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A Tale of Legends...: Rise of the Dragon King

A Dungeons & Dragons 5e game In the world of Vosnai
Aug 2018 April 2019 (Estimated) | Full
In the first setting of this series of campaigns of "A Tale of Legends..." is called "Rise of the Dragon King". In a different multiverse that of Forgotten Realms, this campaign lies the planet of Vosnai. On this highly magical planet begins this tale, and starts on the continent of Naravin during the Second Age in the Year 1284.   On the western coast of Naravin lies the province of Cambryia. Due to its bustling coastal cities, Cambryia is slowly becoming a melting pot of cultures and races. Over the years, human commoners are starting to accept foreigners with open arms, due to the King of the West mainly. A new local land lord, Kristoven "Kris" Archer, has sent word and invitations all over Cambryia for a Mid-Summer Festival taking place on his land where a newly built community is starting to flourish in wealth. And the word or invitation has caught your attention, especially with free Ale and Food being supplied....

This story is told by

Scheduled Sessions

Thu 20th December 2018 21:00

Session Twenty: "Daywalkers"

Thu 13th December 2018 21:00

Session Nineteen - "The Keys of Reclamation"

Thu 6th December 2018 21:00

Session Eighteen - "The Soulless Castle"

Picking up where "Ghostly Past" left off, the band of adventurers, known as Tripel6, is in disarray and scattered all over Cambryia. Jelxi and Nuut, start off being directly confronted by the spirit that has taken over Gabriel's body, as well as a beautiful Elven banshee that fails to kill Jelxi and wilt her age. Eventually the teamwork between Nuut, Jelxi, and the ferocious Direwolf Nym expelled the spirit possessing the priest of Ravenclaw. However, the spirit ends up escaping.   Eventually, one by one the squad finally regroups into town, and starts to collect intel about whats all going on. Also they meet the very sociable Lord of Ravenclaw, Lord Kadrian Fearmont. Iris, Trinity, and Ricardo get lost a bit on there way, but they finally catch up with everyone. They all "debrief" on all what has transpired over the last 48 hours to each other.   The leads are suggesting that Caleb is held up in a tower of his old home, Castle Fyrestone, and the group proceeds to frantically find their missing friend. Upon arriving at the castle they noticed a Drow, named Kaali, that is peering within the Estate. Within moments of meeting her a dark malicious voice echoes through everyone's head and draws everyone into battle by animating all the ornate Gargoyles hanging alongside the castle. Jelxi, gloriously shames a Gargoyle into dust, as the group finishes them all off.   Upon finally entering the estate, Nuut starts off by splitting the group and is welcomed by bones and a friendly fancy rug. When everyone starts breaking through windows, the spirits that are being forced to protect this place are awakened. Spirits like, wraith warriors, ghosts, and poltergeists all get sent back to the shadow by Tripel6, but this only the beginning.   Upon exploring the massive castle, some of the members split off to look for the recently missing Ricardo. Without alerting the rest of the party, the members of Iris, Roth & Althea run off to find themselves surrounded by the armor, the ones they cautiously walked by earlier, as they start to animate into battle.....   (16th - 19th of The Fading, 1284 of the Second Era)


Thu 22nd November 2018 21:00

Session Seventeen - "Ghostly Past"

