the welcoming party may not be all that welcoming.
The new comrades have decided they're getting the mining business but they're not so sure about who they will affiliate with, if anyone. Freelancers or not, they set off from Orst Aerie and are bound for Frynt Latch
Winter has broken on Atalassia and, upon the Tormvald, folks are coming out of seclusion following a decade of war. The fighting has stopped so there is much rebuilding to do and, though the land may be shattered and scarred, it is also ripe with opportunity.