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DELETE NKA

A Pathfinder 2e game In the world of AGG Multiverse
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Supporting Cast

Scheduled Sessions

Wed 12th July 2023 20:00

AinA_NA session 02.04 The Sanctum of Shae Kahr (cont.)

An explosive book has put the heroes in a precarious position, especially when the furniture attacks them.


Sessions Archive

28th Jun 2023

AinA_NA session 02.03 The Sanctum of Shae Kahr

The party has discovered the ancient sanctum of the warlock Shae Kahr and must now navigate its dangers



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11th Jan 2023

AinA_NA session 01.09 Return to Orst Aerie

The adventurers have won the day in Frynt Latch but now must make their way safely back to Orst Aerie with their spoils.


28th Dec 2022

AinA_NA session 01.08 Last Stand at Frynt Latch

The battle for Frynt Latch has begun and there's no turning back now.


14th Dec 2022

AinA_NA session 01.07 Time's Up... Let's Go Rebel

The adventurers are only just able to get a night's rest before they are accosted to begin "Liberation Day" at Frynt Latch.


30th Nov 2022

AinA_NA session 01.06 The Liberators of "Frynt Latch" Arrive (Finally)

The adventurers finally make a proper entrance into Frynt Latch where they hope to formulate a plan to liberate the village.


2nd Nov 2022

AinA_NA session 01.05 Lay of the Land of Frynt Latch

After their first introductions to the people of Frynt Latch, the adventurers begin working their way back towards the village.


19th Oct 2022

AinA_NA session 01.04 Mines of Frynt Latch

On the run from what they've done, the five mercenaries head to the hills around Frynt Latch in hopes of finding a mine and taking solace there.



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28th Sep 2022

AinA_NA session 01.03 Not So Friendly Welcome to Frynt Latch

The new crew arrives at Frynt Latch, they find that the welcoming party may not be all that welcoming.



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14th Sep 2022

AinA_NA session 01.02 A'Mining We Will Go and To Freelance or Not

The new comrades have decided they're getting the mining business but they're not so sure about who they will affiliate with, if anyone. Freelancers or not, they set off from Orst Aerie and are bound for Frynt Latch



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Journals
31st Aug 2022

AinA_NA session 01.01 Wherein There Are Introductions and Meet-Cutes

Winter has broken on Atalassia and, upon the Tormvald, folks are coming out of seclusion following a decade of war. The fighting has stopped so there is much rebuilding to do and, though the land may be shattered and scarred, it is also ripe with opportunity.



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Journals
The long and brutal winter finally breaks its grip over the lands of Talanas several days into the second month of the new spring. It is the 22nd year of the Sixth Age of Azocar and a long and protracted war seems to have finally come to an end. The denizens of these lands shake off the stiffness brought on by a long and bleak isolation.   For the first time in a decade, there are no armies on the march across their lands. But, as they take stock of their lands and those around them, the people come to the grim realization that their world has been decimated and must be rebuilt. Still, necessity fosters opportunity. For the bold, be they merchants or farmers, soldiers of fortune, or merely opportunistic scoundrels, there's nowhere to go but "up" from the bleak circumstances that pervade a landscape scarred by too much war.

This story is told by