Picking up where "The Light in the Darkness" left off, Nuut and Jelxi awake the next day and find themselves alone in the Inn. When they went downstairs they found out that most of the group had already left for Freeport for a "Girl's Day Out" (Making my way downtown...) with Althea, Iris, Trinity, and Roth. However, they discover that Caleb has left the party in pursuit of his own interests in his old hometown of Ravenclaw. Jelxi and Nuut sensing that Caleb is gonna be in immediate danger, they act fast, and leave Havenspire following Calebs footsteps.   Later that day, as Caleb finds his way into his childhood town, he discovers that there is a true eerie presence that has overcome Ravenclaw. Especially when the day descends into the Night. He goes around town and discusses with the townsfolk about what happened to the Blackfyres. After divulging certain bits of info, he goes and investigates a lead. Which brings him to church looking for an individual named Gabriel Darkcrest. After evading Nathan Bloodbornes warning, of not jumping right into the investigation without back-up, and Caleb ends up being attack by spirits with malicious intent. Within moments Caleb avoids death, but cant shake off the Possession that has taken over his body.   The following day, as the Ladies enter the city of Freeport, they have a joyous day shopping, bathing, and partying. Althea purchases a very large quantity of wine, as well as takes apart of various drinking games, and is quite profitable in events. Not so much for Iris. That next day back in Ravenclaw, Jelxi and Nuut finally catch up to Caleb and discover that Calebs Direwolf, "Ice", is circling the church. They proceed to investigate as sneakily as they can, but Jelxi alerts Gabriel, who seems like a very docile priest. However, the moment she mentions Calebs last name, all Hell breaks loose. Also Nuut finds info about the strange happenings.   At the same time in Freeport, the group receives a raven that Caleb has ran off to Ravenclaw alone, and Althea burst into immediate action, and wants to leave Freeport in search of Iris's "God-Born", Ricardo Menzhel. In a pivotal hard moment, Roth decides to follow Althea instead of sticking together, and splits the party into thirds. Within hours, Iris & Trinity find Ricardo Menzhel at the Blue Pearl Hall, as well as four assassins! With almost no choice in Iris's eyes, she had to bring the entire Hall crashing down into flames with only one soul surviving. Moments they frantically leave the city, leaving behind destruction and death....   (14th - 16th of The Fading, 1284 of the Second Era)


Thu 15th November 2018 21:00

Session Sixteen - "The Light in the Darkness"

Picking up where "The Never-Ending Journey" left off, the crew decides to take it easy for a couple more days before they all start heading to the capitol city of Cambryia, Havenspire. Althea decides to stick around a bit longer than the rest of the party in Deepwater, and the remaining crew decides to head back to Fenren with Willow Everspring following along. However, Iris decides to try to get some answers at the Temple of the Moon for almost the entire time. The remaining crew at Fenren was either training, crafting, or "getting to know their employees better". As well as a possible person of "Iris's Visions" is invited to be protected by the group, mainly Iris. The half-elf, Trinity, is blatantly not trusted and like by some of the members.   After four days, the group finally decides to come together to make their way to the Capitol city. Passing through the rivers around the Mangrove Moor taking the Cambryian Country Road (take me home). Since Iris didnt really shower for almost a week in a Moor, the black dragon, Vaythorax, tracked down the same scent from the City of the Sky, and tried to ambush the Tripel6. However, even "The Black Wing" was overpowered by this cultist task force. Jelxi Wanderlust gives the final blow to Vaythorax by throwing a dagger in its skull, and ripping off Vays head as her trophy.   Upon reaching the city, the group seems to have a small trouble within itself, when the issue of Trinity tagging along. It almost caused a quarrel in front of Havenspire Castle guards. Eventually, the rest of the group came to their senses, and let her in. Meeting the King of Cambryia was nerve-racking for the party. However, the King has heard of the deeds from other Lords, travelers, and the commonfolk, and let them into the Lords Alliance with a swear of fealty to Cambryia. After the public hearing the Kings court was cleared, and the remaining time was spent on the discussion of the "Book". The king decided that there will be a silent crusade to the Northeast to find clues of the Dragonforge that is linked to Mithral Hall. They must stop the Dragon Cult from attaining these powers that dwell inside the fabled forges....       (6th - 14th of The Fading, 1284 of the Second Era)


Thu 8th November 2018 21:00

Session Fifteen - "The Never-Ending Journey"

Picking up where "Trials of the Under" left off, the party awakens in the Main Chamber of the Pyramid of the Sky to a blue lit flame illuminating the room. As they gather themselves, Nuut finally catches up with up everyone and he doesn't believe he's been in a trance for 24 hours. Osledan stayed behind to attempt to protect the rescued people, oh Osledan. Anywhoo, the party proceeds to the other side of the pyramid to find a "trapless" chamber where it seems elements of molten rock & steaming geysers are all of the place. For the first time ever, the party started showing tactics over blunt force. Jelxi screaming a horrifying reverberating scream down the massive hole that laid in the center of the ritual chamber, and a elemental Inferno Spider comes crawling out of its lair to play with its prey. However, the spider didn't expect to be alone in this feeding frenzy, and it was too late when the molten arachnid realized it needed to flee. The group proceeded to obliterate the spider.   More very effective tactics within the party started to shine through which made a challenging ritual for most was quite easy for Tripel6. The party reaps the rewards of completing The Journey, but when in reality, for the Tripel6, their journey is only beginning. After finding one of a kind artifacts, gold, and unique other treasures the adventurers finally leave the Pyramid to a screams of people deeper within the druid city. They find the rescued civilians seeming cornered by a group of Lizardfolk, Lizard Queen, and a couple four-armed crazy Apes. After putting down most of the cultists pawns & beasts the Priestess of Vay finally makes her appearance as she was disguising herself amongst the captives. The horrendous Green Hag rips off a head off the last surviving captive, but that was her mistake. Tripel6 fully unleashes on her, and destroys the Priestess of Vay. They revive two of the rescued captives from the brink of death, and return to Deepwater to become inducted into the Lords Alliance. The party finally rests up and heads to the tavern to clean up & grab a strong drink....   (3rd - 5th of The Fading, 1284 of the Second Era)


