Raven Locke/ Robin Locke
Refresh: 3
Fate points: 3 x
HIgh Concept
Trouble
Aspect
I make this look easy.
Aspect
Aspect
Skills
4dF+4 Great
Fight
4dF+3 Good
Athletics , Physique
4dF+2 Fair
Will , Rapport , Investigate
4dF+1 Average
Stealth , Notice , Resources , Deceive
Stunts
Power
Powerhouse: You’re inhumanly strong and tough.
As long as you’re using brute strength, you get a
+4 to Physique rolls and a +2 to Fight rolls. You
also get Armor:4 against physical attacks like
punches, stabs, gunshots, and getting thrown
through buildings.
Power Theme:
Super-Form
You’ll be ready for action as soon as your transformation sequence finishes up.
Basic Super-Form: Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.
POWER BREAKDOWN
Super Strength
You are a powerhouse, a wall of muscle, an unstoppable force. Are you strong? Listen, bud…you really are.
Basic Super Strength: You gain +2 to Physique in all situations that require pure strength.
Enhancements
Master Super Strength: There’s strong, and then there’s you. Gain an additional +2 bonus to Physique in situations requiring pure strength.
Natural Weapon
You come pre-armed for everyone’s inconvenience.
Basic Natural Weapon: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters.
Super Toughness
It’s not that you’re too strong to show that you’re hurt, or that you recover especially well from being hurt. It’s that you just don’t get hurt.
Basic Super Toughness: You gain Armor:2 against any purely physical damage.
Enhancements
Implacable: The best defense it not even noticing that someone is attacking you. You gain Armor:4 against physical damage.
Special Effects:
Area Attack, Forced Movement,
Inflict Condition, Physical Recovery
Drawback:
Often Arguing with Yourself.
Collateral Damage Effect
: When you choose to
inflict collateral damage, you can choose one
of the following: take out a nameless NPC (or
more than one, if you use Area Attack), inflict
a moderate physical consequence on a named
NPC, attack all targets in a zone at full strength,
or ignore a physical attack entirely. This effect
likely occurs because you’re smashing things or
because the area around you gets damaged as
you shrug the attack off.
Stress and Injury