Thu 1st November 2018 21:00

Session Fourteen - "Trials of the Under"

Picking up where "Harmless Excavations" left off, the group awakens from a long and stormy night to finding Nuut still oddly deep in his elvish trance. Osledan decides to stick behind to watch over the group of rescued people and Nuut. The rest of the group unlocks the door and they descend deeper into the Temple of Vosnai. They find a deciphered passages by the cultist researchers from the excavation, as well as journal from a particular cultist with future plans. Using the collected intel, Tripel6 gracefully glides through the Druidic "Trials". The Trials were actually a series of elemental traps and rituals that Galathorn set in place. Roth almost falls into a pool of acid, and Althea almost gets overrun by swarms of rats. However, Tripel6 manages to collect all 3 keys that lead them to the Door that actually leads to the "The Under" . Were the group proceeds to explore and mine for the precious gems. They heed the warning of the druids very well by respecting their grounds.   After finally collecting all the stones the party needed to conduct the ritual with, they delved deeper into the the Pyramid of the Sky to being the Journey. The first step of the journey was to collect the elements of a Water Elemental & Earth Elemental into these precious gems as a offering to the next level of the Pyramid. The ritual would of stopped most that would come across it, yet Tripel6 lives to explore what no mortal has seen in centuries...   (3rd of The Fading, 1284 of the Second Era)


Thu 25th October 2018 21:00

Session Thirteen - "Harmless Excavations"

Picking up where "The Forgotten Civilization" left off, the group finds themselves well into the middle of the night where Tripel6 was up against something stirring in the Fountain when they activated the the two druidic goblets in the Pyramid of the Sky. Three dragon-like Waterweirds show up to thwart the intruders and attempt end the spell. However, their plot was unsuccessful for the Tripel6 evaporated them & activated the inferno Fireweird. Putting out that fiery task was easier than accessing the sub-level of the pyramid, for the group ran into a dead end. Althea, & Iris discover that they need specific special stones to access the door and stones to access the first part of the The Journey. The party makes a hop and skip to the Pyramid of Vosnai, when the entire mood changes.   Eventually they find the "excavated" Tomb, as well as a Wild Room of various statues of animals & beasts. When Caleb & Nuut opened the boxs in the Wild Room simultaneously they triggered a trap. Two Giant Poisonous Snakes appeared out of the statues and a Giant Python appears in the center of the well. The party quickly de-escalates the entire situation by Tripel6 starting to accidentally use combo moves between one another. They find the captured nobles surrounded by Dragon Cultists, drakes, and newborn half-dragons wyrmlings to which they thwart the cultist plans. As well as apprehending the Antler Key.   (2nd-3rd of The Fading, 1284 of the Second Era)


Thu 18th October 2018 21:00

Session Twelve - "The Forgotten Civilization"

Picking up where "Royal Crossings" left off, Tripel6 heads back to the tavern they have been staying at while visiting Deepwater, and finds a black cloaked thief rifling through rooms before an incredibly iconic, yet suddenly brief, chase scene through the city streets to apprehend this thug. The semi-professional interrogator, Iris, managed to squeeze out more information on this is so called "Scarlet Brotherhood". The newest branch addition to the The Black Company. As well as two men cloaked in the color scarlet, however, one being a Half-Elf adorned in robes.   The next day the group finally heads out to investigate the road raids happening along the Kingsmist Marshland. The find their way, then they lose it before they get lost. Waiting til nightfall allows them to find the Druid Starlight Roads. The party finally finds then entrance as well as a trap. Assassin Vines tried to take out Caleb, but the group intervened.   Tripel6 first finds an illuminated city with MagicOre all over, giving them a feeling of intense raw natural arcane power emitting from somewhere with the city. While investigating an unknown Temple, the party hears commotion coming from a back path of the main Lizardfolk encampment, and went to "Investigate" quietly, which always ends well for the party. After, their altercation with the entire camp and a series of fireballs, and with only one kobold escaping. The party ended up wiping out the Shaman, King, and most of the Lizardfolks that seemed to be harassing the Road. Upon entering the Pyramid of the Sky, Tripel6 finds intrigue, puzzles, and death....   (2nd of The Fading, 1284 of the Second Era)


Thu 11th October 2018 21:00

Session Eleven - "Royal Crossings"

Picking up where "The Highsun Showdown" left off, Tripel6 was at the tips of attendee's tongues during the Teams performance during the monster melee when Lord Rennic called for an encore before the Finals. Entering the arena was none other than the convicted Dragon Cultists' ex-Lord Kristoven Archer, Mikos, and the tongueless Shaman. Lord Vyrien Stormheart believed it was poetic justice that the people who thwarted the cultists at Fenren to also swing the executioners blade.   After the semi-finals, Lord Rennic, invited Tripel6 to have lunch and officially meet the other Lords, Nobles, and Royalties attending the tourney. The group ended up at the Royal Canopy first meeting Lord Halen Rennic, Davien's heir, was a "delightful" experience overall. As well as meeting the Cambryian Royalty, Marcus and Arthurus Tericus which actually turned into a trip down memory lane with Caleb. Back in the days, when Caleb was a young pup, he was saved by Arthurus from a thirsting Vampire. The group proceeded to get to know the Royals a bit better, as well as hear about Marcus's motives about stopping the coming Darkness, and more about what happened in Sossal to the north. Which triggered Roth, to have a full blown panic attack during the middle of lunch.   By the end of the day, is Caleb's first full moon experience, and it over takes him completely to point of fully turning into a werewolf. However, Althea, being a a good friend and all, beats Calebs ass so hard that he turns back into a human.   The teams of Tripel6 proceeded to the finals were they found glory, blood, and honor in the arena fighting beasts from every corner of Naravin. As well as the all the gold for the Teams, & Duos ( Beauty & the Beast). However, Master Romulus, Althea's Drunken Order Master ,wanted to have a pep talk with her after the Showdown so she can correct her path while she can, as well as help others find theirs.   (29th of Highsun - 1st of The Fading, 1284 of the Second Era)


Thu 4th October 2018 21:00

Session Ten - "The Highsun Showdown"

Picking up where "A Looming Shadow" left off, the group finds themselves in the middle of one of the biggest cities in the West, Deepwater, buying armor, builders, soldiers, as well as finding contracts, and a showdown at the Colosseum! Tripel6 has spent weeks on the road from city to city, town to town, brothel to brothel. Messing and fighting with cultists, assassins, warlords, as well as weird and bizarre monsters. So the group decided to take a few days to rest in Deepwater, maybe a week, with their newly earned wealth. It wouldn't hurt, right? Everyone, even Jelxi who wanted to help from the stands and watch over all the animals, had taken apart of the Highsun Showdown Monster Melee tourney in one way or another.   The ultimate success of both Teams, Beauty & the Beast (duos) and Team Tripel6 (group), was a pinnacle of fascination to watch for all Cambryians, & eyes from every corner of Cambryia witnessed these epic multi-monster face-offs.Team Tripel6 is starting to earn the crowds favor, even Lord Rennic's, so much that they earned an encore round before the Finals....   (26th - 29th of Highsun, 1284 of the Second Era)


Thu 27th September 2018 21:00

Session Nine - "A Looming Shadow"

Picking up where "The Monkey and the Swamp" left off, the group was feeling fully rested from the nonsense in the Mangrove Moor and about to leave town to conduct business in Deepwater to start building up Fenren. However, before leaving Gili Forgemaul, the Steward, approaches the group, and is completely real with them. She offers to be the face of the town, to keep Tripel6's headquarters from being general public knowledge, for a modest raise as well as accompanying the Master Bedroom. The party ultimately had to refuse the offer.   Gili mentions that the cleric Lilly, the one the group didnt interview, requested to have an audience with Tripel6 for a last minute interview. During the interview, "Lilly's" true motives are foil by Nuut, her intended target, as an full fledged Assassin's assassin, a Bounty Hunter of Bhaal. The rookie was dumb enough to take on a party of seven by herself, so she was easy captured and turned over to Iris for immediate questioning. Lilly even bit off her own tongue, yet that wouldn't stop Iris. The divine sorcerer discovered from detect thoughts that there is coming war, and the person behind it is the same person,"K", from the cultist Jonas's scroll, Kazabeth. The group finished her off, and proceeded to Deepwater.   After a long day of traveling on the road, Tripel6 arrives in Deepwater just after dark falls. They arrive at Lord Davien Rennic's Cathedral Palace, and wash up due to smelling like death & swamp. During the dinner the group gets to understand Lord Davien Rennic, as well as receive an offer to join the Lords Alliance if Tripel6 can aide Lord Rennic with his road raiders using guerrilla tactics using the marsh as cover. The group agrees to his offer, and everyone decide to spend the night in a tavern.   Around midnight the party found themselves in a surprisingly sober bonding session, with Nuut telling his tragic backstory about his time with League of Shadows assassins guild. One by one they all started telling them the dark secret they have come across. Iris tells everyone about the coming war, and the a movement or organization of some kind called the "The Awakening". Caleb mentions his deep history and involvement with the Cult of the Dragon, as well as his father who saved him & isnt sure if he is even alive. Also Althea reveled that she thinks Roth is kind of cute. Eventually things are getting pieced together with every little bit of information. Eventually Nuut realizes that everything is connected to the infamous secret organization, The Black Company.   The next day the group went to business by buying guards for the town, and going the to the Free Forgers guild to get the town expanded. As well as finding contracts to earn more coin.....   (24th - 26th of Highsun, 1284 of the Second Era)


Thu 20th September 2018 21:00

Session Eight - "The Monkey & the Swamp"

Picking up where "A Dark Reunion" left off, Tripel 6 finds themselves in a bitter stalemate between their encounter with Caleb's Mother & Leader of the Cult of Vaythorax, Serine, as well inside the under-dweling of a burning church. After the group escapes the burning nightmare, Lord Summerson praises the group for their deeds for Tripel6 has seemed to have broken the hold over the mind controlled children who were turning into murderous fiends. The group wanted to leave as fast as possible out of creepy Summerfield to go help the druid from the Temple of the Moon, Willow Everspring.   The group eventually meets up with Willow and she informs everyone that there are creatures that do not belong to this Moor, and have taken over the Temple of the Sun to the north-side of the the river. The still-shaken Tripel6 proceeds cautiously, for once, into the temple to do some reconnaissance to find giant ants and a four-armed ape. Destroying one of the Ankhegs and freezing the other Ankheg solid, was fairly easy but the Girallon was another story. The group discovers at the temple of the sun that there is a legend of a lost druid city called the "City of the Sky" that is located in one of the swamps or moors in Cambryia.   Willow thanks Tripel6 tremendously for clearing out the bizarre creatures that were lurking at the Temple of the Sun. She also offers the group to Awaken all of their animal companions for their assistance. After clearing out the Mangrove Moor, again, the group head back home to Fenren to rest....   (21st - 23rd of Highsun, 1284 of the Second Era)


Thu 13th September 2018 21:00

Session Seven -"A Dark Reunion"

Picking up where "The Manitcore Menace" left off, Iris went and pursued and individual by the name of Darion Visk. Where she found out that there are other sorcerers around, especially far to the north. As well as an event happening called "The Awakening", where sorcerers all over are systematically being murdered. After one hell of a town party that Lionelle Crestin threw for the saviors of Knightscrest, the party was still fresh on the trail of Markos Beravee. One way or another, Markos was not going to get away.   The group chased him down at the infamous Summerfield after recieving word that this town will be throwing a similar party to that of Lord Archers party. The Town was being overtaken by a dark cult. The Cult of Vaythorax. When heading downstairs beneath the church they had a dark reunion of sorts. The horrific alteration of Markos was met, as well as the Mother of Caleb. Serine Blackfyre, the leader of the Cult....   (18th-20th of Highsun, 1284 of the Second Era)


Thu 6th September 2018 21:00

Session Six - "The Manticore Menace"

Picking up where "Trial by Conflict" left off, the newly found group, Tripel6, ends up a job to escort Maegis Supirium back to the Academy of the Arcane Arts. Osledan decides to stick around at the Academy to do some research on the book, all the while the rest of Tripel6 move on to Knightscrest to handle the treacherous Manticores job creating havoc for the generous Lord Lionelle Crestin & his people. The group hears about the towns troubles & the local attacks. Even the elven game warden for Lord Crestin disappeared in the search for this foul beast. Within moments of entering town, another attack has occurred. The eight house guards for Lord Crestin that went on the hunt for the two manticores returned with one standing, and one barely live. Before the man could get to the cleric, party intervened, saving the mans life.   Without preparing at all, the group decides to head out with the intel left behind by the surviving house guards. However, just before heading out they meet a far traveling bard named Jelxi Wanderlust, who is searching for a man named Markos Beravee. To Nuuts surprise at how much Markos gets around, he offered Jelxi to join him in the search for Markos. Within hours, the group finds the camp of the game warden followed by the ambushed campsite with several dead guards. The mastiff, and alpha male black dire wolf smell the scent of a predator putting the group on guard. Caleb's tracks the manticores to their lair. However, they proceeded inside without second thought. They find themselves in battle with four Manticores, two goblins, one goblin boss, one bugbear, hill giant, and one Hobgoblin captain. The battle was neck & neck at first, but Althea used her elemental fury on these fierce foes. They completely changed the face of the battle. Afterwards, the battle-hardened group found a glorious reward after victory, as well as the remains of the game warden. A true adventurers guild was starting to be born. When the group returned to town, the common folk erupted into joy and the whole town threw a party for Tripel6.   (14th-17th of Highsun, 1284 of the Second Era)


Thu 30th August 2018 21:00

Session Five - "Trial by Conflict"

Picking up where "Dirty Dealings" left off, the party eventually makes their way downtown West Watch in all of the cities trading splendors. Caleb, Althea, Roth, & Nuut all obtain traveling animal companions from Visyrio & the Shadow Market. After a long splendid day of spending a large sum of gold, the guard captain from the temple of the moon recognized the group. He lets them know that a trial can happen in four days time since they arrived early, which the group spent doing personal errands. However, Iris begins to make a ruckus of things and almost causes the group to be arrested instead.   Oseldan, regrettably, puts Iris to sleep to calm her down from blowing up the scene literally in a fit of rage. The party barely makes it to the trial without obtaining shackles to find a lot of familiar faces from the Festival attending the trial. As well as some notable figures of the Land like Lord Davien Rennic of Deepwater, & Grand Archsage Maegis Supirium. The group gladly hands over the evidence they collected to seal the deal on the execution of ex-Nobleman Kristoven Archer and his companions. With the groups recent accomplished "Noble" deeds throughout the land over the past few days, they were offered to Land to Archers estate for a discounted price, which they accepted. officially founding the new Hamlet of Fenren. The group also took the formal alias of "Tripel6"   (8th-13th of Highsun,, 1284 of the Second Era)   (Established 13th of Highsun, 1284 of the Second Era)


Thu 23rd August 2018 21:00

Session Four - "Dirty Dealings"

Picking up where "Moon Stalker" left off, the group was calling it a night after a long day of traveling, fighting, & working with each other. However, Althea had obtained a date from the socially awkward Ranchero ,Johnny Redwalker. The date was going well in terms of Johnny for he convinced her to go to a brothel for dinner, even though he made dinner for her. What Johnny didn't expect is for Althea to make a killing from a Dwarven bar patron during a game of drink. After his failed attempt for her to buy him dinner & the infamous "get a room" line, she sent him home without thought.   The following day the group barges in on Caleb, buck naked with three woman, at the brothel. Althea goes into full on "mother-mode". While this is happening, Osledan see's a winged creature gracefully fly deeper into the magical mist that develops in the Forest of the Arcane. He naturally runs away to go get the rest of the group. When the party approaches the area where Osledan last saw the creature, everyone hears a eerie melodically luring tune that seems to overtake Caleb. Everyone tries everything in their power to stop this man from entering the forest. However, he manages to dance past all the grapples, attacks, & making every spell DC save. The group finally gives up and just follow him into the woods. Finally catching up with Caleb, the party gets jumped by four Harpies. Roth & Althea knock off two of the Harpies with ease. However the parents of the missing Hippogriff EGG show up mid fight. That is when a bounty hunter Nuut Alegerys shows up to aide in the skirmish. The group decides to kill one of the Hippogriffs, and ran away with the egg. Some world views were colliding with friends, morals & justice?   After the fight, they meet up back up at Johnny Redwalkers Ranch to meet this mysterious buyer. The party meets with a representative from the Shadow Market, Visyrio Zhriqir. The entire party went shopping crazy for the rest of the day....           (6th-8th of Highsun, 1284 of the Second Era)


Sessions Archive

16th Aug 2018

Session Three - "Moon Stalker"

Picking up where "The Disgraced Temple" left off, the group finds themselves victorious amongst an entire tribe of Kobolds, as well as thwarting the plans of the dragon cultist, Jonas. After searching thoroughly through the temple, the party finds the personal adventuring gear of the wealthy nobleman Kris Archer, and was divided up among the adventurers. Markos, however decides to read the thoughts of the tongue-less shaman that the party helped capture. He' shockingly sees that Lord Vaythorax is none other than a Black Dragon. As well as he see's a woman cloaked in black with black long beautiful hair & pale skin as the mysterious " K ". After interrogating everyone & looting all the captives. The crew finally decides to rest after a horrid night.   Unfortunately the party didn't get too much rest. The shaman slips his fingers free from the binding, and snaps his fingers causing a thunderwave to alert the Temple Guardians. When the guardians answered the call, another call answered. A ferocious howl echoed throughout the chambers and temple, and a wild moon lusted werewolf jumps out of the shadows to attack Caleb. The group quickly set the beast on fire with magic and very rare & expensive wine, as fuel. The party knocks out the beast and all fall asleep, ending the very treacherous night. Iris unexpectedly has a strong vision about certain individuals.   The following morning, the party awakens to breakfast and another being summoning itself from the wilds of the swamp. It turns out to be a Druid named Willow Everspring, who wants to thank the adventurers for whipping out the evil that was corrupting the Sacred Temple of the Moon. Willow invites Roth into the Emerald Enclave for Roths affinity towards natures power. Afterwards the party separates from the West Watch town guards who agree to be at the trial happening in a fortnight. As well as returning 850 out of the missing 3000 gold pieces out of the Lord Archer "Town Fund". The party travels with the friendly "beast" named Razuren Winters to Rosewood find about this Lycan Order he is apart of, and invites Caleb to join.On the road to Rosewood, the group encounters a ambushed caravan that looks to have been attacked by hippogriff & actually finds a Hippogriff EGG. Iris seems to collect the egg before heading into Rosewood. Caleb eventually meets the leader of the Lycan Order relaxing at the Wicked WIllow Pub in Rosewood, and accepts their invitation to the Lycan Order: Order of the Blood Moon before blacking out.....       (4th-5th of Highsun, 1284 of the Second Era)


9th Aug 2018

Session Two - "The Disgraced Temple"

Picking up where "Dark Aspirations" left off, the group finds themselves hot on the trail of the cultist that are fleeing Nobleman Archers lands. The party finds it necessary to do a little preparation and take some rest in the Lonely Lion Inn. Some of the party finds the a couple of rivaling Trading Companies, the locally ran Golden Coltens Trading Co. & the Empirically organized Red Dragon Trading Co. However, just before setting off to the Moor the party wants to revisit the manor Estate & the hidden underground chasm for any clues or special items of interest. After many trades, deals (both good and bad), as well as an wanted Halfling that knocked out trade merchant.   The group splits, and shockingly gets a little lost and late on the adventure to the moor. Eventually, the group finds The Lost Temple of the Moon unscathed after finding the Starlight Road. The find themselves amongst a ritual taking place on behalf of Lord Archer. They take out a few of the standing guards along the west side of the Temple with a sniper shot arrow from Roth and a interesting "Strangling Rock" method from Markos. Osledan attempts to infiltrate the ritual disguised as a kobold named Ceebo. However, Markos ends that idea by crashing the ritual abruptly. Before Jonas. Kris Archer, the Shaman, or most of the kobolds could react, Iris obliterates the parties only lead by ending Jonas in a blink of an eye. It takes the entire group to take down all the cultists and kobolds on this full moon light night.   Afterwards, the party and guards rounded up all the dead, and bound the captives. They spot something shiny clutched in the mouths of the Five Headed Dragon Statue......       (2nd-4th of Highsun, 1284 of the Second Era)


2nd Aug 2018

Session One: Dark Aspirations

Picking up where the "Party Crasher's" left off, the group of Samaritans breaks into the church, all the while there was a small group of cultist waiting for them led by a Fanatic. The small group human cultist tried to apprehend the party to finalize their ritual "their fair lady". However, the through the swift actions of Roth, Markos, Caleb, Iris, and Althea start to turn the tide against the blood mongering uninvited guests. Markos knocks out one of the cultist with a sleep spell. Roth obliterates the face of a hooded menace with a up close and personal crossbow bolt to the face. The fanatic takes off as well as Althea and cuts him off with everyone breaking and diving through windows John Woo Style. Markos, Caleb, and Iris leave the church to assist Althea with the fanatic. Althea pulverizes the last cultist that's trying to help the fanatic escape. The Last cultist ends his fight with Roth and bolts through the window to jump and grapple Caleb and falls completely on his face. Markos gladly deals with his failure.   Osledan goes and tells the town everything that has happened, and aided them in everyone put out the fire brewing at the Armory. Afterwards he will go find Markos to let him catch up with the group while he rests.   Soon after they tie up the cultist the group hears the a woman scream on the top of her lungs coming from the manor. Roth, Althea, Iris, & Caleb goes to investigate. Markos hangs back to make sure no one messes with the tied up cultist from escaping. Roth accidentally alerts the whoever is making chanting noises within the back end of the manor. When they enter the manor, within minutes kobolds and cultists attack the group while the adventurers see Kris Archer flee with a black and green scaled dragon egg. Along with his followers that were performing the ritual into the house. Iris finds a secret torch lever that opens a secret compartment in one of the towers that has a passage to a basement. Upon entering the basement the group discovers a Dragon Cult Shrine and Kris Archers underground workshop. With no cultist in sight, they look for another way out. Althea naturally feels a strong breeze coming from the wall mural. The party quickly finds the secret passage, and levers that opened a underground tunnel. They ran into Kris Archers personal stash of exotic items like the Vhanvidarian Wine that is illegal to be owned outside Vhanvidar, for example.   Eventually the group finds themselves in an underground chasm where they run into two more kobolds on a stone bridge where confusion and cowardliness led to the kobolds undoing. Unable to stick around to investigate for their assailants are on the run the group manages to find a letter for Kris Archer & a scroll for Jonas the Fanatic. They finally find the end to the cave and smell the salty sea air and morning dew. The crack of dawns leads the party on a trail to road where they run into seemingly real guards this time on their way to Archers Festival....       1st- 2nd of Highsun 1284 of the Second Era


26th Jul 2018

Session Zero: "Party Crashers"

The groups meets each other for the first time, enjoying themselves at a nice Mid-Summer Festival Hosted by Nobleman Kristoven Archer. Alcohol, Pipeweed, and Jesters all around with good hardy folk.   Shortly after Lord Kristoven tells the announces of his wife going into labor, he rushes off to his manor. Absolutely everyone believes him and the crowd erupts with joy. The Sun sets, and all hell breaks loose. 7 kobolds boldly attempt to ambush the free folk that are gathered by the roaring bonfire. The group quickly dispatches them. Althea showing her monk might with an insane 1, 2 punch, killing one. Iris chaotically obliterates three of the kolbold cultists. Caleb Ignites his short sword he received from the jester to slay one of the cultist. As well as Roth running around a corner to crossbow down a fleeing kobold, shooting the reptilian through the heart. Markos knocks the last remaining kobold cultist, that they know of, out with cold sleep spell.       The guards just stood by and watched.       The group discovers, aided by Osledan, that the kobold cultist have a magically enchanted bracer on their elbows that controls the bearer with a command word, by the master. As well as crude freshly made arrows, indicated the material came from a swamp / moor. The kobold awakens to be tied up and threatened with a dagger. Mhikos, the kobold, told the group about his master, and how he has to return to the church.   Caleb discovers that guards cant be trusted. The group throws Mhikos into the Giant Barrel of Ale to hold him.       The party decides to crash into church Ninja Turtles-style, trying catch the robed cultist by surprise. Turns out, there is a fanatic waiting for them...       (Midsummer, 1284 of the Second Era)


The Protagonists

Osledan

Markos Beravee

Nuut Alegerys

Caleb Blackfyre

Althea Mistrial

Jelxi Wanderlust

Kaali Rn'des

Aricelis "Iris"

Rolloth "Roth" Llythyg

Aywin Illowys